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Messages - tomatopaste

Pages: 1 ... 18 19 [20]
286
Modding / Re: Flags for faction founders
« on: November 10, 2019, 07:04:26 PM »
Can I just say how excruciatingly nerve wracking it is trying not to miss out the "l" in flags.  :-X
The most comedic value in a single sentence present in the known universe.

287
Modding / Re: learning how to java-where to even start
« on: November 09, 2019, 07:05:25 AM »
Personally I didn't have any knowledge in Java before I got into modding (although I knew how to use C# so that helped me understand processes). If you are want to create your own mod, your best bet is downloading some other faction mods and looking at how they work to understand what is going on. You can actually achieve quite a lot towards creating your own faction mod without comprehensive Java knowledge. This tutorial shows how to set up an IDE (A fancy name for a text editor that lets you program more easily than using notepad), and This tutorial shows you how to create your own basic ship that you can use in a faction. This tutorial shows you around the structure of a mod's folders and how to create your own system in a new game.
Hopefully this can give you an orientation to what modding starsector involves  ;D

288
Mods / Re: [0.9.1a] Hiigaran Descendants v2.0.4/v5
« on: November 08, 2019, 08:33:00 AM »
Another quick update since I wanted to see exactly what was causing the crash. It seems now like there wasn't anything on this end, it was a conflict with a new mod on the forums called Kipling Radiative Faction Pack (http://fractalsoftworks.com/forum/index.php?topic=17137.0) so I apologize for the misleading initial crash report.

For the purposes of the test I had on:

Console Commands
Hiigaran Descendants
Kipling Radiative
Lazy Lib
Magic Lib
Audio Plus
Graphics Lib

Crashed after I clicked Start Game with this report:

Spoiler
490739 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.world.addMarketplace.addMarketplace(Ljava/lang/String;Lcom/fs/starfarer/api/campaign/SectorEntityToken;Ljava/util/ArrayList;Ljava/lang/String;ILjava/util/ArrayList;Ljava/util/ArrayList;Ljava/util/ArrayList;F)Lcom/fs/starfarer/api/campaign/econ/MarketAPI;
java.lang.NoSuchMethodError: data.scripts.world.addMarketplace.addMarketplace(Ljava/lang/String;Lcom/fs/starfarer/api/campaign/SectorEntityToken;Ljava/util/ArrayList;Ljava/lang/String;ILjava/util/ArrayList;Ljava/util/ArrayList;Ljava/util/ArrayList;F)Lcom/fs/starfarer/api/campaign/econ/MarketAPI;
   at data.scripts.world.HiiPolarisGen.generate(HiiPolarisGen.java:132)
   at data.scripts.world.HiigaraGen.generate(HiigaraGen.java:20)
   at data.scripts.world.HiiModPlugin.initHiigaranDescendants(HiiModPlugin.java:47)
   at data.scripts.world.HiiModPlugin.onNewGame(HiiModPlugin.java:54)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

I turned off Kipling and it starts up just fine, even with all of my other mods thrown in afterwards.

Thank you Central for the amazing mod and NoFoodAfterMidnight for the update allowing us to enjoy it. Time to cruise the space lanes in these blasts from the past.
As you can see clearly the error message occured because of the Hiigaran script, but I've been trying to troubleshoot it and I can't tell what the issue is.

289
Modding / Re: The Names of the Mods (and All the Other Things Too)
« on: November 08, 2019, 12:38:29 AM »
Requested access to start adding some of my own assets :D

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