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Messages - DecoyGrenadeOut

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1
Mods / Re: [0.96a] Officer Extension (0.5)
« on: August 18, 2023, 12:06:18 PM »
Is the enemy officer's fleetwide skills there from the base game, or did the mod add those?

2
Modding / Re: [0.96a] Pirate Ransom - Bribe Pirates to avoid combat
« on: August 16, 2023, 10:03:54 AM »
The mod doesn't work with broadwave-summoned pirates from exploring ruins, I ransom-ed them and still had to fight the pirates.

3
Mods / Re: [0.95.1a] FSF Military Corporation - EN Edition
« on: May 29, 2023, 02:10:58 AM »
I got this error
Code
8715646 [main] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.String.L.super(Unknown Source)
at com.fs.starfarer.combat.CombatMain$3.playSound(Unknown Source)
at data.scripts.weapons.aEP_high_speed_HE_shot$SplitTrigger.advanceImpl(aEP_WeaponEffect.kt:2460)
at combat.impl.aEP_BaseCombatEffect.advance(aEP_BaseCombatEffect.kt:92)
at combat.plugin.aEP_CombatEffectPlugin.advance(aEP_CombatEffectPlugin.kt:85)
at com.fs.starfarer.combat.entities.CustomCombatEntity.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.<init>(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.<init>(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.main(Unknown Source)

at WeaponEffect:2460

Code
        Global.getSoundPlayer().playSound("aEP_high_speed_HE_flak",1f,0.75f,projectile.location,Vector2f(0f,0f))

is it calling a sound file that doesn't exist?

4
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.5
« on: May 25, 2022, 11:18:59 AM »

I use this mod with quality captain, this ship has rigged construction, but there is also a skill that reduces D-mod penalty by 50%, so in this case do I get the original penalty/2, modified penalty/2 or the full modified penalty?

5
Mods / Re: [0.95.1a] Mayasuran Navy 8.3.6
« on: January 14, 2022, 09:04:04 PM »
Is there any way I can get the Nebulosa (M) with the big railgun back?

6
Mods / Re: [0.95a] Superweapons Arsenal v2.1b Super Flash
« on: January 14, 2022, 01:58:01 AM »
I don't understand the effect of Positron Lance, so when I hit the target, they take 'more damage from types matching this weapon', does that mean they take more damage from energy damage?

7
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.3
« on: December 14, 2021, 01:31:35 AM »
I tried the mod out and found out that Militarized Subsystem doubles ship supply consumption, is this intended?

8
Mods / Re: [0.95a] Osiris Alliance v2.6
« on: December 10, 2021, 12:01:19 PM »
I am hopelessly addicted to vanilla aesthetics, is there any way I can get Power Jinx R&D ships seperately?

9
This looks REALLY cool! I can't wait to see what other modders are going to do with it!

Speaking of GUI modifications, is there any way to modify the weapon GUI so that it notifies you when all weapons in a given weapon group is able to fire (an OK/READY right beside the weapon group in combat HUD)? Because I have quite some trouble timing cooldowns for weapon with high delays like AM Blaster.

10
Hello, I got another error trying to load a save, seperate from the last one - I started a new save since the last error. This save was made just before I activated the rift structure to see what it does.
I've included the error message into a text file because it's too long to be posted in this reply.

I also got a bug where when I put ships with 1 d-mod into the Repair Dock at Nova Maxios, at the end of the month, I get billed but my ship remains at 1 d-mod, just changed, e.g. Erractic Fuel Injector to Increased Maintenance, Structural Damage to Damage Weapons Mounts and so on, I haven't tested on other dockyards because I don't want to get scammed again.

[attachment deleted by admin]

11
Hello, I got this error trying to load my save. Attached in the text file because it's too long to be posted in this comment. I'm using 2.2.f and I've tried reinstalling the mod multiple times.

[attachment deleted by admin]

12
Mods / Re: [0.95a] Starpocalypse 1.2.0 - fortresses and regulations
« on: June 04, 2021, 03:38:54 PM »
Is this compatible with Rusty Cabbage's Second Wave Options mod?

13
Mods / Re: Midline Expansion (RC1) [0.95a]
« on: June 04, 2021, 12:21:56 PM »
Like the Dart, it focuses more on survival than offense, making it best used alongside other ships. It has two small composite turrets to the stern, two medium ballistics turrets in its midsection, and two medium missile turrets to its aft.

You probably wanted to say that the Dart has two small composite turret at the bow and two medium missle turret to its stern. The aft of a vessel is near the stern, or the rearmost portion of the vessel, while the bow is the foremost.

Cool mod, gonna check it out.

14
Mods / Re: [0.95a] prv Starworks v20 (2021-05-01)
« on: May 02, 2021, 06:34:44 AM »
So when I destroy a Valljud-class battlecarrier it spawns a swarm carrier with the ship's wings, but the battlecarrier corpse keeps on spawning more and more of the thing, even more so if it breaks into pieces as each pieces spawn swarms independently. I counted 18 of those things before my fleet got wiped. Is this intentional behaviour?

Pic, 1 Valljud destroyed in simulation.
Spoiler
[close]

15
Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: March 26, 2021, 08:13:00 AM »
So with the new patch coming will there be any better way to manage player-faction fleets, loadouts and blueprints?
I have a number of ships I want my fleet to use and set to prioritize, however there always seem to be a fleet here and there running with ship that I don't want in like LC, LP or pirate ship.
So unless I just flat out don't learn the BP ever or set up the faction doctrine in a way that excludes the usage of the ships I don't want to see I always get a few straggler fleets here and there with gremlins or something in them.

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