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Messages - Deageon

Pages: 1 ... 3 4 [5] 6
61
playing around with the sakura splitter, what level of spread has the most damage? Also I adore how speedy and manuverable it can get with added player skills.

62
fella, i know this is a blatant troll post, but are you okay? I'd LOVE to see what sort of build you have for the *** Brawler that lets it go one on one with the Pandemonium. Also you realize that this is a fleet building game, not one on one ship fuckfests?

63
I have to say that this is super creative and interesting to see the "what-ifs" of certain factions controlling certain planets.

64
Oh, I literally only just now noticed the post before mine LMAO sorry.

65
so question, does the Tajmahir's modules actually do anything? Because they seem to be able to be changed through auto-fit (corvette fAcility, adv sensor array) but i can't seem to change them manually.

66
Mods / Re: [0.9.1a] More HullMods 1.0
« on: May 02, 2020, 09:10:07 PM »
This mod is copying not just names, descriptions, and images from HME (now deleted off the forums) but also copied the coding directly too. And claimed that all the code was theirs.

Really?
If so RIP then.
Yep! Lied about it too, which is scummy, and went quiet after someone else posted the two same hullmods from his pack and the HME pack to show they had the same code.

67
Mods / Re: [0.9.1a] More HullMods 1.0
« on: May 02, 2020, 01:36:49 AM »
This mod is copying not just names, descriptions, and images from HME (now deleted off the forums) but also copied the coding directly too. And claimed that all the code was theirs.

68
Mods / Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« on: April 30, 2020, 07:27:07 PM »
how does one get the Falken?

69
General Discussion / Re: planetary shield vs meteor impacts
« on: April 30, 2020, 07:24:37 PM »
I believe there was a mod someone was making on this forum to do something like this, though the shield would also slow down population growth and minus to accessabiliry.

70
the Tira has to be one of the most fun frigates/corvettes I've piloted myself, honestly. I was like "Okay, a medium mount corvette, cool I guess?" then I saw the three wingmen fly in and that *** was 100/100

71
Mods / Re: [0.9.1a] The Xhan Empire, version 1.6 war(minipatch)!
« on: April 23, 2020, 02:25:26 PM »
also i have to say that I absolutely adore the three design eras/generations, especially the idea of the third gen ships being AI designed.

72
Mods / Re: [0.9.1a] The Xhan Empire, version 1.6 war(minipatch)!
« on: April 13, 2020, 10:14:30 AM »
the pharrek is super cool, though I don't know if I should've had the BP for it drop lmao, the lore is interesting too for the Xhanboys.

73
yo what's the name of the music for shadowyards / is there a full version of the friendly variant? It's so good

74
Mods / Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« on: February 10, 2020, 06:49:33 AM »
Wow looks like another "modder" had an explosive meltdown to some criticism... If i may quote from opening post: "Comments and constructive criticism encouraged."
At least this one was "creative" by expressing it ;D

Anyway this mod is going out off my game and into the trash can, where it belongs. Buggy as hell, corrupts your save and even crashes your game, because written poorly...

And please go ahead, you have my permission to pin this on your "wall of meltdown"  ::)
Are you mad that like, there's a communist faction in the mod? Is that why you are crying? Nobody actually cares bro.

75
Modding / Re: [0.9.1a] Kantai Collection Portrait Pack (v1.1)
« on: January 27, 2020, 08:55:58 AM »
where dem abyssal wimmen at bro :^)
if I can't have best battleship in command of my fleet then whats the point......................
/s

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