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Messages - Chairman Suryasari

Pages: 1 [2] 3 4 ... 25
16
Mods / Re: [0.95.1a] Officer Extension (0.4.2)
« on: April 13, 2022, 04:21:03 PM »
The mod crash the game when I try to load the officer UI in the Linux version of the game I don't know if Mac or Windows have this issue or not.

Quote
568447 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.coreui.CaptainPickerDialog.getListOfficers()Lcom/fs/starfarer/coreui/o0o0;
java.lang.NoSuchMethodError: com.fs.starfarer.coreui.CaptainPickerDialog.getListOfficers()Lcom/fs/starfarer/coreui/o0o0;
at officerextension.CoreScript.injectCaptainPickerDialog(CoreScript.java:146)
at officerextension.CoreScript.advance(CoreScript.java:123)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

17
Modding / Re: No fighters that grant 'ground support'?
« on: January 09, 2022, 03:30:55 AM »
Try Arma Armatura - https://fractalsoftworks.com/forum/index.php?topic=18751.0

This mod contains many battle mech as a fighter that will automatically add hull mods to your ships like ground support to simulate their other abilities other than space combat.

"A hullmod that is automatically added to carriers with Cataphract wings, which grant a small ground support bonus."

18
Modding / Re: [0.95a] Arbworks ships
« on: June 28, 2021, 10:49:17 AM »
Look great! Will you do some pirate ship? Asymmetry design will fit right in with pirate school of ships.

19
Yo, this mod is fire. Thank you.

Just curious, I remember there was another mod of yours that called First Persean Empire and I can't find it anywhere. Did that mod's name changed or deleted?


You can lurking his bitbucket repos :)))

Spoiler
Please don't axe me, King.
[close]

20
Modding / Re: [0.95a] Domain Historical Society (Teaser)
« on: June 08, 2021, 02:49:32 AM »
Techmined ships you say? Count me in.

21
Modding / Re: [0.95a] Paraqueeght Amalgamation
« on: May 29, 2021, 03:14:59 PM »
Finally! A viable ship for my 10 capital fleet! Thanks!

22
Modding / Re: Why do most mods have to make the game easier?
« on: May 26, 2021, 12:44:05 AM »
Guys, I found something new outside called Sun and Grass. Let's calm down a little bit, spend quality time outside together with friend and family, then come back later when our mood improved.

Don't be too invested in online life, it's not worth the time and more importantly your mind. There is a reason why there is a correlation between social media and anti-depressant abuse.

23
Modding / Re: Why do most mods have to make the game easier?
« on: May 25, 2021, 10:58:28 AM »
“If you try to please everyone, you'll end up pleasing no one.”

-Facebook mom.

24
Modding / Re: [0.95a] Long Ships 1.5 | Now 3 more long boiiis
« on: May 24, 2021, 12:09:11 PM »
Finally! A viable conquest!

25
Mods / Re: [0.95a] Kazeron Navarchy v1.2
« on: May 19, 2021, 04:38:36 AM »
I'm not really sure about that, sure Persean League is not really solid federation and keep fighting among themselves when they're not fighting the Hegemony but they're far from anarchy.

Maybe he wants a word similar to Cavalry, maybe?

26
Modding / Re: [0.95a] Star Wars 2020 v0.7.3
« on: May 19, 2021, 04:33:16 AM »
It depends on the company really, games like BDO and Witcher series give all community a go to convert their game assets to use on other game as long you don't sell them, meanwhile Marvel sues a grieving parent who lost their child just because he want his tombstone with Spiderman on it.

27
Mods / Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« on: May 19, 2021, 03:29:00 AM »
Yup, I usually use console command to make Kadur invade Oasis at the start of Nex. They're just too weak in early game without the proper military support and allies.

28
Mods / Re: [0.95a] ScalarTech Solutions 0.7 - Ready for the future
« on: May 19, 2021, 03:25:01 AM »
Well, lore-wise, they're isolated for so long and have to develop superior weaponry to keep their independent from both Persean league and Hegemony so it's probably a design choice. But in the campaign they mostly just sit there doing nothing, and in Nex as long you're not actively hostile toward them they can't be bothered with you.

29


A whole swathe of changes will be arriving soon to a Vayra's Ship Pack near you: Sprite changes big and small to a variety of ships from the tiny hail, to the now rather round Typhon, as well as the addition of the few new ships, some filling new roles in the ship roster. I hope you enjoy the eye candy while you wait.

Is that Midline Capital is the new Manifesto?

30
Mods / Re: [0.95a] Kazeron Admiralty
« on: May 08, 2021, 06:39:52 PM »
Spoiler
I don't know precisely, maybe it's just me suck at the game, but it universally agreed that Conquest is the least effective ship in battle. One great Conquest I ever use is literally a Conquest getting converted into Low Tech fill with the brim of artillery from Tiandong.

Just make a highly modified  Conquest that focus on frontal engagement, since broadside AI is not really that good. It's more work than paint-job tho, or just make it have more OP maybe? I'm not really sure  ;D
[close]

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