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Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

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Messages - Donahue

Pages: [1] 2
1
Mods / Re: [0.95.1a] Forge Production v1.0.5
« on: Today at 02:18:56 AM »
Thanks for your replies. I'll see what I can do myself then with code modifications.  Regarding additional modules for additional modular sections, I think you mis-understand me.  I didn't mean duplicate forge modules, e.g. 3 smelters with 3 modular sections, but only one of each kind. Fleet size by DP is a mod that I haven't touch (have it downloaded but not used).  I had wanted to stick with the 30 ships rule as that made picking which ship being in the fleet much more fun.

2
Mods / Re: [0.95.1a] Forge Production v1.0.5
« on: December 01, 2022, 09:46:31 AM »
I realize this isn't the answer you were looking for; apologies for that. It's just that trying to solve all the issues that arise when trying to properly account for forge hullmods on modules would be quite a daunting task. Don't really think it worth the effort in terms of coding.

I see.  I understand the technical issues...Could you then allow the installation of additional forge modules for ships with modular sections? Say for each modular section, you would allow one more forge module to be installed.  Imagine those forge modules as existing within each of those modular section of the large ship. This would side-step the technical difficulties and still allow for in-universe explanation of the additional capabilities.

I very much would like a dedicated forge ship instead of 3-4 ships...This is the reason I went for the Newfoundland-class.  It saves on an even more precious resource which is the limited ship slot of 30 ships.  If the game had allowed for more ship slots, I would be less bothered.

3
Mods / Re: [0.95.1a] ED Shipyards 2.5.4 (2022-10-25)
« on: December 01, 2022, 09:35:33 AM »
Hi, is there a way for me to remove the fighter bay from the Newfoundland's modular section? Which file do I need to edit?  I tried editing edshipyard_newfoundland_combatfreighter.ship and removed

Code
{
      "id": "LB 1",
      "size": "LARGE",
      "type": "LAUNCH_BAY",
      "mount": "HIDDEN",
      "arc": 360,
      "angle": 0,
      "locations": [
        -42, -0,
        -68, -0
      ]
    },
But it had no effect in my save...Maybe I did something wrong?
I wanted to remove the wing because I don't use it for combat, only for freight.  However, the wings count towards the total for the Carrier Group and Fighter Uplink character skill.

4
Mods / Re: [0.95.1a] Forge Production v1.0.5
« on: December 01, 2022, 07:06:17 AM »
Could you allow the "forge_enable_cargo_requirement": false option to apply on modular ships like the Newfoundland-class from ED-shipyards? The option applies only to the main ship itself and not any of its cargo wagon section, which are of "type": "STATION_MODULE". Finally, the mod doesn't recognize forge modules installed in the modular section so I can't toggle the Forge production button.

5
Mods / Re: [0.95.1a] ED Shipyards 2.5.4 (2022-10-25)
« on: November 28, 2022, 01:35:17 AM »
Hi, is 2.5.4 update save compatible with 2.5.3?  I got error when loading save
Code
80861 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.campaign.fleet.FleetMember.getStats()Lcom/fs/starfarer/combat/entities/ship/o0OO;
java.lang.NoSuchMethodError: com.fs.starfarer.campaign.fleet.FleetMember.getStats()Lcom/fs/starfarer/combat/entities/ship/o0OO;
at data.scripts.edshipyard.FleetRepairOptimizationsBonusScript.update(FleetRepairOptimizationsBonusScript.java:61)
at data.hullmods.edshipyard.FleetRepairOptimizations.applyEffectsBeforeShipCreation(FleetRepairOptimizations.java:26)
at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.getMembers(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.getMembersListCopy(Unknown Source)
at org.sutopia.starsector.mod.concord.adv.ConcordAssembly.addHullmodEverywhere(ConcordAssembly.java:326)
at org.sutopia.starsector.mod.concord.adv.ConcordAssembly.onGameLoad(ConcordAssembly.java:196)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
at com.fs.starfarer.title.Object.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)

