Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Deageon

Pages: 1 ... 4 5 [6] 7 8
76
Mods / Re: [0.95a] BigBeans Ship Compilation
« on: April 28, 2021, 12:12:34 AM »
can you tell us a little about the new ship skins? I don't recognize the two boxy carrier-sorta things, and also, new talon?

77
Announcements / Re: Starsector 0.95a (Released) Patch Notes
« on: April 21, 2021, 11:39:32 AM »
SO not being able to be built in is genuinely disappointing, same with the nerf of the energy weapon mastery, otherwise, at least you fixed the shielded fighter bug.

78
Best to take your time, deal with important stuff, come back when you can! Good luck with everything, crea.

79
Mods / Re: [0.95a] Beyond The Sector - Endless Randomized Systems
« on: April 20, 2021, 07:38:45 PM »
I feel like the luxury and domestic items could have their prices pumped up a little bit, for being you know, out of sector rare-ish schtuff.
Also, love the little bit at the start, super well written.

80
would there ever be an option or hullmod to help out people who are say, opposed to the Azaleans still power up the magic shields? Like, perhaps hired rogue mages, something that takes a bite out of the OP and maybe causes worse penalties to the CR-damage from overloads due to more limited mages?
Ohh! That sounds like a great idea! In fact I think I'll do just that!


Also, how much damage is added when using the mage-weapons when commissioned compared to when not?
By itself, the commission adds nothing. But the bonus climbs starting from 70% CR (that's 0% bonus) up to 100% CR (25% bonus). But there's also the reverse. If you go below 70% CR, you will get a progressive damage penalty, down to 0% CR (-50% penalty).
yeah i realized the CC buff stuff after posting lol, and wow, im glad my dumb idea sounds cool enough to maybe add! i wanna have the funny british anime imperialist ships, but fight against them with their own sort of medicine >:)

81
love the little shielded frigate, and the cheeky decal on the shield itself

82
Mods / Re: [0.9.1a] LowTech Armada
« on: March 04, 2021, 03:52:11 PM »
Will we ever get a ship with a Snapcracker Cannon? I wanna big shooty some bastards..

83
I was wondering, given that you've got the whole comm-crews set up stuff to actually give the ships their shields when you're commissioned with YRAZ or Aria (and Pirates, for the dimensional divers), would there ever be an option or hullmod to help out people who are say, opposed to the Azaleans still power up the magic shields? Like, perhaps hired rogue mages, something that takes a bite out of the OP and maybe causes worse penalties to the CR-damage from overloads due to more limited mages?

Also, how much damage is added when using the mage-weapons when commissioned compared to when not?

84
god damn, im loving the new stuff being added! hoping for more cool, weird anime lore stuff too, im a real sucker for that

85
Mods / Re: [0.9.1a] 'Junk Pirates' 3.4.0 (including ASP & P.A.C.K.)
« on: November 20, 2020, 03:42:38 PM »
yeah, the rough edges getting ironed out would be nice, kinda wish i could get more junk pirates type ships out there on the rim from the pre-anarchs but alas, they're pack type boys

86
Mods / Re: [0.9.1a] 'Junk Pirates' 3.4.0 (including ASP & P.A.C.K.)
« on: November 19, 2020, 09:36:11 AM »
I have to say that, despite the sometimes overabundance of Pre-Pack Anarch systems that I encounter, this mod is still some of the best stuff in just how fun the ships and fighters can be. Oblonsky "Drones" are great even though I feel a bit cheap massing them w/ the 0 OP cost, the Spinone is one of my favorite 3-bay Carriers, and the scrapjet medium mount missiles are hilarious with their random loads. Great mod, blah blah, bless u

87
Mods / Re: [0.9.1a] Hazard Mining Incorporated (Ascendente! Ed., 0.3.2b)
« on: October 11, 2020, 08:43:23 AM »
mod's being updated to split Brighton and the two Raider Factions off into their own sub-mods to clear up bloat, give it a few hours and it should be updated, or come onto the discord and get the downloads there.

88
God I love the Kitar flechette gun, just wish it wasn't so rare, I've only found like like...twice, maybe three times in the last few play throughs.

89
Modding / Re: I found myself needing a larger bomber
« on: May 27, 2020, 12:50:37 PM »
Well! There is a bomber frigate from the Mayasuran Navy mod, the Mako. Has two bomb bays on the front and a medium ballistic if I remember correctly, along with burn drive.

90
in relation to the tournament, im pretty sure there would be...certain people who would flip massive *** if Yuri were to ever be included lol, like with how Ill Advised Modifications was received by some.

Pages: 1 ... 4 5 [6] 7 8