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Messages - TaylorItaly

Pages: 1 2 [3] 4
31
Yeah , sorry .

Archean Order is it .

32
That explain it.
To bad Arsenal is not compatible with AO.
But SotF is , so i stick with it.

33
Thanx for the update.
Is it intended that with prerelease 6 Battlegroup IX does not exist as Faction , only the Blueprints can be found ?

34
Great mod.
Thanks for the update!! ;D

35
Dunno about the zip version bug but when applying the Hotfix jar to the beta branch, the save game seems to stop loading as it says its incompatible or outdated mods, yet without it the save does work fine with the mod updated

I'm practically using all mods and Nex mostly affects faction mods and nothing else besides Vayra yes?

Granted a new save start would be fine but I did found a good Nebula system to colonize, and got lucky for once in having several Terran worlds close to each other, excluding the one at the very fringe of the galaxy

Is the jar file supposed to fix it or is the fix already included and up to date and Im just using an outdated one?

That is weird , as i have done the same and have no problems.

@Histidine : Thank you for the enlightment !!! ;D
Now i see it all clear.
I have a lot of fun. 8)

The Sector is agile and there are so many things going on .


36
In my game i have lots of rebellion ongoing in the Core Worlds, never had this before.
And i say it again , when Faction A announce to invade a Planet from Faction B , normally Faction B would get some sort
of Special Fleet , but not now.
Also there were 2 or more special events , where colonies were completly wiped out , i don`t know why.

With my playtime in other games i allready had found some officers in pods , this time i found two administrators ,
could the increase of that admins level have something to do with that ?

37
Mods / Re: [0.9.1a] Common Radar v2.5 (released 2018-11-16)
« on: February 21, 2020, 06:55:31 AM »
This mod does not break anything !!!

It must be something else . best to show a screenshot with the problem! ;)

38
Hello !

I downloaded that file for more Admins , really nice ! 8)

But now i don`t have this "Special " Fleets spawning , these Fleets of the Beta ,which were created when an invasion from another
empire was announced.

39
To the Topic , if the Station Building Mod and AO are compatible :

Yes, they are . I am playing with both and have no problems.

40
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.14c
« on: February 19, 2020, 02:12:22 PM »
Thank you for the patch.
I hope to defeat those pirates....

41
Modding / Re: Attempt to make Luddic Enhancement and AO compatible
« on: February 19, 2020, 02:06:15 PM »
Many thanks for your answer and good statement !!!!

I think i wait for your exellent work and skip the Luddic Enhancement for my very first playthrough of this wonderfull game.... 8)

Thanks for all the work you had put into your mod.
Together with Nex and many others this is truly a masterpiece of 4X Game for me ;
The last time i had so much fun with a 4X Game was X3 , looong ago....

42
Modding / Attempt to make Luddic Enhancement and AO compatible
« on: February 19, 2020, 12:01:26 PM »
Hello ,

i try hardly to make the two mods compatible.
I hope this is ok ?!?

So i use the suggestion from bblargh3 from :

hi

nice mod, really enjoying it.

just a small issue.  i've been getting CTDs recently, its probably mod conflicts for sure but i'm mentioning it here in hopes of finding a solution or work around.

i'm getting a CTD regarding a fatal slot id (ws 015) not found on hull (dominator_luddic).

i've checked the file and there is a weapon slot there, not sure why it wont notice it.  any ideas? 

i've been having this issue with another mod, the Archean Order, with their mule and buffalo ships.

maybe these two mods don't play nice?

anyways, thanks for any insight you can provide.

Archean Order replaces a lot of vanilla files with its own, and many of those files have significant changes to the slot ids. The mule is particularly likely to cause crashes, because it looks like the author not only edited every single hardpoint but also renamed them from the format "WS 001" to "WS001", so any other mod that makes a mule variant is going to crash with it.

If you get stuck on any crashes that look sort of like "Slot id [WS 010] not found on hull [aurora_ix]," it probably means that some mod created a variant, "aurora_ix" of the vanilla ship "aurora", but archean order deleted the weapon slot [WS 010] in the original file.

