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Messages - n3xuiz

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31
Mods / Re: [0.96a] Grand.Colonies 1.1.a - More Building Slots
« on: May 28, 2023, 11:07:06 PM »
omg you actually did it. you sir are a hero!

edit: like swatmore i had a savegame with the previous version and more than one page (possibly more than two) of industries/buildings. once i press q the game freezes up. it doesn't crash and from what i can see doesn't write anything helpful into the log file.

rolling back to the old version worked but i will test today if with a new savegame the same problem happens again.


edit2: i use the Adversary mod to pregenerate my starsystem (including a size 6 colony with 13 industries) when i start a new savegame and try and dock with said colony the game freezes.

32
General Discussion / Re: Seed
« on: May 22, 2023, 12:15:03 AM »
i can only recommend this mod:

https://fractalsoftworks.com/forum/index.php?topic=25821.0

it allows you to create a custom starsystem. i use it so i can have my perfect system regardless of seed or mods i use. if you don't want the modded faction it comes with just follow the instructions on the mod page so you are left with only the system you customized.

33
Mods / Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« on: May 21, 2023, 11:07:18 PM »
disregard what i said earlier the mod works with magiclib 1.1 and modinfo change. i have not tested everything but so far it works fine.

34
i have this problem with several modded industries.

35
Mods / Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« on: May 17, 2023, 07:15:28 AM »
@kokuto not with the new magiclib.

i got it to work with the compatibility version on discord.

36
not that i have enough updated mods to need it right now but: has anything changed in .96a in regards to the whole jre8/vmparams? can i just copy what i had in .95 over?

37
General Discussion / forcing permanent faction relations
« on: March 05, 2023, 03:17:55 AM »
so most playthroughs i do have some sort of RP where i'm friendly or hostile to some faction. i like to use nexerelin and its random relation changes. also the option to accept all ceasefires.

some time ago i was messing around a faction mod and saw the setting like relationship with hegemony from -20 to 50 or something. what i'd like is for a savegame to be able to set pirates -100 permanently so i can still have those nexerelin features but not become friendly towards pirates.

so far the only way i can achieve this is by console commanding the relationship whenever it changes. is there a way for me to set player faction always hostile with x?

38
Mods / Re: [0.95.1a] Captain's Log 0.1.6 - Note-taking and Reminders
« on: March 02, 2023, 01:35:08 AM »
ok thank you for explaining.

39
Mods / Re: [0.95.1a] Captain's Log 0.1.6 - Note-taking and Reminders
« on: March 02, 2023, 12:40:51 AM »
so i just stumbled across the "unexplored ruins" tab this mod offers. so if a plant decivilizes does this mod add a entry for that ruin? i ask because i play with tons of modded factions and the decivilized tab doesn't offer any sorting (and gets pretty full as time goes on).

40
Mods / Re: [0.9.1a] Gates Awakened (updated 2021-01-12)
« on: March 01, 2023, 10:43:49 PM »
@Linguistie

its pointless to run this in 0.95.1a-RC6 since Gate activation Quests are part of Vanilla Starsector in that version.

41
Mods / Re: [0.95.1a] Exotica Technologies v1.3.1 - Updated 2/15/23
« on: February 25, 2023, 03:30:26 AM »
just tried this mod for the first time and it looks promising. after a few battles now i have three crates in my inventory. is there a way to merge them?

42
Modding / Re: looking for a faction mod with remnant-like ships
« on: February 24, 2023, 05:09:21 AM »
thank you!

43
Modding / looking for a faction mod with remnant-like ships
« on: February 24, 2023, 03:36:22 AM »
a few weeks ago i saw a faction mod with somewhat retextured/recolored remnant ships. they are in a more greenish color compared to the original remnants. i thought it would be neat to add to my next run but stupidly i didn't bookmark it. now i can't find it :/

any help would be appreciated.

its not tritachyon+

44
very nice thank you!

45
Mods / Re: [0.9.1a] Interesting Portraits Pack || 375!! || (v1.2)
« on: February 06, 2023, 03:04:03 AM »
@Grimvargr i just tried downloading the file and successfully opened/unpacked it with 7zip.

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