Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Nym

Pages: [1]
1
Modding / Re: [0.95.1a] The Sunrider
« on: March 16, 2022, 10:14:41 AM »
Is the mod even working?
I've spent 3 hours flying back to back to the persean held markets and nothing new.
No descriptions on where or how to encounter or get a hint.
Is this an inside joke I'm missing or something?
Because even the description here says nothing about how to encounter it.

From the Discord mod announcement:

I got the mod, but I can't find a clue about the ship. What happened? - The NPC that triggers the mission can only appear about a cycle after the starting date of the game. If you activated the mod in an ongoing playthrough where that much time or more has passed, the quest can be started immediately

 
Ah...! Thank you for that notification, I'm just so lost starting out my new game. Been trading back and forth between persean for a while before taking a break, I thought the quest is tied to a story about the mod's inspired game, which I haven't played.
And again, my humblest apologies for being a fool.

2
Modding / Re: [0.95.1a] The Sunrider
« on: March 16, 2022, 08:55:25 AM »
Is the mod even working?
I've spent 3 hours flying back to back to the persean held markets and nothing new.
No descriptions on where or how to encounter or get a hint.
Is this an inside joke I'm missing or something?
Because even the description here says nothing about how to encounter it.

3
Mods / Re: Yunru's Mod Megathread
« on: June 12, 2021, 07:25:12 PM »
I wasn't sure about the sales pitch first...
Then I got distracted by the pirates, and now I got the Hullmods.
 
I don't know how you did it, but you sold me on those good ol' hullmods set.

Looking forward to more from your local selection of goods.

...Ignore my shiny metal plating, it's just an ExoSuit or something.

4
Modding / Re: [0.9.1a] Advanced Hullmods
« on: May 01, 2021, 09:12:13 AM »
Lovely Mod. A fair balance between the Medium of what the original Hull Mods applies.
Hopefully this it gets updated to the latest iteration of the the game. ;D

5
Mods / Re: [0.9.1a] Shadowy Broker (v0.2.7 - 2020/02/09)
« on: February 09, 2020, 05:11:09 PM »
I am rather curious if this ends up fixing the single faction existing, by providing a stock building on planets that can trade on one another that makes profits from the deficits of the planets with lesser resources.

But as a means of helping out starting the game? it's pretty nice so far.  ;D

6
Mods / Re: [0.9.1a] Red (0.8.1) Mod
« on: January 31, 2020, 05:22:34 AM »
I love joining a faction of anime red heads just to sell intergalactic cookies. (Poor boys though, if they existed at all, hiding their faces. Assuming if they're as cute as the anime girls in the administry of the faction.)

The ships could use a... touch up on a more sharper color-wise end, but from what I gathered, they are mostly made with plastic and circuitry, so I kinda understand.

I just wished some ships have as sharp look as the weapons, but otherwise, it's funny that not only I'm a [REDACTED], illegally selling harvested human internal meat from any enemy defeated and chemicals that give them euphoria, but I'm also floating through space selling cookies with my fast ships!  ;D

7
Loving the tech based focus on the faction, should fit right in anyone who would like more sci-fi in their sci-fi!

8
Wow! When I first saw the earlier stages, I honestly thought it was going to wither away and disappear like the older mods...

But looking at this now?

It's Amazing!

You guys were serious about making this mod GREAT!

Hopefully you guys and gals will show the rest of the Post Domain how Great Old Terra used to be and why they were once the Super Power that started most of it all before the fall of the Gates!

9
Mods / Re: [0.9.1a] Combat Chatter v1.9.2d (update 2019-05-11)
« on: December 22, 2019, 03:29:36 AM »
Very nice mod, specially in space where people are barely heard outside of communications.
It reminds me that I have a crew on a ship I dispatched on a unsuitable ship that's about to die and lets me recall them for retreat before they blow up.
Hard to notice in the middle of a mess that's a space combat with ships everywhere.

It also makes me remember that we desperately need a customization recruitment mod, but sometimes it's just fun to encounter a chance of random alien characters.

10
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.11 - Thar be Legio guns
« on: December 16, 2019, 08:27:04 PM »
Ristreza and Izanami both have obtainable blueprints, but they are exceedingly rare.

Legio will likely see some further updates to boost their system and planetary defenses (to eventually make them an equally tough nut to crack as Nova Capitalis)since they are intended as a late-game challenge eventually.

Legio starts will be added in the next update. I forgot to move the Legio ship starts from pirates to Legio in this update.


Ah! Thanks for the reply!
I've been trying to find some without needing to attack any faction for a while now, and still haven't gotten them.
But good to know the blueprint is out there somewhere, at least the dream is alive!

Will continue hunting them.

11
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.11 - Thar be Legio guns
« on: December 09, 2019, 02:03:44 PM »
Hey, fairly new here, but is it possible to find a Ristreza blueprint?

Pages: [1]