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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - xucthclu

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1
After updating Nex, it seems like the other factions no longer send out colony fleets. Has that feature been removed?

2
Mods / Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« on: May 03, 2020, 04:51:18 AM »
I see. Another thing. Diable seems to never be prone to colonization in Nex. Is this intended?

3
Mods / Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« on: May 02, 2020, 03:36:15 AM »
Some of the strings mention Diable as "Diable Corporation" instead of Diable Avionics

4
The bounty fleets are way too large. Here, for example is a 56 ship bounty hunter fleet. This is without uncapped player level or anything like that.

Spoiler
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5
There's a possibility to keep 3 agents even after respeccing with console commands if you take the skill, whereas all other skills get their behaviors set back to normal upon respeccing. Just something to consider.

6
Hey, so, if there is a rebellion and you support the rebellion side by selling to the black market with your transponder on, once they take over the colony, you get a reputation penalty with them for selling stuff on the black market right after they capture said market.

7
The invasion notification sound is too loud imo. It legit scared me even though my laptop was at 30% volume.

8
Random sector oddity

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9
Mods / Re: [0.9.1a] Player Station Construction (v3.0.0)
« on: January 29, 2020, 04:17:11 AM »
Can I get a link for the gate construction mod, please?

10
Mods / Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« on: January 02, 2020, 01:32:36 PM »
Ibbs can be hard if you limit yourself to a faction. That one in particular is weak to beam weps to keep the enemies phased and fighter spam, as the other guy said. You could try mass fractus against them.

11
Mods / Re: [0.9.1a] Vayra's Sector 3.1.1 - GHOSTIER SHIPS 2019-12-06
« on: December 24, 2019, 12:54:01 PM »
There's a hidden Luddic Church orbital station way on the edge of the sector. Since it's hidden, it doesn't prompt to turn on transponder upon entering the system, but if the patrols get to the player (as they did to me due to always having the speed up on), then there still is a penalty to the reputation with Luddic Church. It shouldn't be like that at all.

12
A ship I'm playing with seems to be stuck at famous rep levels, even though I pilot it in almost every engagement, whereas some newer ships seem to be all the way up to legendary. Why could that be?

13
Mods / Re: [0.9.1a] Kadur Remnant v3.0.4 - Caliph Cleanup 2019-08-29
« on: December 22, 2019, 02:36:40 AM »
I don't care that it's got the plague, it's got vast ruins, which means I should be able to tech mine it for chance of blueprints.

14
Mods / Re: [0.9.1a] Vayra's Sector 3.1.1 - GHOSTIER SHIPS 2019-12-06
« on: December 22, 2019, 02:35:23 AM »
iirc you can only disable factions in Nex random sector. I had to disable faction respawning to deal with that issue. They shouldn't be spawning at all if I've switched them off in Vayras Sector settings, tho.

15
Nifty mod, though there is a thing that irks me a bit. Sometimes, when I am traveling far distances, after using the ability, my fleet reverses for a very tiny distance and then stops in its tracks as opposed to going in the direction it was assigned.

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