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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Messages - tomatopaste

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286
Modding / Re: [0.9.1a] Captain Trek's Guide to the Modiverse
« on: January 31, 2020, 04:08:24 AM »
Congrats on finally posting this, and as predicted it's already caused its fair share of controversy - maybe this could end up as a forum/discord pin (my two cents, of course ;D).

Any guide inherently creates a visibility divide between mods that are in it and mods that aren't. Because it seems comprehensive, pinning this would not only crush mods that aren't in it, but also new mods that don't make a big enough splash.

Agreed. This especially denigrates unique mods that otherwise create new concepts or mess with stats to have fun.
You're right, I was very hasty in that assessment heh.

287
Modding / Re: [0.9.1a] Captain Trek's Guide to the Modiverse
« on: January 30, 2020, 07:24:06 PM »
Congrats on finally posting this, and as predicted it's already caused its fair share of controversy - maybe this could end up as a forum/discord pin (my two cents, of course ;D).

288
Modding / Re: [0.9.1a] Ill-Advised Modifications 1.9.5
« on: January 03, 2020, 04:33:37 AM »
download this mod if iq is big

289
Mods / Re: [0.9.1a] Interstellar Imperium 2.1.1
« on: December 10, 2019, 10:27:35 PM »
Small bug(?) report: When the olympus is in the title menu background it can launch the titan missile, playing the sound effect of its launch, which was loud and pretty shocking ;D

290
Suggestions / Re: API request thread (please read OP before posting!)
« on: December 09, 2019, 07:07:36 PM »
This request is prompted by a weapon I recently scripted with custom projectile velocities and motion.
Demonstration
[close]
As you can see the range indicator as defined by the weapon .csv is misleading due to the range calculation being messed up by the non-linear velocity.

My request is DamagingProjectileAPI.setIsFading(boolean fading) or DamagingProjectileAPI.forceStartFading() to be able to make the projectile fade manually without having to mess around with weapon settings, ultimately creating a range indicator that is misleading to the player and the ai  :D

291
Blog Posts / Re: Raiding for Fun and Profit
« on: November 27, 2019, 03:51:34 PM »
 8) 8) 8) Super exciting, tons of new possibilities, love this feature!

292
General Discussion / Re: Hyperspace Storms: Unfun or Necessary?
« on: November 25, 2019, 05:05:25 AM »
I thought I would add my two cents.
Firstly, I agree that hyperspace storms as they are are annoying and unfun to play with. Yes, they can boost speed, but they are unreliable and cause too much CR loss to be especially useful. I think that a good way to change them without implementing the more complex ideas suggested here is to reduce or remove the mechanic that changes your direction on contact with the cloud, possibly as a skill. The speedboost would be way more welcome if it didn't mean possibly sending your fleet flying on a detour, wasting fuel and supplies, where often multiple storms chain together to send the player in a completely different direction to their target destination.

293
Mods / Re: [0.9.1a] Outer Rim Alliance v0.87 (2019/11/18)
« on: November 18, 2019, 05:40:42 AM »


Maintenance update: added compatibility with various campaign mods (Starship Legend, Commissioned Crew etc), new market music courtesy of Tomatopaste, minor campaign tweaks.

This update should not break saves.

Download available in the Original Post


Changelog:
0.87

 - Added Starship Legend compatibility.
 - Added Ruthless Sector compatibility.
 - Added New Beginnings compatibility.
 - Added Vayra Sector compatibility.
 - Added Commissioned Crew compatibility.
 - Improved Nexerelin integration.
 - Added market music, courtesy of Tomatopaste.

BUGFIXES/IMPROVEMENTS:
 - Economy slightly reduced in regard to other larger factions.
 - Added a few custom portraits.

[close]

Sweet  8) 8) 8) Great fun making the tracks

294
Modding / Re: [0.9.1] Azur Lane Portrait Packs
« on: November 14, 2019, 03:21:46 PM »
I literally though about an Azur Lane portrait pack yesterday.
You weaboo you  ;)

295
Mods / Re: [0.9.1a] Hiigaran Descendants v2.0.4/v5
« on: November 12, 2019, 10:05:06 PM »
Hey, I've been having a weird issue suddenly with this when starting a new game, it's started out of nowhere... Any ideas?

