76
Suggestions / Odd Ship Behavior
« on: June 04, 2012, 04:09:07 PM »
I've been playing starfarer some more and I've noticed a few odd things. (This is all done with VETERAN crew)
First thing is that the AI gets really confused by Philums and ends up spinning around wildly, they also never seem to think about absorbing the explosive damage on their shields and instead wait until there's about a dozen on screen at once before actually getting hit instead of removing them quickly.
Second thing is that when two ships are dueling it out, they will both retreat from each other at the same time. Even if one is on low flux and the other is near-overload or has overloaded they still back away from each other. I don't know if this 'Space Chivalry' is intended or not but it seems to drag out rounds much longer than they should be. Ships also don't take the vulnerability of a frigate/destroyer having a burnout to their advantage. It's understandable for cruisers and capitals since they don't spin like a top, but for frigates and the really quickly turning destroyers they should exploit the vulnerability.
Third, the AI also has a terrible habit of nor firing their missiles while the enemy is overloaded, I usually have to manually tell a ship to use a harpoon or use a strike command just to get them to actually use it.
Fourth, when two ships are dueling they tend to turn their frontal weapons away a lot of the time for no good reason. This leads to my ships getting destroyed (or enemy ships) because they keep attempting to broadside with most weaponry in the front.
Fifth, ships when dueling each other sometimes drop shields while being attacked even if flux is very low, leading to unnecessary damage.
Sixth, on the campaign when an enemy retreats they sometimes will only do for a second before attacking again if they're still larger than the opposing fleet.
Seventh, fleets in the campaign get accidents at an incredibly frequent rate, usually from too much fuel. They should remove excess fuel so accidents don't turn into a large spam.
Eighth, some ships have this tendency to consider dropping shields versus kinetic rounds supersedes the explosive rounds that are fired along side it. And something they just plain drop their shields before all the explosive pellets have hit or missed.
Ninth, sometimes fightercraft that has only a single survivor in the squad when retreating will respawn with their entire wing at low HP.
Tenth, ships have a tendency to raise shields while pursuing retreating enemies instead of laying on the hurt until they turn around. This makes retreating very easy to do as the AI doesn't know how to handle it.
Eleventh, ships consider weak swarmer missiles a greater threat than large explosive rounds.
EDIT: Twelfth, bombers sometimes drop their payload within the shields of a ship.
First thing is that the AI gets really confused by Philums and ends up spinning around wildly, they also never seem to think about absorbing the explosive damage on their shields and instead wait until there's about a dozen on screen at once before actually getting hit instead of removing them quickly.
Second thing is that when two ships are dueling it out, they will both retreat from each other at the same time. Even if one is on low flux and the other is near-overload or has overloaded they still back away from each other. I don't know if this 'Space Chivalry' is intended or not but it seems to drag out rounds much longer than they should be. Ships also don't take the vulnerability of a frigate/destroyer having a burnout to their advantage. It's understandable for cruisers and capitals since they don't spin like a top, but for frigates and the really quickly turning destroyers they should exploit the vulnerability.
Third, the AI also has a terrible habit of nor firing their missiles while the enemy is overloaded, I usually have to manually tell a ship to use a harpoon or use a strike command just to get them to actually use it.
Fourth, when two ships are dueling they tend to turn their frontal weapons away a lot of the time for no good reason. This leads to my ships getting destroyed (or enemy ships) because they keep attempting to broadside with most weaponry in the front.
Fifth, ships when dueling each other sometimes drop shields while being attacked even if flux is very low, leading to unnecessary damage.
Sixth, on the campaign when an enemy retreats they sometimes will only do for a second before attacking again if they're still larger than the opposing fleet.
Seventh, fleets in the campaign get accidents at an incredibly frequent rate, usually from too much fuel. They should remove excess fuel so accidents don't turn into a large spam.
Eighth, some ships have this tendency to consider dropping shields versus kinetic rounds supersedes the explosive rounds that are fired along side it. And something they just plain drop their shields before all the explosive pellets have hit or missed.
Ninth, sometimes fightercraft that has only a single survivor in the squad when retreating will respawn with their entire wing at low HP.
Tenth, ships have a tendency to raise shields while pursuing retreating enemies instead of laying on the hurt until they turn around. This makes retreating very easy to do as the AI doesn't know how to handle it.
Eleventh, ships consider weak swarmer missiles a greater threat than large explosive rounds.
EDIT: Twelfth, bombers sometimes drop their payload within the shields of a ship.