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Messages - mora

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16
Mods / Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« on: December 13, 2021, 10:16:44 PM »
While fiddling around with the Nessie to see how bad it is after the phase cloak nerf, I noticed that it the Large slot is functionally a hardpoint but not actually one so it doesn't get the recoil bonus.
Spoiler
Also the Bento (LP) has Low Tech instead of Luddic Path as tech/manufacturer.
Blockhead (LP) variants+default_ship_roles plz
[close]

On another note, Lethia's spawn location doesn't respect the sector seed. Unless there is a reason, why not use sector.getSeedString().hashCode() for the Random() seed?

17
Mods / Re: Lock and Loaded - a Magic Bounty pack 0.10rc1 (2021/12/11)
« on: December 12, 2021, 06:50:47 PM »
avan_devilish_astronauts bounty has some ","s in the strings making them invalid.

18
Mods / Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« on: December 11, 2021, 03:33:01 PM »
tahlan_TaffetaOnHitEffect causes a crash on 0.7.5 hotfixed.

Spoiler
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.F.getMoveSpeed(Unknown Source)
   at com.fs.starfarer.loading.specs.ifsuper.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.ifsuper.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at data.scripts.weapons.tahlan_TaffetaOnHitEffect.onHit(tahlan_TaffetaOnHitEffect.java:98)
   at com.fs.starfarer.combat.entities.BallisticProjectile.setDidDamage(Unknown Source)
   at com.fs.starfarer.combat.entities.BallisticProjectile.notifyDealtDamage(Unknown Source)
   at com.fs.starfarer.combat.E.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.D.super(Unknown Source)
   at com.fs.starfarer.combat.E.A.o00000(Unknown Source)
   at com.fs.starfarer.combat.E.A.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]

19
Modding / Re: [0.95a] NPC Ship Control
« on: November 30, 2021, 07:51:04 AM »
Update:Renamed mod to a more fitting name since it doesn't just disable stuff now.
Added more hullmods
Changed ids again to follow best practice of uniquemodid_name
This should be the last time the mod will rename and inevitably break saves. Though older versions should be able to coexist without bricking your save, it will clutter it.

20
Mods / Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« on: November 22, 2021, 09:49:57 AM »
The Cordite for some reason has the PHASE hint and is counted in the phase corps skill. Was it a phase ship at some point?

21
Mods / Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« on: November 15, 2021, 07:38:48 AM »
The Blockhead (LP) is missing from the default_ship_roles despite being learnable from LP_bp.

22
VIC satbombing still causes viral contamination even if nex_vicVirusBombChance is set to 0. I'm guessing the VIC mod is checking if Cresil-class is present in the fleet and nex can't really stop that check from happening or something.

23
Mods / Re: [0.95a] Roider Union - Expeditions - 1.3.6
« on: November 05, 2021, 04:36:09 PM »
Game doesn't crash, but I've found the following error in my log:

ERROR data.scripts.util.MagicSettings  - unable to find roider_expeditionsDelay within RoiderUnion in modSettings.json

Looking into the mod's modSettings.json, there's a "roider_expeditionDelay" line - with no "s" after "expedition". I'm scared of changing it manually in the .json in case it causes other things to stop working instead because they're looking for this spelling of the line lol
Or copy-paste and have both expeditions and expedition. The IQ200GalaxyAICore fix!

24
Mods / Re: [0.95a] Volkov Industrial Conglomerate 1.3.3
« on: October 30, 2021, 06:39:06 PM »
Error occured during a fight with a VIC fleet.
Code
2232091 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.weapons.vic_vila_script.onFire(vic_vila_script.java:127)
at com.fs.starfarer.combat.entities.ship.A.if.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.A.if.fireProjectile(Unknown Source)
at com.fs.starfarer.combat.entities.ship.trackers.B.?O0000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.trackers.B.super(Unknown Source)
at com.fs.starfarer.combat.entities.ship.trackers.O0OO.super(Unknown Source)
at com.fs.starfarer.combat.entities.ship.trackers.O0OO.super(Unknown Source)
at com.fs.starfarer.combat.entities.ship.trackers.B.String(Unknown Source)
at com.fs.starfarer.combat.entities.ship.A.if.advance(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

25
Mods / Re: [0.95a] Roider Union - Expeditions - 1.3.3
« on: October 30, 2021, 05:56:45 PM »
This error occurred after a joining in a fight with a pirate Roider expedition fleet VS independent station + independent fleet
Code
931589 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at scripts.campaign.fleets.Roider_ConversionFleetRouteManager.reportBattleOccurred(Roider_ConversionFleetRouteManager.java:363)
at com.fs.starfarer.campaign.CampaignEngine.reportBattleOccurred(Unknown Source)
at com.fs.starfarer.campaign.fleet.Battle.doAutoresolveRound(Unknown Source)
at com.fs.starfarer.campaign.fleet.Battle.advance(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advanceEvenIfPaused(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

26
Mods / Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« on: October 26, 2021, 06:02:21 PM »
The hull_mods.csv has an issue where multi-line entries have a bunch of unneeded commas everywhere which show up in-game.

27
Mods / Re: [0.95a] Volkov Industrial Conglomerate 1.3.3
« on: October 07, 2021, 02:38:24 AM »
The Pelenu Laukas system radius kinda overlaps with the Penelope's Star system, I suggest you move it a bit to the left so the fringe jump point and Telepylus Gravity Well don't overlap.

28
Opening a comm link with any Remnant Nexus while being anything but hostile with them results in a bunch of nullEx messages appearing.

29
Mods / Re: [0.95a] Roider Union 1.2.2
« on: July 08, 2021, 04:36:26 AM »
The Roider versions of the Phaeton and Colossus Mk.II logistics stats are still based on 0.9.1a. The Phaeton gained more 200 more fuel capacity and now costs 4DP while the Colossus uses 4 fuel per/LY instead of 3.

30
Found this bug while fiddling around with Arsenal Expansion since that mod also has the same issue.
It is possible to clone "permanently assigned" mercenaries by storing their ships in any storage and then assigning them onto any other ship.
The top row are the cloned mercs.


Been fiddling around with the Misc.isUnremovable() function and I've come to the conclusion that this was probably never meant to be used with anything that isn't an AI core. Or more precisely anything that doesn't use the AI core officer interface.
The reason behind that is because AI cores do not persistently exist in the officer interface and will not show up in the officer list if you do not have any of them in your cargo while human officers will not disappear from the interface unless you dismiss them, leading to this issue. I'm guessing this is a vanilla limitation and fixing this smells tricky unless there is a way to prevent storing ships, which sounds like digging into to obfuscated parts of the vanilla code so I suggest making company mercs non-permanent for an easy fix.

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