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Messages - Yubbin

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16
Announcements / Re: Starsector 0.95.1a (In Development) Patch Notes
« on: November 05, 2021, 04:07:26 PM »
I don't want to fill this up with kind of useless chat, but I'm actually excited to hear the lobster cargo sound

17
Announcements / Re: Starsector 0.95.1a (In Development) Patch Notes
« on: November 05, 2021, 03:39:56 PM »
hope it comes out soon tm

18
Mods / Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« on: April 21, 2021, 07:14:50 PM »
Is there any idea when the Ornate skin will be available for 0.95a?
I'm pretty sure the skin packs are compatible with the update, you just have to change the version number

19
Will Nexerelin be coming back for the new starsector release? 0.9.5a
Probably yes, but because of all the changes in the new release it will take a little while to update it.

20
Also, I was using the newest version of Upgraded Rotary Weapons, so that might have been doing something.

21
Bug Reports & Support (modded) / [0.95a RC11] Storm Needler Won't Fire
« on: March 30, 2021, 10:12:31 AM »
I tried shooting a storm needler I put on my ship, but it wouldn't fire. I'm not sure if it was even firing at the start of combat, but trying multiple things like turning on and off autofire, holding fire, and getting the weapon disabled and ready again didn't get the weapon working. I also tried manually firing it.
here is a video
also I was using mods, I can give a modlist if one is needed.

22
Bug Reports & Support (modded) / [0.95a RC9] PC Crash
« on: March 27, 2021, 07:57:59 AM »
I was fighting in combat, and suddenly the screen went dark, and my pc started booting up again.
Logs here:https://www.dropbox.com/s/s0f1l3zopuokr2m/starsector.log?dl=0
Modlist:
Spoiler
{"enabledMods": [
  "$$$_lightshow",
  "lw_autosave",
  "lw_console",
  "lw_lazylib",
  "TAR",
  "URW"
]}
[close]

23
Suggestions / Weapon Selection Improvement
« on: March 22, 2021, 08:21:11 PM »
Could there be an option to change what order weapons are displayed in when selecting weapons in the refit screen? Since there are already options at the top to sort by where you buy weapons and what types, it would make sense to change the order to OP decreasing, like what fighters already have. It would also save a little bit of scrolling when trying weapons on a ship.

24
Mods / Re: [0.9.1a] Kingdom of Terra (v0.12) - Almost All Aesthetic
« on: March 16, 2021, 01:33:25 PM »
This update looks amazing, great job!

25
Mods / Re: [0.9.1a] Diable Avionics 2.54 RC2 (2021/01/12)
« on: March 08, 2021, 01:22:13 PM »
Great pic, also thanks to everyone who made skins.

26
Mods / Re: [0.9.1a] Tahlan Shipworks 0.4.1
« on: March 01, 2021, 05:02:57 AM »
Not sure if it's me or not, but is anyone having a bug with this mod (and other mods that have new Remnant ships) where the Remnant only use the new ships for their fleet instead of using the vanilla Remnant ships and other mods that include new Remnant ships??
I keep encountering Nameless-Class Drone Fleets instead of encountering any vanilla Remnant ships and other mod Remnant ships?
This is not intended, and probably a bug. Did you happen to change anything in the mod folder?

27
Suggestions / Option for shift in combat to be a toggle
« on: February 19, 2021, 08:40:30 AM »
The way shift works now (with inverted shift enabled in settings), if I want to pilot a ship with an omni shield, I have to hold shift the entire time I am using the omni shield. It would be nice if there was another setting to make shift function as a toggle, where you only have to press it once and it changes behavior.

also:
I know there is a setting to do this in the campaign, but I would like it to function as a toggle in combat too.

28
Mods / Re: [0.9.1a] Shadowyards Reconstruction Authority 0.9.1rc3(10/20/19)
« on: February 17, 2021, 08:06:26 AM »
The blade breakers are from DME

29
Suggestions / More Obvious Planets on The Map
« on: February 01, 2021, 03:01:21 PM »
I would be nice if some small barren worlds (or all planets maybe?) were more obvious on the system map. Sometimes I'm looking for a bounty, and I can't find the planet because it blends in to an asteroid belt.

In this picture, where I am traveling to a small barren planet, and it's barely visible.
Spoiler
[close]

The way I found it was looking at the system overview, so it's not that much of a problem, but it might be hard for newer players trying to find planets.

30
Having scavengers suddenly flip to pirate doesn't bother me.  It was a shock the first time it happened, but ever since then I've avoided any large fleet I see when I'm in deep space.  If I see one change course to come towards me, I always assume the worst.
I think this mechanic is boring, one of the best responses to it is basically "Oh, this bad thing can happen, so from now on I'll always avoid it." I agree there should be more nuance to this.

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