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Messages - boggled

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16
Mods / Re: [0.97a] Terraforming and Station Construction (v9.0.1)
« on: February 27, 2024, 06:46:01 PM »
Thanks for the update! The mod is absolutely awesome btw!

I'm glad you're enjoying TASC!

17
Mods / Re: [0.97a] Terraforming and Station Construction (v9.0.0)
« on: February 26, 2024, 10:16:17 AM »
waiting for the hotfix :D

I won't have time to release the hotfix until tomorrow night. Sorry for the wait!

Ah my indispensable mod. Thank you for your efforts.

I'm glad you're enjoying TASC!

18
Mods / Re: [0.97a] Terraforming and Station Construction (v9.0.0)
« on: February 25, 2024, 05:37:40 PM »
That lack of backwards compatibility is brutal, make no mistake. Pity I can't test this until a new save.

Most of the mod's code was rewritten. It's simply not practical to support backwards compatibility to pre 9.0.0 versions. Sorry!

19
Mods / Re: [0.97a] Terraforming and Station Construction (v9.0.0)
« on: February 25, 2024, 11:24:51 AM »
Hey,
no problem, glad I could be of help. Do you have any idea on how to avoid the problem? Ideally I would avoid disabling Grand Colonies altogether and/or starting a new save with the old TASC.

No, until the bug is fixed you'll have to do one of those two things. Sorry!

20
Mods / Re: [0.97a] Terraforming and Station Construction (v9.0.0)
« on: February 25, 2024, 11:01:42 AM »
Hey,
modlist is as follows:
Spoiler
{"enabledMods": [
  "PAGSM",
  "SBTM",
  "pantera_ANewLevel40",
  "Cryo_but_better",
  "aod_vos",
  "aotd_vok",
  "aptlysimplehullmods",
  "Planetace_AstralAscension",
  "lw_autosave",
  "timid_admins",
  "bc",
  "HMI_brighton",
  "CaptainsLog",
  "carrierui",
  "CFT",
  "CJHM",
  "combatactivators",
  "chatter",
  "lw_console",
  "dmodservices",
  "diyplanets",
  "DetailedCombatResults",
  "diableavionics",
  "dex",
  "edshipyard",
  "EmergentThreats_IX_Revival",
  "exoticatechnologies",
  "fleet_journal",
  "sun_flux_reticle",
  "GrandColonies",
  "Guardian_prototype",
  "HMI_SV",
  "HMI",
  "hte",
  "HIVER",
  "sun_hyperdrive",
  "illustrated_entities",
  "IndEvo",
  "Imperium",
  "timid_xiv",
  "kazeron",
  "lost_sector",
  "largerZoomOut",
  "lw_lazylib",
  "leadingPip",
  "ArkLeg",
  "ldsc",
  "logisticsNotifications",
  "luddenhance",
  "lunalib",
  "MagicLib",
  "more_hullmods",
  "MoreMilitaryMissions",
  "nexerelin",
  "objects_analysis",
  "ObviousNeutron",
  "officerExtension",
  "planet_search",
  "wyv_planetaryShieldAccessControl",
  "progressiveSMods",
  "pt_qolpack",
  "QualityCaptains",
  "yunru_pilot_radiant",
  "assortment_of_things",
  "randomweapons",
  "sikr",
  "scalartech",
  "scan_those_gates",
  "secretsofthefrontier",
  "SEEKER",
  "swp",
  "mayu_specialupgrades",
  "speedUp",
  "sun_starship_legends",
  "stelnet",
  "tahlan",
  "Terraforming & Station Construction",
  "knights_of_ludd",
  "TTSC",
  "underworld",
  "uaf",
  "US",
  "UGH",
  "vic",
  "TouchOfVanilla_vri",
  "whichmod",
  "whichtmi",
  "yunruhullmods",
  "yunrucore",
  "audio_plus",
  "shaderLib",
  "Rouge_Redstar"
]}
[close]

Thank you!

Spoiler
Well... Yeah, this realy incompatible with save, wich have older TASC version. Is it possible to get the previous version? =)

https://github.com/boggledstarsector/TASC/tree/main/release/Old/8.4.6

Here's the most recent version before 9.0.0.