Spoiler
Code
240172 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.world.addMarketplace.addMarketplace(Ljava/lang/String;Lcom/fs/starfarer/api/campaign/SectorEntityToken;Ljava/util/ArrayList;Ljava/lang/String;ILjava/util/ArrayList;Ljava/util/ArrayList;Ljava/util/ArrayList;F)Lcom/fs/starfarer/api/campaign/econ/MarketAPI;
java.lang.NoSuchMethodError: data.scripts.world.addMarketplace.addMarketplace(Ljava/lang/String;Lcom/fs/starfarer/api/campaign/SectorEntityToken;Ljava/util/ArrayList;Ljava/lang/String;ILjava/util/ArrayList;Ljava/util/ArrayList;Ljava/util/ArrayList;F)Lcom/fs/starfarer/api/campaign/econ/MarketAPI;
    at data.scripts.world.HiiPolarisGen.generate(HiiPolarisGen.java:132)
    at data.scripts.world.HiigaraGen.generate(HiigaraGen.java:20)
    at data.scripts.world.HiiModPlugin.initHiigaranDescendants(HiiModPlugin.java:47)
    at data.scripts.world.HiiModPlugin.onNewGame(HiiModPlugin.java:54)
    at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
    at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
    at com.fs.starfarer.ui.N.dismiss(Unknown Source)
    at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
    at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
    at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
    at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
    at com.fs.starfarer.ui.I.processInput(Unknown Source)
    at com.fs.starfarer.ui.newnew.processInputImpl(Unknown Source)
    at
com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
    at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
    at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
    at com.fs.starfarer.coreui.c.processInputImpl(Unknown Source)
    at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
    at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
    at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
    at com.fs.starfarer.D.I.processInputImpl(Unknown Source)
    at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
    at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
    at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
    at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
    at com.fs.starfarer.campaign.save.if.processInputImpl(Unknown Source)
    at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
    at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
    at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
    at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
    at com.fs.starfarer.title.TitleScreenState.processInput(Unknown Source)
    at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
[close]
Same problem, it would be great if you guys could solve this problem.
As shown above, the developer of Hiigaran Descendants has not personalised the addMarketplace function to their mod, so whenever another mod has the same function name it causes an error on sector generation. This issue isn't fixable by a user, the developer needs to fix it themselves.

296
Mods / Re: [0.9.1a] Kingdom of Terra (v0.3) - Weapons & Music
« on: November 12, 2019, 07:41:28 PM »
Hey I was wondering where you got the new music from? The new tracks are bangers  :)

297
Mods / Re: [0.9.1a] Transfer All Items v1.0 (2019/11/11)
« on: November 11, 2019, 04:01:26 AM »
This is a pretty sweet utility mod! I'll definitely use this in my own playthroughs, I've long wanted to skip dumping weapons into storage individually. Thanks for posting! I'll let you know if I have any issues  :)

298
Mods / Re: [0.9.1a] Girls Frontline Portrait Pack v1.3
« on: November 10, 2019, 07:08:12 PM »
Hello officer, yes this mod right here

299
Modding / Re: Flags for faction founders
« on: November 10, 2019, 07:04:26 PM »
Can I just say how excruciatingly nerve wracking it is trying not to miss out the "l" in flags.  :-X
The most comedic value in a single sentence present in the known universe.

300
Modding / Re: learning how to java-where to even start
« on: November 09, 2019, 07:05:25 AM »
Personally I didn't have any knowledge in Java before I got into modding (although I knew how to use C# so that helped me understand processes). If you are want to create your own mod, your best bet is downloading some other faction mods and looking at how they work to understand what is going on. You can actually achieve quite a lot towards creating your own faction mod without comprehensive Java knowledge. This tutorial shows how to set up an IDE (A fancy name for a text editor that lets you program more easily than using notepad), and This tutorial shows you how to create your own basic ship that you can use in a faction. This tutorial shows you around the structure of a mod's folders and how to create your own system in a new game.
Hopefully this can give you an orientation to what modding starsector involves  ;D

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