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Mods / Re: [0.95a] BigBeans Ship Compilation
« on: April 28, 2021, 12:12:34 AM »
can you tell us a little about the new ship skins? I don't recognize the two boxy carrier-sorta things, and also, new talon?
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
yeah i realized the CC buff stuff after posting lol, and wow, im glad my dumb idea sounds cool enough to maybe add! i wanna have the funny british anime imperialist ships, but fight against them with their own sort of medicine >would there ever be an option or hullmod to help out people who are say, opposed to the Azaleans still power up the magic shields? Like, perhaps hired rogue mages, something that takes a bite out of the OP and maybe causes worse penalties to the CR-damage from overloads due to more limited mages?Ohh! That sounds like a great idea! In fact I think I'll do just that!Also, how much damage is added when using the mage-weapons when commissioned compared to when not?By itself, the commission adds nothing. But the bonus climbs starting from 70% CR (that's 0% bonus) up to 100% CR (25% bonus). But there's also the reverse. If you go below 70% CR, you will get a progressive damage penalty, down to 0% CR (-50% penalty).