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Messages - Iriscoral

Pages: 1 [2] 3 4
16
Modding / Re: [0.95.1a] Traversers' Design Bureau
« on: February 16, 2023, 04:27:05 AM »
A quick hotfix has been done, fixing the hullmod bug and a character's skill description.

17
Modding / Re: [0.95.1a] Traversers' Design Bureau
« on: February 14, 2023, 06:34:31 PM »
So I meet this nanomachine girl thing in bar on a run where I didn't start as transverser but then after that I can't found her in bar again
And then in a new run when I start as transverser she didn't show up at all
Is this a bug or something?
So I meet this nanomachine girl thing in bar on a run where I didn't start as transverser but then after that I can't found her in bar again
And then in a new run when I start as transverser she didn't show up at all
Is this a bug or something?



I had to complete most of the Galatea missions for her to show up. It could have also been a time thing.

@Iriscoral

Nanobot officer has ??? for one of her skill descriptions.
Spoiler
Greywind's appearence event is a random bar event (for now). It does the random roll every time you dock at Intersection.
[close]

Noted about the skill description, I will have it up with the next translation pass.

18
Modding / Re: [0.95.1a] Traversers' Design Bureau
« on: February 08, 2023, 05:38:43 PM »
Hey, so all the menu-missions are just covered with question marks. No info or anything, just tons of question marks.

The blurb about a factions opinion on you has 2 capitalization errors. "the Association" instead of "The Association" and "you need it, Various exclusive" instead of "you need it, various exclusive".
Thanks for the feedback, I've done a first pass translation on the menu-missions, and fixed various errors. You may redownload when needed.

19
Modding / [0.95.1a] Traversers' Design Bureau
« on: February 07, 2023, 06:11:02 AM »
==| The Traversers' Design Bureau|==
by Coldstream (original Fossic link)



Download 1.3.1 (EN version) for 0.95.1a here

Requires LazyLib, GraphicLib, MagicLib
Integrated with Nexerelin

The Traverser's Association is a group of exiles from other worlds who set out to survive, having previously been part of a large mercenary group under the Independents. As they grew in power, they settled the system they had stumbled upon and built it into a true fortress by integrating the technologies and exploration of various worlds, creating this association of travellers and like-minded people. A central body, the Traverser Design Bureau, leads the way as an extremely outwardly friendly force that is hospitable but strictly disciplined. As long as you abide by their laws, you will be more than welcome within Intersection.

What is clear is that the Bureau is now offering special warships and weapons to reputable clients.

==| Offerings |==



- Their ships usually have stronger shield resistance but weaker armour. They also focus on missile and air strikes.
- Two different design lineups - the mainline Traverser fleet, and the Overwatch Unmanned Fleet

Demonstration


[close]

I'm able to entertain bugfixes and crashes, but anything regarding the overall design of the mod will have to be forwarded by me back to the CN community.

20
Modding / Re: Chinese Mods Translation Repository and Request Thread
« on: February 04, 2023, 08:57:21 PM »
Me and mrmagolor are working on a translation for LLI (LouLan Industrial Initiative)
I just posted my Gudalanmu translation here with approval of the author: forum thread

Furthermore, I have translated ApproLight and ApproLight Plus unofficially, but was given approval to post it on the forum (albeit, not as a proper thread)
Respective links: ApproLight, ApproLight Plus

Finally, I was given permission to translate Goathead Aviation Bureau, but A. I was technically not given permission to post it on the forums B. I don't think the quality is quite there yet.

Noted and added. I was about to do Loulan after Traverser, but its nice to hear that you two have gotten on it first.

21
Mods / Re: [0.95.1a] Polaris Prime v0.25 EN Edition
« on: December 29, 2022, 02:43:54 AM »
Downloaded the mod today, but it seems the game doesnt detect the mod at all: nothing in the codex, nothing whel i try to list ships with console commands, and its not listed in my mods in-game. Any idea what may be causing this issue and how I may fix it?
Double check that you have selected it on startup.

Is there any way this could be tweaked so that the player has access to the portraits?
Copy paste the portraits from the mod graphics folder into player.faction

22
Mods / Re: [0.95.1a] FSF Military Corporation - EN Edition
« on: October 08, 2022, 06:04:09 PM »
Hey, whenever I hover over the "Advanced Flux Dissipation System" hullmod the game crashes here's the log.

267879 [Thread-10] INFO  sound.OooO  - Playing music with id [campaign_music_part_2_v28.ogg]
268067 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.util.UnknownFormatConversionException: Conversion = '.'
java.util.UnknownFormatConversionException: Conversion = '.'
   at java.util.Formatter.checkText(Unknown Source)
   at java.util.Formatter.parse(Unknown Source)
   at java.util.Formatter.format(Unknown Source)
   at java.util.Formatter.format(Unknown Source)
   at java.lang.String.format(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.Q.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.ooOo.super.new(Unknown Source)
   at com.fs.starfarer.ui.ooOo.processInput(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModWidget.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.F.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Apologies, I see you got the on-launch version with the unfixed problem. That and several other translation/syntax errors are fixed in the latest release, but I've yet to make a formal announcement since I'm not done fixing them; re-download the mod and it should solve the error.

23
Mods / Re: [0.95.1a] FSF Military Corporation - EN Edition
« on: September 28, 2022, 09:33:51 PM »
hopefully somebody can port them over (with permission of course) unless the Chinese version of the game is totally different i suspect the biggest part would be translation which could be done with google translate and reading thru to check for errors
I've been doing it for the last two years, for the record, and there are already a few on this forum fully translated. Check out Polaris Prime, Approlight for some examples.