Hi, there seems to be a bug after the new update? Accessing markets crushes the game(
Administrators are missing from planets or something  ???
Spoiler
110693 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.SectorEntityToken.hasTag(String)" because the return value of "com.fs.starfarer.api.campaign.econ.MarketAPI.getPrimaryEntity()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.SectorEntityToken.hasTag(String)" because the return value of "com.fs.starfarer.api.campaign.econ.MarketAPI.getPrimaryEntity()" is null
   at boggled.scripts.BoggledTerraformingRequirement$RequirementContext.<init>(BoggledTerraformingRequirement.java:80) ~[?:?]
   at boggled.campaign.econ.industries.BoggledCommonIndustry.<init>(BoggledCommonIndustry.java:170) ~[?:?]
   at boggled.campaign.econ.industries.BoggledBaseIndustry.init(BoggledBaseIndustry.java:29) ~[?:?]
   at grandcolonies.listeners.IndustryPanelReplacer.getWidgetIndustry(IndustryPanelReplacer.kt:374) ~[?:?]
   at grandcolonies.listeners.IndustryPanelReplacer.getAllWidgets(IndustryPanelReplacer.kt:340) ~[?:?]
   at grandcolonies.listeners.IndustryPanelReplacer.advance(IndustryPanelReplacer.kt:156) ~[?:?]
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
[close]

Hmm, I didn't encounter this in my testing. What is the context for this happening? Is it on a new save with 9.0.0? Did you delete your old TASC folder before copying in 9.0.0? Is the market in question a planet or a station created with TASC?
I started a new game a few times and didn't crash on Jangala or stations, so far, but did on Ancyra and Agreus.
I did remove old version before updating
Here is my current mod list
Spoiler
  "Ashes of  The Domain - Cryosleeper Module",
  "Ashes of  The Domain - Virtue Of Society",
  "Ashes of  The Domain- Vaults of Knowledge",
  "Combat Chatter",
  "Console Commands",
  "DIYPlanets",
  "Grand.Colonies2.0.e",
  "GraphicsLib",
  "Industrial.Evolution3.3.e",
  "Larger Zoom Out",
  "LazyLib",
  "LunaLib",
  "MagicLib",
  "MagicAchievementsVanillaPack",
  "MagicLib",
  "Nexerelin",
  "Rouge",
  "Special Hullmod Upgrades",
  "SpeedUp",
  "Terraforming and Station Construction",
  "TrulyAutomatedShips",
  "Which-Industry"
[close]

Thanks for providing your mod list. I'm not able to replicate it with only TASC and the library mods, so it must be an incompatibility with one of the other mods on your list.

Hey,
I've also run into a crash whilst opening the trade market (option [3]) on a non-TASC planet, in my case Agreus.
Spoiler
268577 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.SectorEntityToken.hasTag(String)" because the return value of "com.fs.starfarer.api.campaign.econ.MarketAPI.getPrimaryEntity()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.SectorEntityToken.hasTag(String)" because the return value of "com.fs.starfarer.api.campaign.econ.MarketAPI.getPrimaryEntity()" is null
   at boggled.scripts.BoggledTerraformingRequirement$RequirementContext.<init>(BoggledTerraformingRequirement.java:80) ~[?:?]
   at boggled.campaign.econ.industries.BoggledCommonIndustry.<init>(BoggledCommonIndustry.java:170) ~[?:?]
   at boggled.campaign.econ.industries.BoggledBaseIndustry.init(BoggledBaseIndustry.java:29) ~[?:?]
   at grandcolonies.listeners.IndustryPanelReplacer.getWidgetIndustry(IndustryPanelReplacer.kt:374) ~[?:?]
   at grandcolonies.listeners.IndustryPanelReplacer.getAllWidgets(IndustryPanelReplacer.kt:340) ~[?:?]
   at grandcolonies.listeners.IndustryPanelReplacer.advance(IndustryPanelReplacer.kt:156) ~[?:?]
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
[close]
The save was a fresh start, I have completely deleted the old mod folder before installing 9.0.0. I have been docking and trading perfectly fine on other planets before.
EDIT: Also crashing in Nomios, Ancyra.

Hey, if you could also provide your mod list that might help narrow down where the incompatibility is.

In the meantime, I posted a link to the previous version of TASC in another comment. Sorry for the inconvenience!
[close]
I tried playing without "Grand Colonies" and didn't encounter any crashes, so far
Probably incompatible with the new version  :'(

Saevarna has Grand Colonies also. Looks like TASC 9.0.0 isn't compatible with it. Thanks for helping to narrow this down!

21
Mods / Re: [0.97a] Terraforming and Station Construction (v9.0.0)
« on: February 25, 2024, 10:55:17 AM »
Well... Yeah, this realy incompatible with save, wich have older TASC version. Is it possible to get the previous version? =)

https://github.com/boggledstarsector/TASC/tree/main/release/Old/8.4.6

Here's the most recent version before 9.0.0.

