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Modding / Re: [0.95.1a] Traversers' Design Bureau
« on: February 16, 2023, 04:27:05 AM »
A quick hotfix has been done, fixing the hullmod bug and a character's skill description.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
So I meet this nanomachine girl thing in bar on a run where I didn't start as transverser but then after that I can't found her in bar again
And then in a new run when I start as transverser she didn't show up at all
Is this a bug or something?
So I meet this nanomachine girl thing in bar on a run where I didn't start as transverser but then after that I can't found her in bar again
And then in a new run when I start as transverser she didn't show up at all
Is this a bug or something?
I had to complete most of the Galatea missions for her to show up. It could have also been a time thing.
@Iriscoral
Nanobot officer has for one of her skill descriptions.
Hey, so all the menu-missions are just covered with question marks. No info or anything, just tons of question marks.Thanks for the feedback, I've done a first pass translation on the menu-missions, and fixed various errors. You may redownload when needed.
The blurb about a factions opinion on you has 2 capitalization errors. "the Association" instead of "The Association" and "you need it, Various exclusive" instead of "you need it, various exclusive".
Me and mrmagolor are working on a translation for LLI (LouLan Industrial Initiative)
I just posted my Gudalanmu translation here with approval of the author: forum thread
Furthermore, I have translated ApproLight and ApproLight Plus unofficially, but was given approval to post it on the forum (albeit, not as a proper thread)
Respective links: ApproLight, ApproLight Plus
Finally, I was given permission to translate Goathead Aviation Bureau, but A. I was technically not given permission to post it on the forums B. I don't think the quality is quite there yet.
Downloaded the mod today, but it seems the game doesnt detect the mod at all: nothing in the codex, nothing whel i try to list ships with console commands, and its not listed in my mods in-game. Any idea what may be causing this issue and how I may fix it?Double check that you have selected it on startup.
Is there any way this could be tweaked so that the player has access to the portraits?Copy paste the portraits from the mod graphics folder into player.faction
Hey, whenever I hover over the "Advanced Flux Dissipation System" hullmod the game crashes here's the log.Apologies, I see you got the on-launch version with the unfixed problem. That and several other translation/syntax errors are fixed in the latest release, but I've yet to make a formal announcement since I'm not done fixing them; re-download the mod and it should solve the error.
267879 [Thread-10] INFO sound.OooO - Playing music with id [campaign_music_part_2_v28.ogg]
268067 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.util.UnknownFormatConversionException: Conversion = '.'
java.util.UnknownFormatConversionException: Conversion = '.'
at java.util.Formatter.checkText(Unknown Source)
at java.util.Formatter.parse(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.lang.String.format(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
at com.fs.starfarer.ui.Q.showTooltip(Unknown Source)
at com.fs.starfarer.ui.ooOo.super.new(Unknown Source)
at com.fs.starfarer.ui.ooOo.processInput(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.ModWidget.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.F.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.OO0O.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
hopefully somebody can port them over (with permission of course) unless the Chinese version of the game is totally different i suspect the biggest part would be translation which could be done with google translate and reading thru to check for errorsI've been doing it for the last two years, for the record, and there are already a few on this forum fully translated. Check out Polaris Prime, Approlight for some examples.
Alright, I GOTTA ask.Unfortunately, those don't have any associated strings or files attached with them so they are unimplemented for now.
I've been messing about in the mods files and i stumbled across 3 so called Celestite ship sprites. They look incredible.
I wanted to ask if they are actually in the game. And if so how do you find them? And can you actually get them or are they just like an elite enemy?
Sorry if they is spoiler stuff i shouldn't be talking about