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Announcements / Re: Starsector 0.6a (In Development) Patch Notes
« on: July 13, 2013, 11:43:52 AM »
I must've missed the whole "Frigates now lose CR after a certain period of time" thing. I really don't like that idea. I get that ti's to reduce the kiting BS that goes on, but I almost exclusively pilot Frigates and if they start to burn out in anything but a small-time, quick battle, then they might as well just be fighters that can't repair.
I could see this for a lot of Tri-Tachyon ships, as they'd need it.
But for a lot of slower Frigates like Lashers and Brawlers that aren't fast enough to really kite anyway and that rely on staying near more powerful ships in the fleet for the majority of the battle to survive, this will be very crippling.
How long are we talking, here? Cuz if it's a really long time (Basically only coming into play when someone is taking forever trying to kite a huge fleet), it might not be too bad.
Will there be different timers for different ships? Will there be skills to make it less impactful on a player's ship?
I need more info to really draw a judgement, but this one makes me feel really iffy.
I could see this for a lot of Tri-Tachyon ships, as they'd need it.
But for a lot of slower Frigates like Lashers and Brawlers that aren't fast enough to really kite anyway and that rely on staying near more powerful ships in the fleet for the majority of the battle to survive, this will be very crippling.
How long are we talking, here? Cuz if it's a really long time (Basically only coming into play when someone is taking forever trying to kite a huge fleet), it might not be too bad.
Will there be different timers for different ships? Will there be skills to make it less impactful on a player's ship?
I need more info to really draw a judgement, but this one makes me feel really iffy.