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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - n3xuiz

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1
General Discussion / Re: Mobile Colonies
« on: March 24, 2024, 09:40:28 AM »
in one of my old modlists from .95 i have a mod called arkships from lukas04 which might be what you want. they are not full colonies but you can move them and they produced supplies and fuel and offered storage. no idea if that mods still exists for current version though.

2
Mods / Re: [0.96a] Console Commands v2023.05.05
« on: March 16, 2024, 02:54:20 AM »
seconded the request for hyperspace topography points. i just don't feel like exploring the whole sector and grinding this every run.

3
General Discussion / Re: [spoilers] redacted crisis?
« on: March 16, 2024, 02:07:11 AM »
ok if you manage to defend the planet you have another way of farming remnants. good to know and thank you for your videos, i really enjoy them.

4
General Discussion / [spoilers] redacted crisis?
« on: March 16, 2024, 01:30:26 AM »
i started watched the latest big brain energy video yesterday and he colonized a planet in a red system. after that there was an entry for remnants in the major events / crisis section. so my question: is there a remnant crisis and what does it entail? i don't mind spoilers at all..

5
Mods / Re: [0.97a] Terraforming and Station Construction (v9.0.2)
« on: February 29, 2024, 10:13:22 PM »
i just updated to 9.0.2 after seeing that some industries were broken. after updating from 9.0.1 i see i still can't:

improve with storypoint:
cloning
limelight
hydroponics

install AI core:
cloning
hydroponics

6
have not found that yet. just a single anchor. is it also in abyssal space?

7
thanks!

8
i've two questions:

is there a way for the only raid type allowed to be satbomb? i've invasions disabled but lots of the attacks are raids as opposed to satbomb only.

recently i've seen a option to make a settlement on planets. is this a nex feature? if so what does it do? if not anyone know what mod (if any) its from?

9
General Discussion / Re: updating
« on: January 04, 2024, 03:07:21 AM »
if i remember correctly the only thing you need to watch out for is your config file and custom JRE versions which get overridden. correct me if i'm wrong though since its been a while since i went through that process.

10
General Discussion / Re: Unable to decivilize Gilead
« on: October 31, 2023, 04:07:21 AM »
@breezeprime if you use the nexerelin mod you can disable this protection in the mod options.

11
Mods / Re: [0.96a] DIY Planets - Terraforming and more! Community Edition
« on: October 04, 2023, 03:15:47 AM »
i tested my question with the AOTD pollution when installing nanoforge and environmental agency removes the pollution but it just gets added again.

12
Mods / Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« on: September 27, 2023, 06:54:26 AM »
currently i'm doing a run with only satbomb enabled. how do i increase the size of these fleets? in the lunalib config menu i can only find the invasion size multiplier. does it also affect satbomb fleets? do i need to edit a value in the exerelin_config?

13
Mods / Re: [0.96a] Ashes of The Domain
« on: September 23, 2023, 09:57:58 AM »
i'm on 1.6.4 and occasionally these error messages tick by on the left:

nonexistent special item found on chicomoztoc, id hegeheavy_databank

nonexistent special item found on culann, id triheavy_databank

14
Mods / Re: [0.96a] DIY Planets - Terraforming and more! Community Edition
« on: September 23, 2023, 12:48:05 AM »
nice! this mod used to be my solution to remove pollution from planets. has anyone tested this with AOTD? that mod seems to add a non-removable pollution which so far i have not been able to get rid of.

15
Mods / Re: [0.96a] Console Commands v2023.05.05
« on: September 17, 2023, 12:23:34 PM »
Does anybody know the console command to get rid rid of extreme heat on a planet?
removecondition extreme_heat

you can find the names of conditions with list conditions

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