Hi, there seems to be a bug after the new update? Accessing markets crushes the game(
Administrators are missing from planets or something  ???
Spoiler
110693 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.SectorEntityToken.hasTag(String)" because the return value of "com.fs.starfarer.api.campaign.econ.MarketAPI.getPrimaryEntity()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.SectorEntityToken.hasTag(String)" because the return value of "com.fs.starfarer.api.campaign.econ.MarketAPI.getPrimaryEntity()" is null
   at boggled.scripts.BoggledTerraformingRequirement$RequirementContext.<init>(BoggledTerraformingRequirement.java:80) ~[?:?]
   at boggled.campaign.econ.industries.BoggledCommonIndustry.<init>(BoggledCommonIndustry.java:170) ~[?:?]
   at boggled.campaign.econ.industries.BoggledBaseIndustry.init(BoggledBaseIndustry.java:29) ~[?:?]
   at grandcolonies.listeners.IndustryPanelReplacer.getWidgetIndustry(IndustryPanelReplacer.kt:374) ~[?:?]
   at grandcolonies.listeners.IndustryPanelReplacer.getAllWidgets(IndustryPanelReplacer.kt:340) ~[?:?]
   at grandcolonies.listeners.IndustryPanelReplacer.advance(IndustryPanelReplacer.kt:156) ~[?:?]
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
[close]

Hmm, I didn't encounter this in my testing. What is the context for this happening? Is it on a new save with 9.0.0? Did you delete your old TASC folder before copying in 9.0.0? Is the market in question a planet or a station created with TASC?
I started a new game a few times and didn't crash on Jangala or stations, so far, but did on Ancyra and Agreus.
I did remove old version before updating
Here is my current mod list
Spoiler
  "Ashes of  The Domain - Cryosleeper Module",
  "Ashes of  The Domain - Virtue Of Society",
  "Ashes of  The Domain- Vaults of Knowledge",
  "Combat Chatter",
  "Console Commands",
  "DIYPlanets",
  "Grand.Colonies2.0.e",
  "GraphicsLib",
  "Industrial.Evolution3.3.e",
  "Larger Zoom Out",
  "LazyLib",
  "LunaLib",
  "MagicLib",
  "MagicAchievementsVanillaPack",
  "MagicLib",
  "Nexerelin",
  "Rouge",
  "Special Hullmod Upgrades",
  "SpeedUp",
  "Terraforming and Station Construction",
  "TrulyAutomatedShips",
  "Which-Industry"
[close]

Thanks for providing your mod list. I'm not able to replicate it with only TASC and the library mods, so it must be an incompatibility with one of the other mods on your list.

Hey,
I've also run into a crash whilst opening the trade market (option [3]) on a non-TASC planet, in my case Agreus.
Spoiler
268577 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.SectorEntityToken.hasTag(String)" because the return value of "com.fs.starfarer.api.campaign.econ.MarketAPI.getPrimaryEntity()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.SectorEntityToken.hasTag(String)" because the return value of "com.fs.starfarer.api.campaign.econ.MarketAPI.getPrimaryEntity()" is null
   at boggled.scripts.BoggledTerraformingRequirement$RequirementContext.<init>(BoggledTerraformingRequirement.java:80) ~[?:?]
   at boggled.campaign.econ.industries.BoggledCommonIndustry.<init>(BoggledCommonIndustry.java:170) ~[?:?]
   at boggled.campaign.econ.industries.BoggledBaseIndustry.init(BoggledBaseIndustry.java:29) ~[?:?]
   at grandcolonies.listeners.IndustryPanelReplacer.getWidgetIndustry(IndustryPanelReplacer.kt:374) ~[?:?]
   at grandcolonies.listeners.IndustryPanelReplacer.getAllWidgets(IndustryPanelReplacer.kt:340) ~[?:?]
   at grandcolonies.listeners.IndustryPanelReplacer.advance(IndustryPanelReplacer.kt:156) ~[?:?]
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
[close]
The save was a fresh start, I have completely deleted the old mod folder before installing 9.0.0. I have been docking and trading perfectly fine on other planets before.
EDIT: Also crashing in Nomios, Ancyra.

Hey, if you could also provide your mod list that might help narrow down where the incompatibility is.

In the meantime, I posted a link to the previous version of TASC in another comment. Sorry for the inconvenience!

22
Mods / Re: [0.97a] Terraforming and Station Construction (v9.0.0)
« on: February 25, 2024, 10:11:04 AM »
Well... Yeah, this realy incompatible with save, wich have older TASC version. Is it possible to get the previous version? =)

https://github.com/boggledstarsector/TASC/tree/main/release/Old/8.4.6

Here's the most recent version before 9.0.0.

