9
« on: April 02, 2021, 09:28:20 AM »
While trading is supposed to be insanely profitable in the lore, it's also supposed to be insanely dangerous. I haven't played the new update yet so if this is already a thing my apologies, but I think this issue could be lowered greatly with a simple mechanic. If you're moving planet-sized quantities of highly valuable goods worth millions of credits than you should be a burning Beacon for every enterprising Pirates or enemy state that you've angered. Especially if you decided to skip out on defenses for your trade Fleet. I'm talking about entire Nets of pirates working together to find you, take you down and earn a portion of the incredibly valuable Goods that you're carrying. If you already have a defensive Fleet worth the amount of goods that you're carrying then naturally you wouldn't have a reason to be accosted so easily, but if you're just meming trade at the beginning of the game then you should be harried from one end of the sector to the other for the easy Mark that you are.
In the last version there was already a system for getting Intel on large Caravans travelling from one location to the other, and with the new one I imagine it would be pretty easy to implement something for the AI that targets you when you move large shipments, and bases the strength of the hunters on your own fleet strength vs value of the shipment your carrying. because lets be honest. if your buying enough commodities to support a planet, your not doing that secretly, its just logistically impossible to to move such quantities without anyone finding out.