Well, that's technically not true. Say you have 2 Talon wings, wing A and wing B, and 2 flight decks which are occupied replacing 2 lost fighters from wing A. If wing B gets killed off while wing A's fighters are still under construction, wing B would be taken out of the battle. What you said would be true if the fighter wings only contained a max of 1 fighter, though. To truly not risk having a fighter wing removed from the battle you'd need as many flight decks as fighters deployed (not fighter wings, fighters), minus the number of fighters in the smallest fighter wing, plus 1.
Right, that's how it works. Fighters do have different repair times, though - using the "refit time" column in wing_data.csv, if you're modding inclined.
So, Wasps only take 5 seconds per replacement. And, yeah, there's a chance of losing a wing if multiple wings get hammered at the same time, but since you don't lose them from your fleet - just for the battle - I think that's perfectly fine. (Mechanics-wise, this is mostly to avoid a special case of wings being "deployed" with no members, no way to get them off the field (no icon to click on!), etc. Pick whatever lore explanation you like to justify this behavior, or just look the other way .
I dunno. Just like someone was saying, this would really gimp multi-fighter wings like Wasps because they'd be a liability to any other fighter wings on the field if some PD got lucky on them...
If you expand the number of Flight Decks on some of the carriers, I don't think this would be too much of an issue, but as it stands, having 2 wings of Wasps or Talons, even with multiple hangar decks, would literally be taking up potential repair space for more advanced, expensive, and important fighters.
An ability to give specific squadrons priority might be handy to fix this, although I'm not sure how well that could be added. Basically, I don't want 4 wasps out of a single squadron getting swatted by a Dual Flak and greedily filling up both of my Hangar Bays and potentially getting my Xyphos' or Tridents knocked out of the battle.
Also, we're gonna need a significantly bigger variety of Carriers. I'd like to see some almost-unarmed but lower FP-cost Carrier Destroyers, quite a few more Carrier Cruisers, and maybe some midline/lowtech Capital Ship Carriers.