24
Mods / Re: [0.95.1a] Idoneus Citadel Exiles v0.43
« on: September 28, 2022, 05:38:54 AM »
Small Update: Fixed the incredibly overdue UNGP support.

25
Modding / Re: Chinese Mods Translation Repository and Request Thread
« on: September 28, 2022, 04:22:23 AM »
FSF Military Corporation is finally complete and added to the list. Updated the status of Approlight; it seems like someone has put in the effort to translate it, muchly grateful.

Gensoukyo Manufacturing is also added, but it should be noted that the translator (Himemiko) has expressed their inability to continue due to to real life reasons. As such, any other persons willing to step up to the plate would be welcome, less the mod falls behind its parent on the game update.

In addition, I will be updating the list with the direct repository links to the various mods (when available) on GitHub. This should help WRT archival and updating purposes, alongside allowing others to pick up the torch when needed.

26
Mods / [0.96a] FSF Military Corporation - EN Edition
« on: September 28, 2022, 02:34:43 AM »
==| The FSF Military Corporation|==
by A111164 (original Fossic link)



Download version 4.2rc7 for 0.96a here

Requires LazyLib, GraphicLib, MagicLib
Integrated with Nexerelin

Fast, Safe, Functional aka FSF Corporation is a military corporation founded after the Collapse to sell arms and OEM ships. Its founding dates back to a pre-Collapse powerful smuggling ring, with ties to many of the equipment testing units of the Domain of Man, selling prototypes to various corporations at high prices. With the failure of the Gates, the upper echelons of the syndicate were trapped in a secret warehouse in Perseus. Knowing that the power at their disposal was far from sufficient to protect the precious cargo in the warehouse, they relied on the mountains of supplies within to completely disappear from the incoming disputes and set up the FSF predecessor as an underground organization.

For quite some time, taking advantage of the chaos at the beginning of the Collapse, they secretly drew Perseus' shocked scientists into the organization in order to be able to produce copies of the most advanced batch of prototype ships in the FSF's hands at the time, but nothing more was heard of them until the First AI War.

In the golden age after the First AI War, the sporadic appearance of foreign trade warships that people had never seen before in the defense of the Edge World colonies symbolized the FSF's emergence on the Perseus scene as the giant corporation known today for providing, among other things, shipbuilding, military instruction, and weapons trade. Although they have always been a mega-corporation following the laws of the Hegemony throughout the Sector, in recent years their fleet numbers have risen steeply to show their ambition.

==| Offerings |==



- New Mechanic: Residual Parts
When dismantling the wreckage of the ship through certain ways, some residual parts will be obtained at the same time, and FSF is willing to buy them at a high price, which is said to help the R&D department to solve many problems. Residual parts can be exchanged for FSF blueprints.
- New Mechanic: Marine Corps Training
The Corporation can train some of your crew as Marines at a specific fee.
- FSF Corporation ships and weapons
- A quest line regarding the corporation



Credits:

  • Mod Creator/Designer: A111164
  • Translators: Iriscoral

I'm able to entertain bugfixes and crashes, but anything regarding the overall design of the mod will have to be forwarded by me back to the CN community.

27
Mods / Re: [0.95.1a] Polaris Prime v0.3.2 EN Edition
« on: June 08, 2022, 09:55:07 PM »
Minor Update.

Download: https://github.com/Scarlet-MagicianX26/StarsectorPolaris/archive/refs/heads/master.zip

-Changes:

Tweaks to some of the UI
Adjustment of some text
Updated compatibility with latest UNGP

28
Mods / Re: [0.95.1a] Polaris Prime v0.25 EN Edition
« on: May 29, 2022, 10:37:24 PM »
Alright, I GOTTA ask.
I've been messing about in the mods files and i stumbled across 3 so called Celestite ship sprites. They look incredible.
I wanted to ask if they are actually in the game. And if so how do you find them? And can you actually get them or are they just like an elite enemy?

Sorry if they is spoiler stuff i shouldn't be talking about
Unfortunately, those don't have any associated strings or files attached with them  so they are unimplemented for now.

29
Long Overdue Update

First off - Polaris and ICE are fully updated. There might be some bugs, but I'm Working On It(TM)

Unfortunately due to work and various other issues, I've been unable to tend to this for a while. So now that I've some free time I'm making a quick appeal to ask for help. I'm going to be setting up a sort of unofficial group that can translate and maintain Chinese mods for a bit, and going to be helping them onboard into the process. Feel free to reply here or msg me at Iriscoral#4689 on Discord.

If you are interested and you want to hop on, I require a few things from you:


A guide on how to setup IntelliJ is available here: https://fractalsoftworks.com/forum/index.php?topic=10057.0

The reason why I'm asking you to do this as because in general, projects initiated and maintained by me will be using a Github repositary to maintain the files for easy editing and changes, and Intellij is also rather efficient in being to pipe and maintain these files without having to continously repackage and check multiple times. You will have to get commits rights from me, however.

Other details will come to follow as we get more mods into the pipeline. Otherwise.

30
Mods / Re: [0.95.1a] Idoneus Citadel Exiles v0.42
« on: May 09, 2022, 11:38:07 PM »
Direct Download: https://github.com/Scarlet-MagicianX26/StarsectorICE-EN/archive/refs/heads/master.zip

New Content:

UNGP Support
New questline
Visual/audio rework
Changes to hullmods
Other balance changes

Apologies for the premature release last night, turned out there were a few hundred JSON lines missing.

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