I used the transpoofer consumable once but i am still being shown to everyone as a diable avionics member. is that a bug or did i just not use it properly?
i thought it would be disabled after a few days but ive been stuck like this for months.
Yep thats unfortunately a known bug. currently the only way to fix it is to basically get your fleet killed. put all of your ships&cargo away and then go get yourself wiped in like a single shuttle, or you can use the suicide command in consolecommands
Wrong~ the bug has been fixed in the latest release, all you have to do is update the mod and use the transpoofer again.
Oh? Why's that? Not that I have any love for the industry and I almost never build it, but I'm genuinely curious as to why it's cancer from someone way more familiar with the mechanics of how the industries interact than I am.
Three major reasons:
...
So what?
The problem with that is that the game lives from being played.
Players are lazy creatures and will always optimize the fun out of any given opportunity if they can, simply because it is convenient.
... [Big quote, look above and read!]
There is a line that I would like to leave my fellow players and modmakers with:
Any and all features of Starsector should lead the player into combat.
That is the single central gameplay driver. Commerce circumvents, disrupts and damages that driver, and is as such, is an active detriment to the game.
Commerce should be removed.
As a nobody jumping in, I'll add that the time I put down a Starsector campaign generally follows after adding commerce to my planets. I promptly get massive amounts of cash in what feels like exponential growth. I rapidly start min-maxing my planets with my bountiful cash reserves. I stop focusing on missions, item collection, I instead focus on min-maxing my fleet and quickly accomplishing my personal campaign objectives (conquer them, do this, etc). I become unstoppable, can ignore trivialities (pfft logistics!), and nothing can threaten me.
Nowadays, I avoid adding commerce to my planets