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Mods / Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« on: January 07, 2013, 08:43:12 PM »
is 16.5 compatible with the bugfix update?
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Going to update. The unique modded contracts still won't be in, this flu makes thinking too difficult to program.
And I forgot everything I changed, should be mostly stuff that's been mentioned by you guys though.@soldier, i was asking about the OX frigate, but i see where it is now.The Poor Mining Station periodically produces mining drones and ox frigates over time.
Oh and someone asked earlier whats up with the Poor Mining Station. It's mostly just an alternative way to get Ore, as well as a place where your convoys will sell if nobody else likes you. If they don't like you, I believe you can still sell to them via convoys.
In the new (as yet unreleased) version:oh. here i am complaining and you've already fixed my issue.
Intercept: Can be set on any target, only draws fighters/frigates by default (but can have other ships direct-assigned to it), results in single-minded dedication to attacking the target. To a point, anyway - it won't be actively suicidal, but it'll attempt to attack that target if possible.
Engage: Can be set on any target larger than a frigate, draws all kinds of ships, not single-minded (will engage nearby targets of opportunity).
Bombers assigned to either will go for the specified target, w/o being distracted by nearby enemy ships.
Engage is everything. Part of the great AI that alex has made involves the ships being a little bit random, but it looks like alex is working on that.