So for Archean Order, you can fix this by going into "Starsector\starsector-core\data\hulls", finding the relevant .ship file, opening with a text editor, finding "WS 010" in that file, copying the entire section between (and including) curly brackets, and then pasting it into the same place in the file of the same name in "Starsector\mods\Archean Order TC v1.3.4e\data\hulls". That section is structured as a comma separated list of bracket-enclosed hardpoint definitions, so you need to make sure that each item has a comma after it except the last one.

I've been resolving most of the incompatibilities with Archean Order this way as they come up. It's a really hacky way of fixing it, but it keeps it from crashing, and I haven't had to restart my play through.

I edit the Starsector\mods\Archean Order TC v1.3.4e\data\hulls and insert WS0003 and WS006:

But when i start Starsector i get an Error , saying "Expected , or ] at 313 Character 2 ".

Spoiler

294    {
295      "angle": 90,
296     "arc": 186.360001,
297      "id": "WS0002",
298      "locations": [
299        -3,
300        39.5
301      ],
302      "mount": "TURRET",
303      "size": "SMALL",
304      "type": "HYBRID"
305    },
306    {
307      "angle": -65.224861,
308      "arc": 152.657394,
309      "id": "WS0003",
310      "locations": [
311        45,
312        -26
313      ],
314     "mount": "TURRET",
315      "size": "SMALL",
316      "type": "BALLISTIC"
317    },
[close]

But why , it looks exact as the other entries ?

Any help is welcome !!


43
Mods / Re: [0.9.1a] Luddic Enhancement Mod 1.2.0
« on: February 18, 2020, 07:10:00 PM »
hi

nice mod, really enjoying it.

just a small issue.  i've been getting CTDs recently, its probably mod conflicts for sure but i'm mentioning it here in hopes of finding a solution or work around.

i'm getting a CTD regarding a fatal slot id (ws 015) not found on hull (dominator_luddic).

i've checked the file and there is a weapon slot there, not sure why it wont notice it.  any ideas? 

i've been having this issue with another mod, the Archean Order, with their mule and buffalo ships.

maybe these two mods don't play nice?

anyways, thanks for any insight you can provide.

Archean Order replaces a lot of vanilla files with its own, and many of those files have significant changes to the slot ids. The mule is particularly likely to cause crashes, because it looks like the author not only edited every single hardpoint but also renamed them from the format "WS 001" to "WS001", so any other mod that makes a mule variant is going to crash with it.

If you get stuck on any crashes that look sort of like "Slot id [WS 010] not found on hull [aurora_ix]," it probably means that some mod created a variant, "aurora_ix" of the vanilla ship "aurora", but archean order deleted the weapon slot [WS 010] in the original file.

So for Archean Order, you can fix this by going into "Starsector\starsector-core\data\hulls", finding the relevant .ship file, opening with a text editor, finding "WS 010" in that file, copying the entire section between (and including) curly brackets, and then pasting it into the same place in the file of the same name in "Starsector\mods\Archean Order TC v1.3.4e\data\hulls". That section is structured as a comma separated list of bracket-enclosed hardpoint definitions, so you need to make sure that each item has a comma after it except the last one.

I've been resolving most of the incompatibilities with Archean Order this way as they come up. It's a really hacky way of fixing it, but it keeps it from crashing, and I haven't had to restart my play through.

Woah , thank you for that !!!!
With that solution one can make many factions-mods compatible with AO .
I had problems with AO and Arsenal and posted it under bugs , but without proper help how to solve it.
So , thank you!!!!

44
 :o Really ?!?  :o

So you say it was all for nothing ?
Good , thanx for the fast reply !!!!!!

Mmmmh, should i go to bed now , or try to setup the heavy mod-load game ?
Yeah , i will try that.....
The Game is so good .... ;D

45
I tried the hole night to find a silly error in an heavy mod-load game , only to end up with no mods enabled and still the
same error  :'( :

In the System Anchaman are the exakt same planets as in Magec.   ???
And in the tooltip it says Magec not Anchaman.

I had uninstall all and reinstall and still this silly error is there .
I don`t know , what to do next ; please help !!

Screenshots : https://www.dropbox.com/sh/m1qfdrjnpn9ukoa/AABfmhmFSSWokI9sIw4OVNFJa?dl=0

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