6
Mods / Re: [0.95a] Forge Production v1.0.3
« on: November 21, 2022, 01:12:37 PM »
Mousing over Forge Production hullmod causes crash.  Indeed, any of the production hullmod from this mod will cause crash once the detailed UI for the mod shows up.
Code
java.lang.NullPointerException
at data.forge.campaign.ForgeConditionChecker.getPlayerCargo(ForgeConditionChecker.java:38)
at data.forge.abilities.conversion.support.ForgeConversionGeneral.getMachineryAvailability(ForgeConversionGeneral.java:53)
at data.forge.campaign.ForgeConditionChecker.hasMinimumMachinery(ForgeConditionChecker.java:33)
at data.forge.hullmods.ForgeCentrifugeModule.addPostDescriptionSection(ForgeCentrifugeModule.java:80)
at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
at com.fs.starfarer.ui.Q.showTooltip(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.super.new(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.processInput(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.whilesuper$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.whilesuper.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.ModPickerDialogV3.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)

7
Mods / Re: [0.95.1a] Detailed Combat Results v5.2.3 (2022-08-09)
« on: November 21, 2022, 12:50:33 AM »
I just want to mention that the IR Autopulse Laser from Figher Expansion Rebalanced doesn't register any damage in the report. I don't know if that's a bug or intentional.  Weapon was used during missions, but other weapons registered damages, except for the IR Autopulse Laser (was a medium fit).

8
Hello, how does the Profit page work? It always says no rows present...

Edit: Hm, seems only certain commodities shows up.  I know Lobsters are always very profitable yet it's not computed?

9
Mods / Re: [0.95.1a] Exotica Technologies v1.2.5 - UI Update 2!!!
« on: November 19, 2022, 09:08:01 PM »
How do I add the Exotic Modifications?

I manged to collect a few, but the U option only allow the purchase of additional bandwidth...

Edit: Have to click on the button again to change to the actual modifiers, was very easy to miss.

10
Mods / Re: [0.95.1a] Amazigh's Ship Foundry v0.8
« on: November 19, 2022, 07:09:14 PM »
What is the EMP Charges? Is that something I can deploy?

Nevermind...It belonged to the PD Arc Emitter

11
Console command throws a parse error with ClearFleets command.  The java file is entirely commented out but the reference to it still exist in commands.csv.  Simple fix is to delete the commands.csv or delete the entry

12
Mods / Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« on: November 17, 2022, 10:48:57 PM »
Version URL in the file US.version should be

https://www.dropbox.com/s/ja47133y5a37cxl/US.version?dl=1

13
Mods / Re: [0.95.1a] Special Hullmod Upgrades v1.2 - New Update!
« on: November 17, 2022, 10:30:43 PM »
Null.PointerException crash on mousing over either Maintenance Optimizer or Synchrotron-Core Upgrades
Tested with only this mod and the required libs. Version 1.2

Code
java.lang.NullPointerException
at data.hullmods.SUCatalyticCoreUpgrades.addPostDescriptionSection(SUCatalyticCoreUpgrades.java:195)
at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
at com.fs.starfarer.ui.Q.showTooltip(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.super.new(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.processInput(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.whilesuper$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.whilesuper.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.ModPickerDialogV3.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)

Code
java.lang.NullPointerException
at data.hullmods.SUSynchrotonCoreUpgrades.addPostDescriptionSection(SUSynchrotonCoreUpgrades.java:192)
at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
at com.fs.starfarer.ui.Q.showTooltip(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.super.new(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.processInput(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.whilesuper$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.whilesuper.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.ModPickerDialogV3.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)

14
Bug Reports & Support (modded) / Crash with zink on moving mouse
« on: November 16, 2022, 07:11:09 PM »
I have a crash when trying to use Zink. Crash occurs as soon as I move the mouse. If I just start the game and leave it alone nothing happens.
Reproducible without any mods.

