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Messages - n3xuiz

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16
Mods / Re: [0.96a] DIY Planets - Terraforming and more! Community Edition
« on: September 23, 2023, 12:48:05 AM »
nice! this mod used to be my solution to remove pollution from planets. has anyone tested this with AOTD? that mod seems to add a non-removable pollution which so far i have not been able to get rid of.

17
Mods / Re: [0.96a] Console Commands v2023.05.05
« on: September 17, 2023, 12:23:34 PM »
Does anybody know the console command to get rid rid of extreme heat on a planet?
removecondition extreme_heat

you can find the names of conditions with list conditions

18
General Discussion / Re: Transfering star system from old save to new save
« on: September 15, 2023, 12:25:37 AM »
not that i know of. maybe with high level save editing magic which i don't know. i've had this problem in the past and as a workaround i use this mod: https://fractalsoftworks.com/forum/index.php?topic=27785.0

it lets you build a custom starsystem. also if you want to have your existing colonies in it too that is more work but you can make custom scripts (alias command) with the console commands mod. so i have a planet i want to add certain conditions/industries to and thats how i accomplish this quickly.

19
Mods / Re: [0.96a] Ashes of The Domain
« on: August 09, 2023, 10:22:02 AM »
can you add a console command to research all techs at once? i've played several runs and sometimes i just want to start with all the research. also in my last run i tried going for all research and after exploring the whole sector and getting everything possible it still said there were 14 techs left to research.

also i'm very sad to see seats of power go.. will i be able to still play with it going forward? or will future updates to the rest of the modules break it?

20
Mods / Re: [0.96a] Ashes of The Domain
« on: August 06, 2023, 11:41:04 PM »
how do i start the beyond the veil quest or do i just have to explore to find the planet?

21
Modding / is there a more bar slots mod?
« on: July 21, 2023, 07:41:09 AM »
playing around in dev mode i once got into the bar and there were like 8 missions offered at once. does a mod exist that increases the amount of events offered or is that impossible without devmode enabled?

22
General Discussion / Re: How do i increase ram allocation?
« on: July 12, 2023, 06:31:39 AM »
yeah you just replace the original vmparams file in your Starsector directory and that increases the maximum RAM the game can use depending on what version of the file you used.

if you want you can make a copy of the unmodified file somewhere else first.

 if you want to know what specific values in the vmparams file do your best bet might be discord. there is sure to be someone there who knows what each entry does.

23
General Discussion / Re: How do i increase ram allocation?
« on: July 12, 2023, 03:18:34 AM »
this should do:

https://fractalsoftworks.com/forum/index.php?topic=8726.0

also you should go into the discord where there are links for the newest jre8. i use the shenandoah version which seems to be the best/most recent.

24
Mods / Re: [0.96a] Ashes of The Domain
« on: July 02, 2023, 01:31:48 PM »
@justnewaccount3131

use console commands mod -> open console while docked at planet -> list conditions farmland to see the variants -> addcondition farmland_bountiful or whatever version you want

25
General Discussion / Re: Best Omega Weapon Platforms?
« on: July 02, 2023, 01:49:08 AM »
i like your suggestion Grievous69.

make it like the Dickerson fleet from Underworld mod and have it grow each time you fight it.

26
Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.4)
« on: July 01, 2023, 10:50:24 PM »
@qws2 they changed it now the terraforming is done through a "ability" on the bar. just select an empty spot and then you can put the terraforming menu there and use it.

27
Mods / Re: [0.96a] Ashes of The Domain
« on: June 28, 2023, 07:34:36 AM »
newest of everything as of yesterday.

edit: i just checked and after removing duplicate conditions for a few hours with console commands now it seems to have stopped for the moment.

another thing: i like to use TASC to remove pollution (even if it might be unbalanced etc) but some industries of yours keep adding it back in? i have the genelab in a loop cleaning it out and it just comes back. is there a way to have it stay clean?

28
Mods / Re: [0.96a] Ashes of The Domain
« on: June 28, 2023, 12:00:28 AM »
@Kaysaar i only have one planet atm but i'll go colonize more see what happens. i've finished all research now though so we will see.

edit: after colonizing a second world and docking, ordering some building to be built, and docking again i have three cramped conditions to remove.

edit2: if you need me to do anything (like sending logs, my savegame, or uploading my mod folder etc) i'd be happy to.

edit3: i disabled the whole cramped colony mechanic in grand colonies but the duplication of the planetary condition still happens every time i dock.

29
Mods / Re: [0.96a] Ashes of The Domain
« on: June 27, 2023, 06:09:55 PM »
hey Kaysaar thx for this amazing mod. great with the new grandcolonies with the unlimited space. just wanted to report that i also have the issue of the grandcolonies_crampedcondition duplicating since i added your mod. so far i have not had any crashes because i noticed the condition icons becoming tiny in time so i deleted the condition like Godofchaos described.

edit: it might happen if i go into research screen or finish a research don't know which

30
Mods / Re: [0.96a] Wow Portraits - Look fancy in space
« on: June 16, 2023, 12:17:54 AM »
@hermes i just tested it and was able to extract with no issues using 7zip 21.07...

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