1
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« on: January 27, 2023, 07:06:55 AM »Is there any chance that we'll get an option in the future to change the campaign layer drawing for stations to those of whatever orbital station you've built, if any?
You can use the custom_entities.json file to modify the sprites to whatever you like.
I think the only time where I had astropoli positioned weirdly, one of them was a restored station. It could be that restored stations are not being counted for setting the angle of each station, so depending on station orbit it could end up in either a straight line away from the planet or overlapping.
Yeah, astropoli placement only considers other astropoli. If there are non-astropoli stations near the planet, it could potentially overlap their location. I'm not sure there's a good solution for this other than to block astropolis construction around planets that already have one or more stations in orbit, so I decided to just leave it up to the player to reload the save if this occurs.
Hitting it with a PK turns it into an irradiated world, but that can only be marginally upgraded, still.Hello!
Is there a way to finagle the configs to terraform gas giant planets as well?
Thanks
No, terraforming of gas giants is not possible using TASC. Sorry!
Learned that on a test game with lucifron.
That's a bug - what mod is that planet from?