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Announcements / Re: Starsector 0.95.1a (In Development) Patch Notes
« on: November 05, 2021, 04:07:26 PM »
I don't want to fill this up with kind of useless chat, but I'm actually excited to hear the lobster cargo sound
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Is there any idea when the Ornate skin will be available for 0.95a?I'm pretty sure the skin packs are compatible with the update, you just have to change the version number
Will Nexerelin be coming back for the new starsector release? 0.9.5aProbably yes, but because of all the changes in the new release it will take a little while to update it.
Not sure if it's me or not, but is anyone having a bug with this mod (and other mods that have new Remnant ships) where the Remnant only use the new ships for their fleet instead of using the vanilla Remnant ships and other mods that include new Remnant ships??This is not intended, and probably a bug. Did you happen to change anything in the mod folder?
I keep encountering Nameless-Class Drone Fleets instead of encountering any vanilla Remnant ships and other mod Remnant ships?
Having scavengers suddenly flip to pirate doesn't bother me. It was a shock the first time it happened, but ever since then I've avoided any large fleet I see when I'm in deep space. If I see one change course to come towards me, I always assume the worst.I think this mechanic is boring, one of the best responses to it is basically "Oh, this bad thing can happen, so from now on I'll always avoid it." I agree there should be more nuance to this.