Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Nuggnugg

Pages: 1 [2]
16
General Discussion / Re: End Game
« on: October 31, 2019, 05:41:35 AM »
I also got the game a week ago.
The early and mid game is fun af. You have to be oppurtunistic and join your commission faction in wars, manipulate the markets so you can smuggle, trade and do bounties etc. All of these things makes the game feel really alive. Then after i got a few colonies, credits just became redundant. Making 1 mill per month makes all these things kinda pointless. At this point i was just stacking high DP ships so i wouldent loose because of DP score.
Sure, with nexerelin you can take over the sector, but that would take away from the sector feeling alive imo. Also, just having hard battles against some boss ships doesent really sound like a fix to endgame. Maybe something like a full scale alien invasion that forces the factions create mulitple strong alliances in order to deal with it, or something?

Pages: 1 [2]