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Messages - shpooky

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16
Modding / Re: [0.95a] Of Ludd and Lions
« on: November 11, 2021, 01:47:24 AM »
hi ive run into some issues.
1. the dakka hullmod is bleeding through into ships from other mods. that aren't pirate
2. the sanctified hullmod is stacking with another hull mod similar to it.......

look at images......... :(

https://imgur.com/a/9YuluON

17
Modding / Re: [0.95a] Plight of the Valkyries
« on: October 26, 2021, 06:13:05 PM »
nice thank you

18
Mods / Re: Yunru's Mod Megathread
« on: October 25, 2021, 01:50:12 PM »
what version are we on with these mods? ( i suggest adding version numbers for each mod in the original post please )

19
Modding / Re: [0.95a] Plight of the Valkyries
« on: October 25, 2021, 01:45:43 PM »
download broke :(

20
Modding / Re: [0.95a] Of Ludd and Lions
« on: October 03, 2021, 02:44:18 PM »
holy ludd link no work :(

21
Mods / Re: Yunru's Mod Megathread
« on: July 15, 2021, 09:37:09 PM »
HAM hullmod image is a delete!

22
Mods / Re: [0.95a] Unpack Blueprints
« on: July 15, 2021, 06:17:33 PM »
I seem to have found a glitch with the mod, whenever I unpack a High Tech Blueprint Package, it gives me all the blueprints, but it doesn't delete the blueprint package so I can keep unpacking it to infinity. After some more testing, It might be a conflict with another mod since every Package seems to do it after being opened once.
ive also run into this bug as well

23
Mods / Re: [0.95a] Adjustable Skill Thresholds 1.0.0
« on: June 27, 2021, 11:41:59 PM »
but that may be because i have the quality captains mod now that i think of it
it does stuff with skills that may be conflicting with this mod

24
Mods / Re: [0.95a] Adjustable Skill Thresholds 1.0.0
« on: June 27, 2021, 11:36:46 PM »
this mod no work me thinks

did you change the values in adjustableskilltresholds/data/config/settings.json file? they are all the default numbers until you change them so just installing the mod alone will change nothing.

yes.
nothing changed

25
Mods / Re: [0.95a] Adjustable Skill Thresholds 1.0.0
« on: June 22, 2021, 07:34:51 PM »
this mod no work me thinks

26
Mods / Re: [0.95a-RC12] Missing ships mod
« on: June 07, 2021, 03:56:55 PM »
there is already a Muddskippermk3 that another mod adds that has more op and costs less deployment points that another mod adds fyi

27
Modding / Re: [0.95a] Steel Cardinal Armada
« on: May 20, 2021, 05:38:44 PM »
some of the sprites could use a little more work

28
Mods / Re: [0.95a] Capture Officers and Crew
« on: May 15, 2021, 05:55:41 PM »
would be nice if slaves could be used in place of crew

29
Mods / Re: [0.9a] Automatic Orders 0.3.2
« on: May 12, 2021, 03:19:30 PM »
yes please

30
so with tri-tachyon they dont care when you have transponder off in valhalla, mayasura, and magec they only care about transponders in Hybrasil

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