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« on: May 20, 2021, 07:00:45 PM »
The problem here is that numbers sound good on paper but they don't reflect what happens in field. For example, on paper, armor sounds good. Having a strong armor is nice. However, in order to make armor tanking you need about 4+ hullmods meanwhile ships with strong shields or high maneuvrabiliy won't bother with that, instead they use those precious op in more effective stuff that help them kill things faster.
Additionally, the biggest reason why armor stat is useless is simply because the AI doesn't use it. For example, a dominator with all the tank hullmods of the world will still stay useless because it used its shield to tank a couple of sabots and go overflux, and unlike high/mid tech ships who can quickly retreat when in high flux situation, ships like dominator will stay there helpless eating shots.
Without hullmods, mid/high tech ships are objectively better than low tech ships in field. That argument has been made countless times. However, since currently all hullmods and weapons can be equipped by almost any ship, that disparity in competence won't disappear.
I wish Alex made some low tech ships with extra layer of armor that needs to be destroyed before its real armor is exposed (like the low tech star fortress), that way Shield shunt would have been much more useful (currently only one ship in the whole game can equip it And that is the onslaught).
Or give low tech better flux stats (by that I mean higher flux stat per op) that way they can be competitive.
There are 3 ways of tankiness now: Shield, Speed and armor. The only tank stat that doesn't have a ship system is armor. ok we can arguably count dump field in there, but that thing is for armor and hull and since it *** down weapons it is mainly as a "survival" tool rather than offensive tanking tool. So how about Alex introduces some armor related ship system that help offensive low tech ships?
I always compare low tech ships to Soviet tanks. Things like the T-55 or T-62 might not be the best in terms of pure stats, but their cheapness and high tolerance to extreme modifications make them one of the most of effective tools of war. I wish Alex uses that as reference to introduce an interesting mechanism for low-tech ships.