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Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

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Messages - Klokinator

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Bug Reports & Support / Infinite, unending battle bug
« on: November 02, 2019, 12:52:47 AM »
This is a really simple, but absolutely awful bug I just found.

Steps to replicate it:

1. Fight a very long battle wherein your flagship is reduced to an insanely slow speed.
2. Order everyone to retreat. Get frustrated at how slowly your flagship is retreating.
3. Transfer command from your flagship at the north end of the map to a ship retreating at the south end.

If all succeeds, your 'commander pod' will fly down to that ship, the last ship to retreat to on the map, right as they retreat. With your target gone, your commander will fly around in circles aimlessly forever. Since my flagship also got destroyed, I had no way to simply end the battle.

All the enemy ships are gone, as are mine. My commander is just flying around like a chicken with his head cut off. I have to just exit the campaign now, losing a solid 45 minutes of battle time. Sigh.


General Discussion / Re: Newbie Guide Thread/ FAQ
« on: November 01, 2019, 11:15:53 PM »
I figured out the answer to my previous question. I didn't realize the newly built ship hulls had been added, since they didn't have any special designation and appeared broken at first glance.

New question.......... how do I tell what day/month it is ingame, and how long until my next income drop, end of the month colony costs, and so on? I have looked for but couldn't find an indicator for the ingame date anywhere.

Suggestions / Re: Having an issue with the combat camera.
« on: November 01, 2019, 08:42:00 PM »
Awesome, thanks for the replies, Alex. Despite my issues with the game, most of them relate almost entirely to UI decisions. I like how everything actually plays, and everytime I think I've understood something, I find there is another level deeper I can go. Thank you for taking ten years to develop such a well-crafted, comprehensive space sim.

Awesome, thanks. I only got +4 relations out of it, which feels like a big middle finger. That should probably be like, idk, +10?

Appreciate the help, though. Now I know Special Options is for Nexerelin.

Suggestions / Re: Having an issue with the combat camera.
« on: November 01, 2019, 06:57:45 PM »
Yeah, one of my bigger problems with this game is how it seems to present the option to play it somewhat like an RTS in combat, but the actual options for us RTS-lovers are very sparse, the AI for controllables is super-dumb, and stuff like this camera glitch, limited command points, and so on make it very not-fun. The Overview Menu also has very limited info on offer, while the top-down in-battle view can only zoom out so far and won't allow me to see as big a chunk of the battlefield.

I know that allowing actual RTS-style gameplay probably wouldn't be ideal... but... I dunno. I feel like right now, it's not even half-assed for what we have, more like a quarter-assed or a tenth-assed. When I saw Seth's video on this game, I got the impression that you had the option to play it more like an RTS in combat, and frankly it's like, I look at it and all the pieces are there, but the game feels like it doesn't want you to commit.

Here's a suggestion... why not offer something like two battle modes? The current one, and something like a Commander mode, where you enter a battle as an omnescient observer? There, the AI would be a bit smarter, but you have no option to actually pilot a ship. Maybe your commands would be a bit more precise and ships would listen to your orders more accurately to compensate.

It's not like it doesn't fit. Everything is already ingame, it just needs some elbow grease. Alternatively, maybe a modder will take up the task, idk.

Anyway, this camera issue is annoying enough that now I can't not notice it, so it's actively making my combat less fun. Constantly having to press F to jump between ships instead of just staying focused on the last ship I selected when tabbing back to the main battle makes for slightly wearisome gameplay. Any suggestions to mitigate it?

How do I sell a high value prisoner to gain rep with a faction? The tells me it's possible, but not how to do it.

Suggestions / Having an issue with the combat camera.
« on: November 01, 2019, 01:00:26 PM »
Whenever I enter combat, here is my general flow.

1. Deploy ships.
2. Press Tab, issue orders to those ships.
3. Press F to follow one ship's POV.

I don't like to play as a ship if I don't have to, since the top-downRTS-commander angle appeals more to me. Anyway, once I reach step three, this is where the problem occurs.

If I am viewing the game through a ship's video feed, I press tab (to issue orders or whatever) and press tab again, my view is no longer fixed on the ship, but instead jumps to the very bottom of the screen at the middle. I can press F and view a ship again with F, but if I tab to the overview screen and tab out, I always get forced back to the bottom.

I don't think I have a way to pan the camera, do I? I'm not sure if I'm doing something wrong, if this is a knopwn issue, or if I'm missing something really obvious. Why would tabbing in and out of the overview menu yank my camera to the bottom middle of the battlefield?

This section, for reference:

Note: I have six mods installed.

These might be causing the issue, but I think I had the problem before installing them.

General Discussion / Re: Newbie Guide Thread/ FAQ
« on: November 01, 2019, 02:30:26 AM »
I actually found a sector with habitable planets and all three types of domain era structures. Very cool, now I know to target that sector next for colonization.

Another question:

I placed a custom order with my colony to create some ships. I was under the impression that they would arrive in my colony's storage at the end of the month, but it's been several months after the order concluded and they aren't there. Am I missing something?

Like here, where will these 9 Wasp Wings go at the end of the month? Will they arrive in the storage of Klokkus Prime? (My best colony name, let's be honest)

General Discussion / Re: Newbie Guide Thread/ FAQ
« on: October 31, 2019, 09:59:20 AM »
Simple question: I have a colony, and I've built a makeshift comm relay and nav buoy. However, I've seen upgraded versions of both in other sectors. How do I upgrade mine? Or is that impossible?

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