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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Messages - Deageon

Pages: 1 ... 5 6 [7] 8
91
Mods / Re: [0.9.1a] 'Junk Pirates' 3.4.0 (including ASP & P.A.C.K.)
« on: November 19, 2020, 09:36:11 AM »
I have to say that, despite the sometimes overabundance of Pre-Pack Anarch systems that I encounter, this mod is still some of the best stuff in just how fun the ships and fighters can be. Oblonsky "Drones" are great even though I feel a bit cheap massing them w/ the 0 OP cost, the Spinone is one of my favorite 3-bay Carriers, and the scrapjet medium mount missiles are hilarious with their random loads. Great mod, blah blah, bless u

92
Mods / Re: [0.9.1a] Hazard Mining Incorporated (Ascendente! Ed., 0.3.2b)
« on: October 11, 2020, 08:43:23 AM »
mod's being updated to split Brighton and the two Raider Factions off into their own sub-mods to clear up bloat, give it a few hours and it should be updated, or come onto the discord and get the downloads there.

93
God I love the Kitar flechette gun, just wish it wasn't so rare, I've only found like like...twice, maybe three times in the last few play throughs.

94
Modding / Re: I found myself needing a larger bomber
« on: May 27, 2020, 12:50:37 PM »
Well! There is a bomber frigate from the Mayasuran Navy mod, the Mako. Has two bomb bays on the front and a medium ballistic if I remember correctly, along with burn drive.

95
in relation to the tournament, im pretty sure there would be...certain people who would flip massive *** if Yuri were to ever be included lol, like with how Ill Advised Modifications was received by some.

96
playing around with the sakura splitter, what level of spread has the most damage? Also I adore how speedy and manuverable it can get with added player skills.

97
fella, i know this is a blatant troll post, but are you okay? I'd LOVE to see what sort of build you have for the *** Brawler that lets it go one on one with the Pandemonium. Also you realize that this is a fleet building game, not one on one ship fuckfests?

98
I have to say that this is super creative and interesting to see the "what-ifs" of certain factions controlling certain planets.

99
Oh, I literally only just now noticed the post before mine LMAO sorry.

100
so question, does the Tajmahir's modules actually do anything? Because they seem to be able to be changed through auto-fit (corvette fAcility, adv sensor array) but i can't seem to change them manually.

101
Mods / Re: [0.9.1a] More HullMods 1.0
« on: May 02, 2020, 09:10:07 PM »
This mod is copying not just names, descriptions, and images from HME (now deleted off the forums) but also copied the coding directly too. And claimed that all the code was theirs.

Really?
If so RIP then.
Yep! Lied about it too, which is scummy, and went quiet after someone else posted the two same hullmods from his pack and the HME pack to show they had the same code.

102
Mods / Re: [0.9.1a] More HullMods 1.0
« on: May 02, 2020, 01:36:49 AM »
This mod is copying not just names, descriptions, and images from HME (now deleted off the forums) but also copied the coding directly too. And claimed that all the code was theirs.

103
Mods / Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« on: April 30, 2020, 07:27:07 PM »
how does one get the Falken?

104
General Discussion / Re: planetary shield vs meteor impacts
« on: April 30, 2020, 07:24:37 PM »
I believe there was a mod someone was making on this forum to do something like this, though the shield would also slow down population growth and minus to accessabiliry.

105
the Tira has to be one of the most fun frigates/corvettes I've piloted myself, honestly. I was like "Okay, a medium mount corvette, cool I guess?" then I saw the three wingmen fly in and that *** was 100/100

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