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Messages - DanJSC

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31
Mods / Re: [0.54.1a] Hiigaran Descendants v1.5
« on: July 16, 2013, 03:05:21 PM »
Say, do you hope/plan to do the Vaygr's ships at some point?  ;D

32
Mods / Re: [0.54.1a] Hiigaran Descendants v1.5
« on: July 15, 2013, 08:40:31 AM »
Oh god, this mod makes me feel nostalgic.

All of my yes' good sir, you've earned them.

33
Mods / Re: The Scourge v.4
« on: June 17, 2013, 08:48:01 PM »
Does this mod still work? i'd love to use it for testing purposes. ;D

Yeah it does, though it has no campaign integration in this version (It did when it was in the modpack) so only the missions work.

34
Mods / Re: Project Valkyrie V0.98 [0.54a - Vanilla Balanced]
« on: March 24, 2013, 10:30:19 PM »
Well balls, so much for that. It has lead to an amusing game of cat and mouse while i try and build up the forces so that i'm confident enough to fight them.

35
Mods / Re: Project Valkyrie V0.98 [0.54a - Vanilla Balanced]
« on: March 24, 2013, 09:26:01 PM »
Ahh, i was wondering why they suddenly wanted me dead. Spose it does make sense because of this part of the backstory
Quote
"The faction itself consists of a mixed low to high tech nation devoted to military superiority and absolute control over anything that would improve their technology"
and my fleet currently is fairly hefty in terms of tech and heavy armour/weapons.

Loving the portraits that come with it, specifically the two with the white backgrounds on 'em.

EDIT: Though you could have them periodically return to Obeiron to resupply, it's a fairly large fleet after all, that's gotta eat supplies like crazy.

36
Mods / Re: Project Valkyrie V0.98 [0.54a - Vanilla Balanced]
« on: March 24, 2013, 08:01:44 PM »
I'l make a beam weapon once i find a good sound file.. or if someone bothers to make me one.


Might i suggest the Sajuuk/Dreadnought ion cannon sound from Homeworld 2?

Has a special place in my heart, honestly.

Also running from the Valkyrians because they suddenly decided they liked the look of my fleet. :(

37
General Discussion / Re: Multiplayer Aspect Discussion.
« on: March 16, 2012, 04:02:16 PM »
I believe the game mentioned in the podcast is an indie game also, and it doesn't really matter about team size, only time spent.

38
General Discussion / Re: weapon range
« on: March 16, 2012, 03:03:06 PM »
Gotta say i love long range weapons, as well as cannons with big booming dakka effects like the Hellbore and more-so the Hephaestus cannons due to their relations to naval battleship weapons.

39
General Discussion / Multiplayer Aspect Discussion.
« on: March 16, 2012, 02:56:35 PM »
I'm watching the fifth TGS podcast and i don't really feel i need to say all that much.


1:43:33

Basically, in the future when the game has much more content, there would be a chance for players to enter the system you're in, combat and other interactions may ensue, such as alliances & co-operation / trading / etc.

What are your thoughts?

40
Modding / Re: Dan's Ship Art.
« on: March 02, 2012, 01:18:46 AM »
Everything looks good except for the tempest and taurus--the condor is already a taurus converted to a carrier and for balance purposes the smallest carrier should be a destroyer.

I suppose that makes sense, though it's ship art i spliced when i was bored and was off the top of my head, it don't need to be balanced :P

41
Modding / Re: Dan's Ship Art.
« on: March 01, 2012, 03:22:34 PM »
Thread revamped, additions made, and bump'd.

42
Suggestions / Re: Quick suggestion re: buying multiples
« on: March 01, 2012, 07:47:37 AM »
Remember this game is only in Alpha, function comes in this part, right now it functions. Polish comes after the game's fully functioning.

43
General Discussion / Re: New player. Best target for flagship?
« on: February 28, 2012, 04:56:37 AM »
Tempest Frigate definitely, crewed with elites they're virtually unstoppable. My personal build uses two PD lasers, a Sabot missiles. 0 Capacitors, 10 vents + dissipation. A squad of 3 with the other two with harpoon missiles it's a vicious squad.

44
General Discussion / Re: other games like starfarer
« on: February 28, 2012, 12:32:52 AM »
I remember an old space game based off Star trek, it was in flash but i can't remember the name of it.

45
Suggestions / Re: Flight Decks
« on: February 28, 2012, 12:17:38 AM »
I personally love carriers, but the ones that are there are so sluggish it makes chasing groups that wont destroy you difficult. I got bored and spliced some carriers into existence with resources already present. Which is a first for me in terms of motivation.

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