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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - creature

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1
Hi, is it possible to dynamically add new (weapon/station) mounts to a ship during battle? In particular, I am thinking of adding a station module to a ship but only during battle, player doesn't have to see it in the refit screen.

2
Modding Resources / Re: [0.96a] Particle Engine (11/27/23)
« on: December 27, 2023, 12:18:04 PM »
Hi, when you get an error like this after calling .burst(), what does it mean? Ran out of memory perhaps?

11419407 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException: null
   at particleengine.ParticleAllocator.allocateParticles(ParticleAllocator.java:174) ~[?:?]
   at particleengine.Particles.burst(Particles.java:475) ~[?:?]
   at particleengine.Particles.burst(Particles.java:438) ~[?:?]
   at data.scripts.utils.yrxp_SpellcastUtils.spawnPEHitSpray(yrxp_SpellcastUtils.java:216) ~[?:?]
   at data.scripts.ai.projectiles.yrxp_ChainmineBombletAI.explodeFX(yrxp_ChainmineBombletAI.java:210) ~[?:?]
   at data.scripts.ai.projectiles.yrxp_ChainmineBombletAI.advance(yrxp_ChainmineBombletAI.java:103) ~[?:?]
   at com.fs.starfarer.combat.entities.Missile$MissileAIWrapper.advance(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[fs.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[starfarer_obf.jar:?]
   at java.lang.Thread.run(Thread.java:750) [?:1.8.0_392]

3
It's cause crash when I try it

20358235 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.shipsystems.yrxp_CrystalRainStats.apply(yrxp_CrystalRainStats.java:110)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
Thanks for the crash log. Though I wasn't able to personally replicate the crash you're experiencing, I added a failsafe to the area of the code where that crash is happening. I've updated the download links in the OP again with this update, hope it fixes your issue!

4
How to use this Sparkler missile storm on Crystallize FA? It doesn't shoot no matter what I do
Ttry again with broken front armour piece.
This is correct. You can see that the top pods themselves remain covered while the armor is on (or they should be), while the side pods are covered by the armor itself.  They open once the armor is destroyed.

5
Homing lasers fly without homing. ???
Ah, are you using them on a ship without yrxp commisioned crews (if you have that mod, commissioned crews, installed)? Homing lasers can only be guided by Yuri crews (because they do so telepathically -- lore)

6
I am impressed that you work on holidays, especially year end, hope this isn't too much.
I've updated the links in the opening post, as well as the mirror, which is here: https://mega.nz/file/51IwiapB#szkaMM5wLSFvxWihcaIuEEFnqN6TZ5Sz2gVDD7qjtqA And no worries! It isn't work, it's my hobby. I only do it whenever I feel like it; you just happened to catch me at a very favorable time!

7
Everytime I try to generate a world this error appears
exerelin/campaign/PlayerFactionStore
And this is what appears in the log
java.lang.NoClassDefFoundError: exerelin/campaign/PlayerFactionStore
   at data.scripts.YRXPModPlugin.onGameLoad(YRXPModPlugin.java:408)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.public.dismiss(Unknown Source)
   at com.fs.starfarer.ui.newui.do.dismiss(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: exerelin.campaign.PlayerFactionStore
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 17 more
Is my PC the problem?
Oh, I inadvertently inserted a dependency on nexerelin. I'll fix this now. Hang tight

8
Nice to see the update out (even if the AI-assist stuff looks visually a little funky imo), though I'm fairly certain HVBs can be messed about with to work in tbe magicbounty system pretty easily, if you wanna get that going.
Yep, that's the idea! But more importantly than the engine I'll be using, I more wanted to bring the looks of the ship themselves more in-line with the new roster, since most of the HVBs are still based around the old look.

9
Rejoice! A (post) Christmas Miracle! An update to one of my must-have mods! Maybe the other two will also be updated? Eventually? Royal Azalea and I know the mod creator isn't allowed to post content about their "forbidden" mod, but will it be updated on nexus?
Yes, ARIA and RYAZ will both be updated soon. I will begin work on updating ARIA to 0.96 next. Unlike YRXP, they will not receive any content updates yet, but instead release in their previous forms only updated to the latest version of starsector.

10
Tere is  still no sprites.
Ah, I forgot to update the mirror if that's what you were using. Here is an updated link

11
Thanks for the quick response I was about to reinstall Starsector when the sprites weren't showing up.
Ah, sorry about that! I hope it works fine now. Enjoy! I'm also playtesting at the same time as you btw haha.

12
The first download link had a problem with the images, if you're having problems like missing sprites, please redownload; I have reuploaded the relevant files.

13
Here is a mirror to the full pack in case you are having problems with the main link: Mirror here

14
Modding / Re: [0.9.1a] Boarding Util v.1.0.0 [YRUTL]
« on: December 24, 2023, 10:03:59 PM »
Update for 0.96
Download Here

This update coincides with the release of YRXP 3.0. Please note that YRXP 3.0 now requires Boarding Util.

15
Update for 0.96
Download Here

This update coincides with the release of YRXP 3.0. There isn't really anything new to YREX at the moment, just updated for the latest version.

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