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Suggestions / Re: More and useful info before and after battles so the player can learn the game
« on: September 20, 2023, 07:47:26 PM »At some point you should really consider exploring your refit options, optimized loadout gives an edge. And officers are essential for fleet performance, if you want easier battles definitely make hiring full roster a high priority.Officiers certainly are extremely powerful, although not essential for most of the game thanks to the lovely support doctrine perk for fleets on a budget (really helps building-up faster if you play without commission/colony/market-cheese).
This of course goes with your argument of manual refitting, which is the most important part of fleet composition.
To answer the original comment, ships that lose mirror fights mean they lose the flux war, the main factors being the raw dissipation/capacitors, flux-usage and efficiency (how much you inflict for what you spent firing), how much the AI can afford to vent/armour-tank, and range
Honestly, with officiers like yours, just get support doctrine, it's a level 3 officier on every ship for free.
Eagles are a pain to build correctly so there's a very likely build-issue, you can see every AI build in the codex(pause) or refit-screen, they're mostly meh. You rarely should need to prepare on a per-build basis, although i get why you'd want to know what skills the officiers are hiding.
For this case, i don't see anything fighter/missile related, and i bet those eagles are rocking sabots and so should you, they're the joker card of flux-fights.
A common mistake is using every weapon mount and non-essential hullmods. Also that an Eagle can somehow armour-tank your ships means you don't have anything heavy-hitting, get something with high per-hit damage to crack-open those (or missiles but AI eagles love pd).
Strip your Eagles (and the others) of any weapon/system that isn't meant end into another ship, dump everything you can into flux (shields included) to support proper ballistics (medium energy aren't real weapons, just graviton/ion those), only use front-facing slots, and even an unofficered ship should win through virtue of singular focus.
Then it just comes down to never letting your frigates stray into their demise like deer on the highway and gang-up the enemy cruisers the moment they're the only thing left. Eagles can easily chase and pop isolated/over-committing(aka existing within a km) frigates, so do not hesitate to issue (normal)retreat orders the moment one steps forward, as waypoint/escort orders are often only suggestions to the AI.