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Messages - Chairman Suryasari

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46
Mods / Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« on: April 21, 2021, 10:56:17 PM »
Yeah, I agree about the music, for a Theocracry, that music feels out of place especially for their background lore, you know get nuked by planetary viral bomb that permanently change their planet and still try their hardest to take back Oasis and end Hegemony war crime track record. Give them dark chanting/praying ost similar to Ludd faction or just use them instead like in the old version will be more appropriate, but overall not really a big issue.

47
Mods / Re: [0.95a] Underworld 1.6.1
« on: April 21, 2021, 10:18:46 PM »
Just hanging around near Tri-tach colony, usually you will get shanked by one, just give them your stuff.

48
Mods / Re: [0.95a] Hazard Mining Incorporated (THE FUTURE Ed., 0.3.3k)
« on: April 21, 2021, 10:15:02 PM »
Dad come back from buying cigarettes! Yay  ;D

49
Great House starts also bugged, they should start with 50 positive rep with Independent but instead they're natural 0 with everyone and Armaa start too according to VolturnianMobster and Jet Black in Tahlan Shipworks thread.

50
I'm neutral with all of the faction when I start as most hated faction in the sector, it is a bug? Have anyone report it beside me?

If by most hated faction you mean pirates, I think that's intentional.

Quote
I'm neutral with all of the faction when I start as most hated faction in the sector

51
I'm neutral with all of the faction when I start as most hated faction in the sector, it is a bug? Have anyone report it beside me?

52
Mods / Re: [0.95a] Tahlan Shipworks 0.5a
« on: April 19, 2021, 09:44:22 PM »
Not sure if it's a Nexerelin or Tahlan issue, but the GH start in Nexerelin has 0 relations with all factions, instead of the 50 with independents and neutral with all except pirates/legio.

I also have a similar problem, I start as Legio Infernalis and I'm neutral with all vanilla factions? The only faction that wants me dead is Kadur Remnant.

53
Including vanilla replacer? That's neat! I don't know why nobody done this before, it's look odd having vanilla faces and other stylized portrait at the same time. Probably for narrative reason? High Hegemon, Baikal Daud will look less charismatic if he turn into a cute anime girl i guess.

Also you should add some preview for the mod for people who don't know what Azur Lane is.

54
Mods / Re: [0.9.1a] Grand Sector
« on: April 19, 2021, 03:24:20 AM »
I mean the default setting pretty much vanilla with more loot pool, you can change its setting to mimic Grand Sector and make your computer explode in the process tho.

55
Mods / Re: [0.9.1a] Interstellar Imperium 2.4.0
« on: April 18, 2021, 06:51:54 AM »
People on the internet being people on the internet I guess. This kind of incident happens almost in every modding scheme I join to. Better just ignore it and move on to something more positive.

56
Mods / Re: [0.95a] Quality Captains: A Skill Rework v1.0.2
« on: April 18, 2021, 06:46:29 AM »
Thanks for the update, lad! Have a good one!

57
Modding / Re: [0.95a-rc12] My additional commands for the console mod
« on: April 17, 2021, 06:07:56 AM »
Thanks for the update, lad!

58
Modding / Re: Do you use level cap increase mods?
« on: April 17, 2021, 04:14:28 AM »
Yes, I want to experience a sense of progression after hours of grinding and not forced to play with the certain playstyle because some loser out there get offended when I commanded 10 Paragon under my fleet, thinking my way of life is invalid just because I play the way I want in a sandbox single player game in the comfort of my own home.

ps : I'm so angry today, holy cow.

59
Mods / Re: [0.95a] Quality Captains: A Skill Rework v1.0
« on: April 17, 2021, 04:07:19 AM »
This look awesome! Make the game less painful in a way. I prefer 0.91a sandbox skill than current skill any day now.

Also, do you think it's possible to increase the monthly cost every time I level up? I like to imagine myself recruiting resourceful individuals to acquire these skills Mount and Blade style. Thanks! Have a good one!

60
Modding / Re: [META] Better content descriptions in OP posts plz
« on: April 16, 2021, 09:37:54 PM »
Modder is already working hard making a mod, they doesn't need have more stress to provide us with Microsoft Excel spreadsheet for the mod and changing it everytime they rebalance their mod with every update. Before making request think what the modder feel about it, it is practical? It is time consuming for them? etc. Because in the end of the day, they're still human who has better things to do than stay 24h documenting their mod as unpaid modder.

Sorry if go off on a tangent here, I mean you can easily check their stats by opening the data with notepad++, Open Office, or Libre Office. Or just ask people on Discord about "balanced" mods out there, it's not that hard thing to do. Try to solve a problem yourself (especially for free stuff like mod) until there is no other options can go a long way.

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