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Messages - KnightOfTigers

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16
The Toucan Rack and Single torpedo don't seem to differ from each other in any way, they both cost 1 op, both have 1 missile and both cost 200 credits.

Also the Toucan rack has no description.

That's indeed a fail from me :o
Thanks for reporting this, this will be fixed in the next update ;)

17
Strange request but see the Drones that don't have GT skins, I feel they would fit better as Domain drones rather than GT drones, since they look like Domain drones. With GT having the drones that have GT skins. If you get me.

I see what you mean and I've been thinking about this for some time now. I'll eventually give the other drones some GT paintings. However I don't know if I want to go for the way Derelict drone -> boom GT version, so some of them will remain as original GT designs while having GT paintings.

18
Update 1.3.7!

Save compatible if you updated to 1.3.0 before

Changelog :
- Fixed a strange behavior with Tiger's MIRVs that would use their system over enemy hulks

19
Update 1.3.6!

Save compatible if you updated to 1.3.0 before

Changelog :
- Finally, the Galaxy Tigers design type has GT's color
- Toucan Torpedo (Single), Asteroid PD System and Patience Minelayer now have descriptions in the codex
- The Toucan Torpedo (Single) can now be mounted on ships
- The Asteroid PD System can now be mounted on ships
- New weapon : Toucan Torpedo Rack. Holds 2 Toucan Torpedoes
- Arrowtip wing balance :
   * Asteroid PD Systems switched for Light Machine Guns
   * The Toucan Torpedoes now fly for 5 seconds instead of 4

20
Update 1.3.5!

Save compatible if you updated to 1.3.0 before

Changelog :
- Removed the Heron (GT) from the GT base blueprint pack
- Fixed the hostile GT dialogues
- Fixed a bug that would occur when a Reinforcer would use its ship system under very specific conditions
- New fighter : the Buster B10. Leaves lines of EMP mines behind it, sometimes directly hitting hulls if mines are dropped while the fighter flies over one.
- Arrowtip wing balance :
   * Harpoons and Sabot missiles switched for 2 Toucan Torpedoes (slow but high energy payload)
   * OP cost buffed from 20 to 15
   * Hull integrity nerfed from 550 to 300

21
Update 1.3.4!

Save compatible if you updated to 1.3.0 before

Changelog :
- Added the hullmods incompatibility to the Drone Support hullmods
- Replaced the Herons (GT) by Pumas in the Nex starting fleets

22
Update 1.3.3!

Save compatible if you updated to 1.3.0 before

Changelog :
- The two ships deployed by the Reinforcer will now escort it by default
- Fixed a bug coming from the Drone Support hullmods bugfix of version 1.3.2
- Former Drone Support hullmods names changed :
   * Defender Escort is now known as - Drone Support : Defender Escort
   * Sentry Support is now known as - Drone Support : Pressure Sentry
   * Warden Support is now known as - Drone Support : Polyvalent Warden
- Small overhaul of the Drone Support hullmods :
   * Replacement rate of the generated wings varies depending of hull size (with 100% efficiency)
      -> 10 seconds for capital ships
      -> 20 seconds for cruisers
      -> 40 seconds for destroyers
   * If the ship is a frigate, it will be able to spawn 1 drone only.
   * Sentry and Warden wings mobility buffed
   * Weapons of the Warden wing from the Drone Support : Polyvalent Warden hullmod changed :
      -> Heavy Mauler switched for an Arbalest Autocannon
      -> Micro Bolter switched for a Light Assault Gun
   * Hullmod costs reviewed to take in account the new replacement rates
- New drone hullmods :
   * Drone Support : Sentry Escort
      -> Armed with anti-fighter missiles, a Vulcan Cannon and an Annihilator Rocket Pod
   * Drone Support : Strike Defender
      -> Armed with 2 IR Pulse Lasers and 2 Railguns
   * Drone Support : Brawling Picket
      -> Armed with a Light Mortar, a Light Dual Autocannon and a Wallbrick Gun
   * Drone Support : Picket Escort
      -> Armed with PD weapons

23
Modding / Re: [0.9.1a] Aerial Combat Suit
« on: May 05, 2020, 04:34:32 AM »
They look rad, Ima pop 'em up in my currently going run. Pretty sure they can do super well in combat.

Edit : Just to let you know, I think Peasant is already used by a ship of Anvil Industries.

24
Update 1.3.2!

Save compatible if you updated to 1.3.0 before

Changelog :
- Finished the sprite rework of the Ethrom
- Some ships have now new blinkers. It's useless, but it's pretty
- Fixed the default variant of the Kandorig by giving it actual Annihilators and not the ones for fighters
- Fixed the Tiger's MIRV missiles that would sometimes teleport in a ship if it is too big
- If a Tiger's MIRV missile fails to split after teleporting, it will vanish out of existence while leaving EMP arcs if it goes too far away of its target
- Added a description to the Truck
- Fixed a bug that would occur when trying to mount one of the Drone Support hullmod. If your ship has empty bays, you will now be required to fill them first before mounting the hullmod
- Tweaked the credit values of almost every ships
- Tweaked the credit values of every fighters
- Tweaked the credit values of every weapons
- Made the Wrecked Baguette and the Heron (GT) unavailable. You can still console them into yout fleet in campaign mode
- Nerfed the Arrowtip's Harpoons by giving them less range
- Buffed the Shrapnolt Gun's spread from 45 degrees to 35
- Buffed the Sanctum's spinning shields from 7500 flux to 9000 and from 0.8 efficiency to 0.6
- Atlas Fortress buffs :
   * More overall speed and agility
   * Civilian-Grade hullmod removal
- Nerfed the Mining Bandit's built-in Mining Blaster arc to let it shoot only straight forward
- New ship : The Puma-class artillery carrier. Has a system to switch from carrier to artillery mode

25
Wanted to update now that I've been able to try the new patch, everything is working great and even with a full mod list I'm getting 60fps and good idle percentage. Thank you for the support!

