I'm going to play devil's advocate here and ruthlessly poke holes in people's ideas. I love the general concept of reinforcing your fleet with fighters launched directly from carriers, and I'd love to help refine this concept into something truly awesome.
Here's my idea:
- Increase FP cost of carriers in proportion to (but less than) their fighter capacity. (I'd suggest ~66%)
- Fighters assigned to carriers now cost 0 FP.
Personally, I don't feel that adjusting fleet point values in this way is a good idea. The difference in combat effectiveness of a Talon wing (3 FP) and a Warthog wing (10 FP) is huge, and fighters are balanced around these fleet point costs. Say I could assign three wings of fighters to my Gemini -- why would I deploy three Talon wings when I could send out three Warthog wings for the same cost? IMO, this requires too much balancing work for too small a benefit.
I have a different suggestion: i think fighters deployed at the start of a battle should start outside of a carrier (or launch the moment the first carrier arrives on screen). One of the best uses for fighters is as point-cappers, and this functionality is wasted if the pilots start each battle twiddling their thumbs in a Condor's hangar bay. Plus, I love the image of a huge Conquest drifting through space while swarms of fighters streak by on their way to objectives.
If a player wanted to reinforce their fleet mid-battle, they could launch fighters directly from carriers instead of bringing them in from off-map. Wings of fighters could be assigned to any carrier (i.e. ship with a flight deck) on the fleet organization screen, provided that each carrier did not exceed its hangar space limit. During battle, fighters could be deployed from carriers as deployment points allow. The catch is that each carrier has a significant "recharge time" for this deployment ability; each flight deck could have something like a 10 second cooldown, possibly adjusted up or down relative to the FP cost of the fighters. This seems short enough to make this ability relevant while not allowing a single Condor to disgorge 30 FP of Thunders the instant it comes under attack. It also allows ships with multiple flight decks to shine, giving the much-maligned Astral the ability to scramble three fighter wings at a time! IMO, this level of power is acceptable for a capital ship but would be game-breaking when given to destroyer-sized ships.