Wow, isnt that from Starcraft?
Yes it is, the wireframe from the dropship to be precise. I like it because it splits up the ship into several segments, which could be done with armor for when it's damaged or not as it's likely that they're alreayd split up into segments, just that they're undefined.
I thought so, awesome RTS.
But, regarding the "upgradeable slots", wouldn't that be just a little over powered if a frigate had, lets say, the ability to attach some sort of very large ordinance to it?
By the way, I completely agree with you on the assignment priorities.
In 'Missions' yes, but you cannot actually customize ships. In the campaign it can be balanced out with upgrade cost. For example on a frigate it might cost 2000 credits to upgrade a slot to medium, and it might cost an additional 5000 to upgrade it to large. Then you'd need to likely buy increased OP in order to carry the weapon which could have a cumulative cost, like upgrading a ship's OP by 5 might be 2500 credits, then by 5 more 5000 credits, another 5 could be 7500, and so on. The more overpowered the ship is the more expensive it will be. So you can't make an army of lashers carrying Gauss cannon, but you might be able to make one or two 'elites' that have them.
Example:
Gauss Cannon: 8400 Credits
Upgrading to Medium: 2000 Credits
Upgrading to Large: 5000 Credits
Upgrading OP by 5: 2500 Credits
Upgrading OP by 10: 5000 Credits
Upgrading OP by 15: 7500 Credits
Upgrading OP by 20: 10000 Credits
Overall cost: 40,400 credits for modifications. You could easily buy a nice cruiser or destroyer for that price.