Hi, there seems to be a bug after the new update? Accessing markets crushes the game(
Administrators are missing from planets or something  ???
Spoiler
110693 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.SectorEntityToken.hasTag(String)" because the return value of "com.fs.starfarer.api.campaign.econ.MarketAPI.getPrimaryEntity()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.SectorEntityToken.hasTag(String)" because the return value of "com.fs.starfarer.api.campaign.econ.MarketAPI.getPrimaryEntity()" is null
   at boggled.scripts.BoggledTerraformingRequirement$RequirementContext.<init>(BoggledTerraformingRequirement.java:80) ~[?:?]
   at boggled.campaign.econ.industries.BoggledCommonIndustry.<init>(BoggledCommonIndustry.java:170) ~[?:?]
   at boggled.campaign.econ.industries.BoggledBaseIndustry.init(BoggledBaseIndustry.java:29) ~[?:?]
   at grandcolonies.listeners.IndustryPanelReplacer.getWidgetIndustry(IndustryPanelReplacer.kt:374) ~[?:?]
   at grandcolonies.listeners.IndustryPanelReplacer.getAllWidgets(IndustryPanelReplacer.kt:340) ~[?:?]
   at grandcolonies.listeners.IndustryPanelReplacer.advance(IndustryPanelReplacer.kt:156) ~[?:?]
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
[close]

Hmm, I didn't encounter this in my testing. What is the context for this happening? Is it on a new save with 9.0.0? Did you delete your old TASC folder before copying in 9.0.0? Is the market in question a planet or a station created with TASC?

23
Mods / Re: [0.96a] Terraforming and Station Construction (v9.0.0)
« on: February 25, 2024, 08:44:49 AM »
Hello! I've been enjoying this mod a lot, thank you for all the work put into it!

A small heads up: in the main post the image links for Ismara's Sling / Asteroid Processing are broken, these seem like the correct ones:
https://raw.githubusercontent.com/boggledstarsector/tasc/main/release/Forum%20Images/industry/mass_driver.png
https://raw.githubusercontent.com/boggledstarsector/tasc/main/release/Forum%20Images/industry/asteroid_processing.jpg

Looking forward to your next update :)
Cheers

Fixed. Thanks for letting me know about this!

24
Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.6)
« on: February 23, 2024, 06:35:25 AM »
Update please  :)

Evangel and I are working on a major update! Sorry for the wait, it should only be at most a couple more weeks.

25
Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.6)
« on: February 22, 2024, 06:19:11 AM »
Quick question are factions supposed to have such a giant hate boner against stations ?

I'm doing pirate playthrough rn, and i had planets for few cycles now, and i did got attacked but it was quite rare, but after building a mining station not only i got two invasions coming pretty much instantly after building it, but i constantly have raids or invasions going to my system, and the invasions are targeting the station exclusively, i can have like 3 raids and 2 invasions coming in a span of 90 days.

No, I'm not aware of any special logic for raids or invasions to target stations. Perhaps you constructed it somewhere that's claimed already by an existing faction?

26
Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.6)
« on: February 06, 2024, 02:36:31 PM »
Can this mod be dropped into an ongoing game?


Yes, that's fully supported. However, it cannot be removed from an ongoing game once added.

27
Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.6)
« on: February 06, 2024, 11:09:36 AM »
A question before i fire on an ambitious 6 planet terraforming project--does an ice giant give you access to water to terraform or is it only cryo and rocky ice?

Ice giants do not provide access to water. You'll need a water or frozen planet for that to build Ismara's Sling, or a station colony to build Asteroid Processing.

28
Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.6)
« on: February 05, 2024, 08:28:27 AM »
ah alright, sorry for the dumb question

cheers lad, hope it comes togheter nice! youve done a proper well job with this mod, i think i wouldnt be playing starsector if this didnt exist

Thanks, I'm glad you're enjoying the mod!

29
Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.6)
« on: February 05, 2024, 07:06:49 AM »
What is TASC? i just edited the file to make it think its good for 0.97 and it has worked so far in my new game (i havent had the chance to terraform yet, although loot drop is normal)

TASC = Terraforming and Station Construction (this mod).

I read the patch notes and I didn't immediately see anything that I thought would break TASC or cause bugs, so it will probably work fine with 0.97. Either way, I think Evangel is almost done with his changes, and once that's released I can start working on additional bugfixes and additions.

30
Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.6)
« on: February 04, 2024, 08:25:55 AM »
Hey, when is this gonna be updated to 0.97? please, pretty please

Did you try TASC with 0.97? Did you encounter any bugs or issues?

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