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Mods / Re: [0.95a] Unofficial New Game Plus 1.3.0 (2021/3/27)
« on: June 27, 2021, 04:11:01 PM »
Awesome! Thank you!
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
The white flash always happens when you blow up destroyers or bigger ships. You might not remember it happening previously, because you played with GraphicsLib mod.Aha, that might be why. Does GraphicsLib tone down those visual effects?
Ask and ye shall receive.We also recommend Version Checker to notify you when an update is ready.
Version 0.7.0:
- Added "onAtStart" option to flag a speed multiplier option as being enabled by default at the start of combat
- Added "capToFPS" option to limit a speed multiplier to a certain engine frame rate (0.0 to speed up regardless of frame rate)
* Default toggle: Ctrl-Capslock
- Migrated version file to custom host (sigh)
I know this isn't what you're suggesting, but I just want to make sure you know that there are ways to move the game in this direction. And, perhaps counter-intuitively, one of the best ways involves deploying a flagship. It's not available initially, but there's a hullmod called "Operations Center" that increases command point recovery rate by 250% as long as it's installed on a deployed flagship. Coupled with autopilot, this should help facilitate your playstyle.Funny you mention this. I discovered this mod and it tripled my enjoyment of combat. Now I just mindlessly aim half my fleet at one ship and the other half at a second ship, allowing me to tear through the enemies systematically.