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Mods / Re: [0.9.1a] Capture Officers and Crew
« on: August 04, 2020, 02:35:02 PM »
Nexerelin bug should be fixed now - can you guys check to see if your games are working?
Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)
Im liking the mod but i do have a couple of questions
1. What is the persuasion rate for Officers? It seems very low
2. How does one actually change the rate? I dont see like a setting/config for it in the mod files.
You are scientifically correct. But SS is scientifically incorrect game by itself. Brown dwarfs in SS gives light to planets generated orbiting close to them. IMO modded stars should match vanilla.
P.S. "primarily in the far infrared part" is correct indeed, but it does not make them dark or dim. They are quite bright if you are close enough. BTW same thing to black holes.
Will this remove "no light" or "poor light" condition for those heated planets?