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Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Messages - Uhlang

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151
Mods / Re: [0.9.1a] Boggled's Terraforming Mod (v3.0.0)
« on: January 12, 2020, 04:14:19 PM »
First Ismara and Ithaca, now Xuthus... Penelope's Star system just keeps getting better and better.
Some might say that this mod makes it too good and essentially eliminates the need to explore for a home, but personally, I'm glad to have a nice place I can default to.

By the way, does the Atmosphere Adjuster remove pollution? I mean, if it can turn a toxic hellhole into a pristine paradise, it should be able to clean up a little smog, too. Though, I would understand if you think that the hazard from pollution comes not from the air, but whatever's on or below the surface.

Oh, and congrats on 3.0 and getting rid of the ghost planets.

152
Mods / Re: [0.9.1a] Boggled's Terraforming Mod (v2.4.0)
« on: January 04, 2020, 07:23:22 AM »
Are dust worlds included in the desert category? i don't see them mentioned anywhere.
Pretty sure they're from Unknown Skies, and from the many surveys I did on them, I assume that they're just reskins of barren worlds, which can't be terraformed.
Never tried it, though.

153
Mods / Re: [0.9.1a] Boggled's Terraforming Mod (v2.4.0)
« on: January 03, 2020, 08:22:17 AM »
My terraformed Ithaca was attacked so I went to defend it and noticed that it doesn't look so terraformed in the battle.

Spoiler
[close]

I'm guessing it's related to the ghost planet issue, so I doubt there's anything that can be done about it, but I just thought I'd let you know.

154
Mods / Re: [0.9.1a] Boggled's Terraforming Mod (v2.4.0)
« on: January 02, 2020, 08:22:31 AM »
Wouldn't the imported atmosphere just get blown away by the solar wind before it has a chance to have any sort of effect?
It would need a magnetic field or shield to keep it safe while the sling/drones do their work. Though, Ogygia is about as big as Ithaca, so assuming they're about the same age, Ogygia's core might still be active enough to produce a magnetic field, just like Ithaca's.
I'm not 100% sure if that's how it works, though. I just heard that Mars' core shut down long before Earth's because it's smaller.

155
Mods / Re: [0.9.1a] Boggled's Terraforming Mod (v2.4.0)
« on: January 01, 2020, 05:15:27 PM »
While we're on the topic of expanding the range of terraformable planets, how would Ogygia work?

Despite it being a barren-bombarded world, Eridani-Utopia considered it a secondary target after Ithaca, meaning that terraforming it is definitely lore-friendly. Problem is that the flavor text doesn't go into the methods at all beyond implying that they would've used the same infrastructure they planned to use for Ithaca.
My guess is that they would've used the mass-drivers at Ismara to feed it not just water-ice, but also methane and ammonia to bring the nitrogen needed for an Earth-like atmosphere, but there's gotta be more to this endeavor.

156
Mods / Re: [0.9.1a] Boggled's Terraforming Mod (v2.3.2)
« on: December 25, 2019, 03:30:31 PM »
Alright, you've convinced me. I'm going to start working on an update that will implement terraforming of desert planets using water-ice asteroids/comets. My current plan is to create a new building called "High-bandwidth FTL Infrastructure" or something similar that gives a bonus to accessibility and mining production for station markets only. Then if you have the FTL infrastructure building, you will be able to build another industry that's functionally identical to Ismara's Sling to redirect water-ice asteroids/comets for terraforming purposes. Ideally the asteroid redirection industry would only be buildable on stations beyond the frost line of the star(s) in that system, but this would probably be too confusing/frustrating for players and too difficult to implement.

Please let me know if you have any thoughts regarding this plan!

Sounds good, but if it's impossible to limit it with frost lines, the overall investment for it should be VERY high, or at least high enough to make the sling the better option every time there's a water-ice world in the system.
I'm not sure if that's what you meant when you called it an "industry," but making it take up an industry slot is another good way to make it less appealing than the sling, and considering that the planetary hydration operation would also need functioning ships to hunt down and bring over the asteroids/comets, it should also have a demand for ship hulls, supplies, and crew, if only for realism's sake.

157
Mods / Re: [0.9.1a] Boggled's Terraforming Mod (v2.3.2)
« on: December 23, 2019, 05:24:57 AM »
4) The Ismara's Sling is based on lore from the planet Ismara in the Penelope system so it fits better with the vanilla lore than redirecting asteroids, which is not present in the vanilla game.
But it is. Here's part of the description for Suddene in the Westernesse system.
Quote
The terraforming of Suddene and attendant trains of water-bearing comets were rapidly abandoned post-Collapse as the remaining authorities focused resources on pure survival.
And it's theorized that our own Earth's oceans got a portion of their water from comets beyond the frost line in the asteroid belt between Mars and Jupiter, so if you were to implement something like this, it should probably be limited to systems with asteroid belts in a similar position(like Galatia, the asteroid belt there is right next to a cold barren world). It would be realistic, lore-friendly, and wouldn't make Ismara's Sling obsolete. Though, I don't know a bit about modding, so I'm not sure if that's possible.

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