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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Messages - TheSAguy

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46
General Discussion / End game
« on: April 08, 2020, 12:05:53 PM »
I was wondering what people are doing for the end-game?

I'm playing with a bunch of mods. 50 actually. All the major ones: Nexerelin, Vayra's Sector, etc.
I have 10 colonies and my fleet that can withstand the current invasion attempts. My monthly income is about $300K.

So, what next to do?
What would be considered a win. I assume this would be self imposed, since I don't think the game has any.

Thanks.

47
Mods / Re: [0.9.1a] Player Station Construction (v4.1.0)
« on: April 02, 2020, 12:15:50 PM »
Hey Boggled,
I just started to use your Terraforming Mod and it's great.

I've not yet used the player station mod, but had a few things I was thinking about.

Just building Gates all over the place seems very OP. Could you possibly add a way to first disassemble existing gates and re-construct them in the system you want them.
So that way there are a finite amount of gates.

Also, if you build a gate in a system with a cryo-sleeper. you can move the cryo-sleeper to another system with a gate.

Anyways, thanks for your great work!

48
General Discussion / Performance
« on: March 26, 2020, 11:41:37 AM »
Hi,

So I'm adding more and more great mods...

I was wondering if anyone had any tricks to get a little more performance out of the game?
I play for about an hour, then I need to restart the game because of FPS drop.
(I'm playing on a map that's about 30% larger than usual.)

I currently have 53 active mods. I'm probably going to have to drop some factions.

Any suggestions as to what of my factions one would start with? (Most unbalanced, incomplete, etc.


  "$$$_lightshow",
  "$$$_trailermoments",
  "Adjusted Sector",
  "lw_autosave",
  "timid_admins",
  "blackrock_driveyards",
  "Boggled Terraforming",
  "CaptainsLog",
  "Celestial Mount Circle",
  "chatter",
  "timid_commissioned_hull_mods",
  "lw_radar",
  "lw_console",
  "istl_dam",
  "diableavionics",
  "DisassembleReassemble",
  "fluffships",
  "gt_galaxytigers",
  "gates_awakened",
  "HMI",
  "hullmod_expansion",
  "deconomics",
  "interestingportraitspack",
  "Imperium",
  "junk_pirates_release",
  "lw_lazylib",
  "ArkLeg",
  "luddenhance",
  "MagicLib",
  "Mayasuran Navy",
  "nexerelin",
  "ORA",
  "wyv_planetaryShieldAccessControl",
  "sun_ruthless_sector",
  "sad",
  "SCY",
  "RC_Second_Wave_Options",
  "SEEKER",
  "shadow_ships",
  "swp",
  "speedUp",
  "sun_starship_legends",
  "Sylphon_RnD",
  "tahlan",
  "THI",
  "TORCHSHIPS",
  "TS_Coalition",
  "underworld",
  "US",
  "URW",
  "vayrasector",
  "vayrashippack",
  "lw_version_checker",
  "toggleWeapons",
  "audio_plus",
  "shaderLib"


Thanks,

49
Hi,

Is there a way to add a Cryo-sleeper to a system?
Or add/change the resources/bonuses on a planet?

Thanks.

50
Anyway to add a summary page of how many markets each faction has. Both the total market and combined market size. I know you can view each secretly.

Also, anyway to show your current alignment status with the markets in the system. Meaning, if you are in hyperspace and you click on a star, it shows the factions in the star color coded by faction. I'd like to add "friendly, neutral, suspicions, hostile. Otherwise you need to first go look at the faction screen to remember if you're hostile or not.

Thanks.,

51
If you increase it to 29, does this also affect NPC fleet officers, or just your own?

52
Mods / Re: [0.9.1a] Adjusted Sector
« on: March 15, 2020, 01:38:39 PM »
Whats' the difference between Grand Sector and Adjusted Sector?

Any idea what settings to use to get a map that's about 50% larger than vanilla, roughly the same amount of stars. Maybe 20% more, but have the constellations be a little denser, but further apart.
I'm using Nex with random core sectors and probably about 8-10 new factions. What settings do people use in terms of colonized worlds & stations?

Thanks

53
Mods / Re: [0.9.1a] Grand Sector
« on: March 15, 2020, 01:33:39 PM »
Whats' the difference between Grand Sector and Adjusted Sector?

Any idea what settings to use to get a map that's about 50% larger than vanilla, roughly the same amount of stars. Maybe 20% more, but have the constellations be a little denser, but further apart.
I'm using Nex with random core sectors and probably about 8-10 new factions. What settings do people use in terms of colonized worlds & stations?

Thanks

54
I was wondering if a total random universe was possible?
I know Nex adds random core worlds, but would something like the below be possible?

Have the entire map be random in terms of placing starting inhabitant worlds, with a faction grouped together in the same constellation.
So when you meet other factions, it's almost like discovering a new species out there. Would make exploration interesting/rewarding.

I'm assuming there is something in the game mechanics that prevent this?

55
General Discussion / Re: Blueprint question
« on: March 15, 2020, 01:25:03 PM »
Thanks Alex,

So before I start hacking at this, I wanted to check that I got this correct.

Most are self explanatory, but what does the below two mean?
nothing,blueprints,100
nothing,blueprints_low,1000

So I'm thinking that weapons would be the most common, followed by fighters, then ships. Packages being the rarest.
So again, I'm not exactly sure where the top two fit in, but was tinking of doing the following:


nothing,blueprints,1000
nothing,blueprints_low,2000
nothing,weapon_bp,400
nothing,fighter_bp,600
nothing,ship_bp,800
nothing,package_bp,1000

Thoughts how this will change things?
Thanks.

56
General Discussion / Blueprint question
« on: March 14, 2020, 09:52:27 AM »
Hi,

Is there a way to globally lower the rate at what one gets blueprints?
I’m playing with a ton of mods.

Not sure if there is a setting that only affects blueprints vs. resources.
I feel like I get them way too easy.

Thanks

57
General Discussion / Ship setup question
« on: March 07, 2020, 10:55:24 AM »
Hi,



Really having fun with this game  :)

So I’ve been playing for about a month now and know most of the game concepts pretty well.
I’m playing with a lot of mods. All the big new factions, utility mods, nex, Vayra and most content expansion mods.

So the hardest thing for me is ship setup.

I usually just use the predefined setups.
Is there a place I can see what the meaning of some of those are?  For instance what does attach vs assault mean. That’s are so many: standard, attack, assault, elite, improved, and a lot more I can’t recall right now.

Is there a mod, or would it be possible for someone to create a mod that optimize the setup/layout based on the mods/weapons I have? I think the game tries to do that, but was wondering if a good player could create and share some deadly setups that take in a bunch of the big mods.

Thanks

58
Man, this is a great game and mod  :)

I have a few questions,

How does one pay off fleets so they don’t attack you?
Can one ask for peace/ceasefire?
Can I declare war so my allies vote to start?

Thanks

59
Mods / Re: [0.9.1a] Boggled's Terraforming Mod (v3.0.4)
« on: February 29, 2020, 07:49:41 AM »
Hi,

I wanted to confirm that Terraforming is only done by the player, not any other factions (NPC), correct?
How can I make the cost higher?
Thanks.,

60
General Discussion / Re: Couple questions
« on: February 26, 2020, 09:22:02 AM »
Thanks guys

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