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Messages - Klokinator

Pages: 1 [2] 3
16
Mods / Re: [0.95a] Unofficial New Game Plus 1.3.0 (2021/3/27)
« on: June 27, 2021, 04:11:01 PM »
Awesome! Thank you!

17
Mods / Re: [0.95a] Unofficial New Game Plus 1.3.0 (2021/3/27)
« on: June 27, 2021, 09:06:47 AM »
Just want to make a request.

Currently, you can only inherit a random number of bluebrints from ALL your available blueprints.

That means all of these:



I personally don't mind searching for and finding ship/weapon blueprints. I'd like to inherit hullmods for new runs only, because lacking hullmods in the early game is super annoying.

Any chance you could let people inherit specific types of mods?

Edit: Alternatively, if you can tell me how to make the mod not check for anything but Hullmods in my version, that would work too.

18
Modding / Re: [0.95a] Truly Automated Ships v1.1.2
« on: June 26, 2021, 03:08:47 PM »
Oh, wow. I just found this mod. What an awesome implementation. I really dislike the way the current implementation holds you back for seemingly benign reasons, while this one 'feels' better and also lets you actually create automated monster-fleets.

Great work. Will be playing this soon!

19
Mods / Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« on: June 26, 2021, 06:47:24 AM »
Chiming in with my agreement that the Pandemonium overall just sucks now.

Please note that I never played with its old version. I just started trying it out for the first time and was baffled about how it was so garbage compared to other capital ships. Here are some things I've noticed.

1. The shield is front-facing. If a missile explodes against where it meets the ship's bow, the ship TAKES DAMAGE. The shield doe not protect the ship for explosive hull/armor breaking impacts. Yikes!
2. I need way more OP to make this thing functional. I saw someone mention it got a 60 OP nerf, and trust me, I can feel it. This ship feels like a half-capitol ship, and a really bad one. It loses to every other capitol ship in the game.
3. It only has two large mounts, and they are on the rear of the ship. Do you know what that means? On a ship this long, you lose 200-300 units of firing distance because the shots have to clear the ship's bow. An 1100 range weapon fires as if it were only 800-900 range. That is really bad, since it effectively makes anything below 600 range unusable unless you literally battering-ram the enemy.

...

So, here are my hot suggestions to improve this ship without making it stupidly overpowered.

1. Bring back another 60 OP, or maybe only 30. Either way, the Pandemonium needs quite a bit more OP to be decent.
2. Move the shields forward about, say, 25 units? They should not brush up against the ship's front.
3. I saw that you removed some large mounts. That's fine. I recommend replacing Dampened Mounts with a new unique ship mod:

Enhanced Cannons:
Large ballistic and energy weapons gain an additional 300.0 su of firing range.

4. Optional: Convert the shield to omni, and make it about 30 degrees wider. 60 degrees is really bad. This ship gets destroyed from any angle other than the front.

These are just my suggestions, but frankly, capitol ships need to be strong. There's a difference between overpowered and reliable. This ship is extremely weak. I can't even beat 40 OP ships in the training menu, let alone live-firing enemies.

20
The white flash always happens when you blow up destroyers or bigger ships. You might not remember it happening previously, because you played with GraphicsLib mod.
Aha, that might be why. Does GraphicsLib tone down those visual effects?

21
I do like it when it happens to really big ships. If the effect was also more muted in general (it's useful as an indications things are dying) then that would also be acceptable. Completely removing it feels like a bandaid solution... but I guess I'll just go with that, then.

Thanks.

22
When blowing up ships during a battle, I have this weird issue where every single non-fighter ship causes the entire screen to flash stupidly bright white when destroying them. In past versions, I remember blowing up a MEGA freighter or a BIG space station would cause like a big flash of light. You know, because they're frigging huge and it's a big moment.

But now it's like... oh I just blew up three rinky dinky little Hounds. Guess I can't see my screen for three seconds. Oh, and there went five more enemy ships. Guess I'm just going to have to sit here and wait until I can see my screen again.

Is there a way to modify when the screen flashes? I don't mind if blowing up a capital ship, mine or the enmy's, causes a flash. I do mind, however, if every single no-name skipper melting under a volley of gunfire blinds me in a dying blaze of glory.

23
Announcements / Re: Starsector 0.95a (Released) Patch Notes
« on: April 16, 2021, 12:28:44 PM »
I've been waiting a few weeks for stuff to get caught up, bug fixes to drop, and so on.

Any planned bugfixes, necessary updates, and whatever coming up in the near future? There's like a hundred pages here, don't have much interest in scrolling back through to check.

24
Mods / Re: [0.9.1a] SpeedUp 0.7.0
« on: December 25, 2020, 03:56:58 PM »
Ask and ye shall receive.


We also recommend Version Checker to notify you when an update is ready.

Version 0.7.0:
- Added "onAtStart" option to flag a speed multiplier option as being enabled by default at the start of combat
- Added "capToFPS" option to limit a speed multiplier to a certain engine frame rate (0.0 to speed up regardless of frame rate)
  * Default toggle: Ctrl-Capslock
- Migrated version file to custom host (sigh)

Just saw this; BIG thanks!

25
Mods / Re: [0.9.1a] SpeedUp 0.6.1
« on: December 10, 2020, 06:07:31 AM »
Is there any way to make the time speedup be always on at battle start? Having to hit caps lock every battle is a very slight bit annoying.

Less annoying than not having the mod available, though! Playing in 3x speed is so much less mentally draining!

26
Mods / Re: [0.9.1a] More HullMods 1.6.0
« on: December 07, 2020, 02:49:51 AM »
If I could suggest a mod, how about 'Regenerative Missiles'?

All missiles with limited ammunition now gain a 10 second fabrication time between creating new salvos, giving all of them infinite usage during combat. However, in exchange, their engagement range and damage both drop by -33%.

27
Suggestions / Can you add a toggle to stop auto-hiding UI elements?
« on: December 04, 2020, 02:22:33 AM »
Right now, the game does this one really annoying thing I don't like.

This is what the UI normally looks like.


This is what the UI looks like when you're flying around.


It hides the personnel, the crew, the marines, and the cargo hold. You can see it if you open up the inventory or something, but still. I don't ever want it hidden, yet when I asked on the discord I found that the UI elements are hardcoded so I can't even mod this change in.

Can you add some sort of a toggle so this bit of the UI doesn't auto-hide? Many thanks!

28
Suggestions / Re: Having an issue with the combat camera.
« on: November 03, 2019, 06:54:58 PM »
Quote
I know this isn't what you're suggesting, but I just want to make sure you know that there are ways to move the game in this direction. And, perhaps counter-intuitively, one of the best ways involves deploying a flagship. It's not available initially, but there's a hullmod called "Operations Center" that increases command point recovery rate by 250% as long as it's installed on a deployed flagship. Coupled with autopilot, this should help facilitate your playstyle.
Funny you mention this. I discovered this mod and it tripled my enjoyment of combat. Now I just mindlessly aim half my fleet at one ship and the other half at a second ship, allowing me to tear through the enemies systematically.

The camera thing is still annoying, but since I deploy my command ship every combat, it's much less of a problem.

29
Mods / Re: [0.9.1a] Arsenal Expansion v1.5.3h - Systems
« on: November 02, 2019, 07:22:48 PM »
Where do I find Mantidae fighters ingame? Just random faction depots, or any specific factions?

30
General Discussion / Re: Newbie Guide Thread/ FAQ
« on: November 02, 2019, 03:17:46 AM »
How did I miss that? I play at 1440p, so I guess the tiny text makes this stuff hard to see lol. Thanks.

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