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General Discussion / Re: Starsector Repo - Starsector Modding Repository
« on: March 09, 2020, 05:52:21 AM »I really like the idea of a modern tile-based graphical interface for mods, would really enhance the whole scene. That said, like a lot of the other people in the thread I'm concerned about the effort required to maintain multiple forum/nexus/uomozRepo postings (although I don't intend to ever use nexus myself). If your website offers an efficient solution to work with all them I'm all for it
edit: To add to that, It would be a good idea to have modders contact you (or moderators if that ever happens) to be whitelisted as users that can submit their own packages.
Thanks for the feedback!
The tile graphic was a must have imho
The cool thing of the system is that you basically have just to allow the crawler to go through your mod automatically. I you want you can just skip the whole configuration and just allow the crawler to go through the files. It will automatically detect new versions/changes in the forum post, changes in the images etc. It's a 0 effort thing really. And for those who want they can make so the crawler is smarter about what it finds, but again, is not required!
To submit a package just post a mod in the forum (and add the repo_crawl = true anchor bbcode in the post somewhere) and you are done!
Ah, right, I missed the whole automation thing. That said, the automation process is going to fail at some point, and some way to mitigate that would be nice.