Code
MESA: error: zink: failed to update swapchain capabilities: VK_ERROR_SURFACE_LOST_KHR
MESA: error: zink: swapchain killed 0x7f76a0008780
41517 [Thread-8] INFO  sound.public  - Cleaning up music with id [miscallenous_main_menu.ogg]
[xcb] Unknown sequence number while processing queue
[xcb] Most likely this is a multi-threaded client and XInitThreads has not been called
[xcb] Aborting, sorry about that.
java: xcb_io.c:269: poll_for_event: Assertion `!xcb_xlib_threads_sequence_lost' failed.
./start.sh: line 59: 100108 Aborted                 (core dumped) ./jre/bin/java -server -XX:CompilerThreadPriority=1 -XX:+CompilerThreadHintNoPreempt -Djava.library.path=./native/linux -Xms4096m -Xmx4096m -Xss2048k -classpath janino.jar:commons-compiler.jar:commons-compiler-jdk.jar:starfarer.api.jar:starfarer_obf.jar:jogg-0.0.7.jar:jorbis-0.0.15.jar:json.jar:lwjgl.jar:jinput.jar:log4j-1.2.9.jar:lwjgl_util.jar:fs.sound_obf.jar:fs.common_obf.jar:xstream-1.4.10.jar -Dorg.lwjgl.util.Debug=false -Dorg.lwjgl.util.NoChecks=false -Dcom.fs.starfarer.settings.paths.saves=./saves -Dcom.fs.starfarer.settings.paths.screenshots=./screenshots -Dcom.fs.starfarer.settings.paths.mods=./mods -Dcom.fs.starfarer.settings.paths.logs=. -Dcom.fs.starfarer.settings.linux=true com.fs.starfarer.StarfarerLauncher

Below is the run script.  The JRE i'm using is from Oracle, version 8.  The operating system is Linux, Fedora 36 distribution (GNOME - Wayland). Kernel 6.0.8. Mesa 22.1.7, GLU 9.0.1. Game version 0.95.1a-RC6.
Code
#!/usr/bin/env bash

export __GLX_VENDOR_LIBRARY_NAME=mesa
export MESA_LOADER_DRIVER_OVERRIDE=zink
export LIBGL_DEBUG=1
export MESA_DEBUG=flush
export AMD_DEBUG=info,mono,ps,vs

./jre/bin/java \
 -server \
 -XX:CompilerThreadPriority=1 \
 -XX:+CompilerThreadHintNoPreempt \
 -Djava.library.path=./native/linux \
 -Xms4096m \
 -Xmx4096m \
 -Xss2048k \
 -classpath janino.jar:commons-compiler.jar:commons-compiler-jdk.jar:starfarer.api.jar:starfarer_obf.jar:jogg-0.0.7.jar:jorbis-0.0.15.jar:json.jar:lwjgl.jar:jinput.jar:log4j-1.2.9.jar:lwjgl_util.jar:fs.sound_obf.jar:fs.common_obf.jar:xstream-1.4.10.jar \
 -Dorg.lwjgl.util.Debug=false \
 -Dorg.lwjgl.util.NoChecks=false \
 -Dcom.fs.starfarer.settings.paths.saves=./saves \
 -Dcom.fs.starfarer.settings.paths.screenshots=./screenshots \
 -Dcom.fs.starfarer.settings.paths.mods=./mods \
 -Dcom.fs.starfarer.settings.paths.logs=. \
 -Dcom.fs.starfarer.settings.linux=true com.fs.starfarer.StarfarerLauncher

Modlist
Code
{"enabledMods": [
  "A_S-F",
  "armaa",
  "automatedcommands",
  "lw_console",
  "istl_dassaultmikoyan",
  "diableavionics",
  "fast_engine_rendering",
  "HexShields",
  "Imperium",
  "kadur_remnant",
  "lw_lazylib",
  "ArkLeg",
  "mag_protect",
  "MagicLib",
  "nexerelin",
  "roider",
  "tahlan_scalartech",
  "SCY",
  "sun_starship_legends",
  "vic",
  "shaderLib"
]}

The graphic performance is pretty awful on a Radeon VII with OpenGL so I was trying to see if Zink will help. No crash on OpenGL.  I also wanted to ask if there's a way to skip the launcher with the startup script?

15
Mods / Re: [0.9.1a] Boggled's Terraforming Mod (v3.0.4)
« on: January 27, 2020, 05:20:42 AM »
I have found out that Miller-Urey are quite easy to get... almost too easy for what they do.

I beg to differ.  If you don't like to use it, then sell it.

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