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General Discussion / Re: We need weapons that counter fast ships
« on: January 11, 2022, 02:51:50 AM »
I am not talking in 1v1 scenario, I am talking in multiple ship battle:
Fast ships can:
-Close in distance quickly on high Flux target and hit them with burst weapons
-Can rotate ships if get high in flux in the frontline
-Can equip long range too, they can kite properly with them
-They can change from area to area quickly, picking up lone ships with 0 danger
-Can literally control the flow of battle by aggroing and baiting the ai
>Godlike under the player hands (like soloing ziggurats with one Doom or soloing 3 Onslaughts and 2 Dominators with one single Hammerhead)
>Don't need escorts or babysitting, the ai is performant enough to make a decent judgement between engaging and retreating
>Can easily retreat in a dangerous situation (especially fast ships with mobility ship systems)
>Are good with or without SO so good versatility
>Some fast ships have decent shield stats, so they are fast and tanky
Meanwhile slow ships:
>They require escorts (ok that's not a bad thing it's normal for such an archetype but escort ai isn't reliable)
>If the battle has too many fast ships from both sides, they literally will spend the whole battle chasing left and right without achieving anything
>They are done for if they are caught.
>Generally have low flux stats (Paragon is an exception)
>Require babysitting
>Have to rely on a good firing line on the frontline (pray the ai doesn't screw you) otherwise they'll get attacked from an unprotected side by multiple ships and killed (the ai always attack from ubprotected side)
>Player can't do much with a slow ship even with good piloting (Paragon is OP so it's an exception)
>Can't retreat, once flux is high pray the ai will move in and help otherwise say goodbye
>Generally slow ships don't have a significant flux advantage over faster ships so they can lose flux battle easily, the worst is that they can do nothing if high in flux
I tested a full fleet with fast ships, a full fleet with slow ships and a full fleet with mixed (fast and slow) against remnant ordo, fast ships fleet was signifanctly the best in terms of battlespeed, babysitting and overall performance.
Fast ships can:
-Close in distance quickly on high Flux target and hit them with burst weapons
-Can rotate ships if get high in flux in the frontline
-Can equip long range too, they can kite properly with them
-They can change from area to area quickly, picking up lone ships with 0 danger
-Can literally control the flow of battle by aggroing and baiting the ai
>Godlike under the player hands (like soloing ziggurats with one Doom or soloing 3 Onslaughts and 2 Dominators with one single Hammerhead)
>Don't need escorts or babysitting, the ai is performant enough to make a decent judgement between engaging and retreating
>Can easily retreat in a dangerous situation (especially fast ships with mobility ship systems)
>Are good with or without SO so good versatility
>Some fast ships have decent shield stats, so they are fast and tanky
Meanwhile slow ships:
>They require escorts (ok that's not a bad thing it's normal for such an archetype but escort ai isn't reliable)
>If the battle has too many fast ships from both sides, they literally will spend the whole battle chasing left and right without achieving anything
>They are done for if they are caught.
>Generally have low flux stats (Paragon is an exception)
>Require babysitting
>Have to rely on a good firing line on the frontline (pray the ai doesn't screw you) otherwise they'll get attacked from an unprotected side by multiple ships and killed (the ai always attack from ubprotected side)
>Player can't do much with a slow ship even with good piloting (Paragon is OP so it's an exception)
>Can't retreat, once flux is high pray the ai will move in and help otherwise say goodbye
>Generally slow ships don't have a significant flux advantage over faster ships so they can lose flux battle easily, the worst is that they can do nothing if high in flux
I tested a full fleet with fast ships, a full fleet with slow ships and a full fleet with mixed (fast and slow) against remnant ordo, fast ships fleet was signifanctly the best in terms of battlespeed, babysitting and overall performance.