No problem ;)
If you run into another issue, don't hesitate to report it here! ;D

26
Update 1.3.1!

Save compatible if you updated to 1.3.0 before

Changelog :
- The performance issue that occurred when using V1.3.0 of GT should be fixed
- The Wallbrick Gun and Cannon should be used more correctly by the autofit
- Added a faction leader for GT
- Slight sprite rework on the Ethrom (not completely done)

27
It's indeed helpful, I guess I've got my hands down the problem. The thing I've tested seems to improve the performances on the campaign map, so I'll upload an update soon.

28
First of all, let me thank both of you for reporting this issue. From what you're saying, this happens only on the campaign side, so I may know where this come from.

Let me know if this also happens during battles!

29
Update 1.3.0!

Breaks saves!

Changelog
- Added a settings file to let players disable abandoned GT stations generation on new saves
- Added a showcase mission to let you test GT ships without having to get them in campaign mode
- Hopefully fixed a very rare bug that would make player produced Kandorigs having no modules and thus causing a crash
- Added custom themes for the faction as well as a combat theme playing when you're hostile to them
- Changed and added starting fleets for Nexerelin
- Less abandoned GT stations should spawn on new saves
- Tweaked the probabilities of diplomatic events between GT and other factions for Nexerelin
- Added support for the special task forces of Nexerelin
- Tweaked down the number of ships in abandoned GT stations
- Tweaked down the number of ships a typical GT fleet would have, so the invasion fleets in Nex shouldn't be as OP as before
- Changed the name of the Atlas (H) and its Battlefreighter classfication to Onslaught (A) Emergency Battleship, otherwise it remains the same ship as before
- Changed the name of the Smolslaught to Tareb. It remains the same as before and the description refers to the old name
- Reduced even more the Wrecked Baguette spawn rate for it to be a rare spawn (normally)
- Raised the OP cost of the automated escort hullmods. New values are :
   -> 6/12/18/24 for the Defender Escort
   -> 7/14/21/28 for the Warden Escort
   -> 9/18/27/36 for the Sentry Escort
- Nerfed the Defender Escort deploying range from 1500 to 800
- Buffed Atlas Fortress DP from 35 to 30
- Buffed the Defender (GT) DP from 3 to 2
- Nerfed the Bastillon (GT) DP from 8 to 10 and buffed its hull from 4000 to 4250
- Nerfed the Cerbherd DP from 5 to 7
- Buffed a special ship to give it more range
- Nerfed the Spider Nest drone system. It will now only spawn 5 PD drones instead of 12 and has a reserve of 5 other drones
- Nerfed the Spider Drone Swarm (fighter wing) by giving it high delay Ion Cannons instead of standard ones, OP cost buffed from 15 to 12
- Increased the fuel consumption of the Kandorig of 1 unit per light year
- Toned down the smoke trails of the Bristols
- Removed the hammer from the Ethrom since it was particularly useless, changed the ship system to burn drive and made the right module tankier
- Nerfed planet conditions of planets in the Tigris star system to reduce the overall market share GT has
- Added a new structure to Tergess : the Drone Platform (spawns drone patrols for GT)
- New weapons : The Tiger's MIRV family. Missile launchers of various sizes launching special missiles that can "teleport" once
- New weapon : The Deactite Waver. Sends 3 EMP arcs forward in multiple directions dealing EMP damage having 50% chance to arc to other weapons and engines.
- New weapon : The Wallbrick Gun. Fires 3 projectiles powerful enough to knock back any hull they hit.
- New weapon : The Wallbrick Cannon. Similar to the Wallbrick Gun, just fires 4 projectiles instead of 3 that have stronger knockback potential
- Weapon modification : The Lighter Needler is now known as the Micro Bolter and has a new sprite. Otherwise it remains the same as before.
- New fighter wing : The Watchtower Escort Squadron. GT's equivalent of the Talon wing
- New ship : The Reinforcer-class Drone Conveyer. Houses 2 drones that it can deploy by using its system.
- New ship : The Truck-class Freighter Tank. A simple Buffalo hybrid with the right side being a tank.
- Returning ships : Anvil Industries' drones! Some of them were manned drones but that got changed. Here's the list of the ones rising from the dead (some got their names changed) :
   -> Arrowtip drone fighter
   -> Hawkeye utility drone
   -> Shank combat drone
   -> Taurus combat drone
   -> Trebuchet combat drone
   -> Shield Maiden drone cruiser
   -> Barn freighter drone
   -> Sanctum heavy drone carrier
[close]

30
Hello there! Thanks for reporting this bug. Even though I'm very unsure if it might come from my mod or not since you said that you could produce Kandorigs without any issue before and I wasn't able to reproduce the bug you had. The fact that your ship storage was full (so to speak) might be the issue.
Can you post the mod list you're using? It might help a bit.
Also, before the game crashed, did you got the time to see how the Kandorig looked like? Did it miss one of its arms?

EDIT : The error you get means a fleet member is missing and that's likely one of the Kandorigs' modules that somehow disappeared.
I don't need to know the mod list you're using anymore. I contacted Alex about this issue and it may come from the game itself. Since we're not totally sure, I will do something about the missing module for a safe check. However I would still like to know if you got the time to see how the Kandorig looked like before the crash. Was it missing any of its modules?
Thanks in advance for your answer!

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