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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Topics - Shield

Pages: [1]
1
When you spawn a derelict ship to get loads of loot, the minute I scroll down to see everything instant crash.

8979981 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.hullmods.PhaseField.applyEffectsBeforeShipCreation(PhaseField.java:37)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.C.renderShipWithCorners(Unknown Source)
   at com.fs.starfarer.api.campaign.impl.items.ShipBlueprintItemPlugin.render(ShipBlueprintItemPlugin.java:84)
   at com.fs.starfarer.campaign.ui.trade.C.render(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderAtCenter(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoDataGridView.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.e.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.oOoO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.E.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.class.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.K.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.for.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.Stringsuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

2
Modding / Modding Crew?
« on: July 06, 2014, 01:38:10 AM »
Is there anyway to edit the different types of crew for more CR? like elite to 100 percent etc..?

3
General Discussion / Just question here
« on: September 26, 2013, 01:14:27 PM »
Is it possible to have a gun that is kinetic and explosive in this game that is ammo based or is it just one or the other?

4
Modding / Is it possible to have more than one ship system?
« on: April 06, 2013, 02:12:20 PM »
or is game design so that you can only have one at a time?

5
Suggestions / More pilot portraits (more ethicnities basically)
« on: March 05, 2013, 06:59:11 PM »
I will say there are quite a bit but I was hoping for some more darker skinned portraits then the couple we have already, not like uganda dark but you know more brown/chocolate toned portraits.

As a black person myself I kind of dislike not having enough ethic diversity in games, pleased with the game so far though, as well as the mod support.

6
Modding / Help with getting a ship made.
« on: February 07, 2013, 04:42:40 PM »
I know how to edit the text files and know where to put all the existing file for a ship to work in the game, but I have no actual idea on how to actually create a ship.

I had someone on these forums a while ago to kit bash me a ship.


image hosting

I just do not know how to go about actually creating the file of making the ship.

I just call it the Astral MK-II

7
Modding / How to set spawn rate of fleets
« on: January 05, 2013, 08:37:01 AM »
Does anyone know where I would be able to look this up for an example?

Or have an example?

8
Bug Reports & Support / Used supplies for repairs
« on: August 05, 2012, 09:49:09 AM »
I have noticed that if any ship gets damaged, its cost per day is in the billions or trillions for repairs.

Going to see if it is maybe just the mods that I have enabled at the moment.

9
Modding / Just curious about making ships from already in the game.
« on: May 25, 2012, 09:04:17 AM »
Is there a tutorial on this website that shows you how to what is the term...I think it is called kit bashing or something?

I kind of want to make my own ships but want to use the models in game.

10
Suggestions / Getting ships from combat.
« on: March 31, 2012, 07:11:59 AM »
It just seems to me that every ship I shoot no matter how careful I shoot it is destroyed and not disabled like it says so I can capture it, is this going to be changed at some point because it gets annoying trying to hunt down a battleship 100 times and destroying 100 times without being able to board it.

11
Bug Reports & Support / Weird issue not sure if it is me
« on: March 27, 2012, 01:44:49 PM »
been getting this upon saving a game

fatal: found 1 serliazed classes not marked with DoNotObfuscate, not sure what it means but it only happens when saving a game and it will crash the game.

12
Modding / I know this may sound needy...
« on: March 09, 2012, 06:41:33 PM »
But if anyone has any spare time not working on their own mods and what not, if some could make me a ship, basically what I want is 2 Astral carriers merged into where the two small missile spots are, I just really want a super carrier doesn't need to have missile slots though.

i really do not know how to mod this game other than changing like ordinance points or speed.

13
Suggestions / AI flight path
« on: March 08, 2012, 02:44:17 PM »
One thing I noticed about my frigates and destroyers is that say I am attacking a cruiser or capital ship, they like to fly through my line of fire, and these are supposedly elite pilots, my only grip because I had fired 4 anti matter blasters only to have my tempest fly right into it...

Same thing with lasers too, they fly right through the path of my lasers too, just somewhat frustrating.

14
Bug Reports & Support / Autofire
« on: February 22, 2012, 11:40:26 AM »
I just noticed something with autofire and turrets, they do not always attack what you are targeting, especially if you have the Tachyon Lance, I noticed they generally attempt to destroy fighters and frigates instead of attacking what you have targeted even though the target is in your arc, not sure if this is a bug or not I just find it somewhat annoying when trying to take down a cruiser but all my Lances are targeting something 2k units away that isn't selected.

Mainly it is only an issues in very large fights when there are quite a bit of units on the actually map.

Pages: [1]