Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Damienov

Pages: 1 2 [3]
31
Mods / Re: [0.9.1a] ApproLight v0.8.0-RC1 (2019-12-3)
« on: December 05, 2019, 10:21:37 PM »
That's quite weird...To be honest I don't know what will happen in Linux cause I don't own a Linux to test...

you don't need to have a Linux install really, it just that Linux systems handles file name in a case sensitive. So just simply making file names case sensitive (in this case: AdjustSystem vs Adjustsystem) will work just fine.

32
Mods / Re: [0.9.1a] ED Shipyard 1.9.4 (updated 17/11/2019)
« on: November 23, 2019, 05:37:57 AM »
I don't really want to set it up, I would need to make branches and stuff because i like to test different stuff i end up reverting and I change too many files at once, and I can already see the conflicts during commits, i already deal with this during work, i want to mod at my own pace. No offense, i just don't like it.

Got it, I understand. I don't want a hobby to feel like work either ;D


33
Mods / Re: [0.9.1a] ED Shipyard 1.9.5 (updated 21/11/2019)
« on: November 23, 2019, 05:28:36 AM »
is there a git (github/bitbucket) for your code @Ed?

I think it would be great for code contributor

34
Mods / Re: [0.9.1a] Shadowyards Reconstruction Authority 0.9rc1(10/20/19)
« on: November 22, 2019, 03:29:42 AM »
I suspect that he rolled back but not by removing previous files but by overwriting it. I fell to that trap several times.

35
Is there a way to buy or sell stuff in player-controlled colonies? I need some supplies but can't get any since I can't buy them from my own colony.
you need to build a commerce first (takes 1 industry slot), then you'll be able to trade in your colonies.

36
Mods / Re: [0.9.1a] Outer Rim Alliance v0.87 (2019/11/18)
« on: November 18, 2019, 07:03:23 AM »
Hey boss, got an error when launching and found that you've got two potraits entries (or whatever) in your ora.faction file.
I've crammed them into the one and the game launches fine now. I'll attach my fix for you should you wish to use it.
yeah I also got this error at launch, thanks for the quick fix

37
Mods / Re: [0.9.1a] Unknown Skies v0.42 (2019/05/11)
« on: November 11, 2019, 06:12:03 PM »
when i download it i get a weird file also, the louncher doesnt see the mod pls help

what weird file? the .7z?

its a 7zip compressed file. 7Zip is an open source compression utility. you can download it here

38
I feel like this has already been asked, sorry in advance. But how compatible is this mod with other faction mods?
very low compatibility, because this is a total conversion mod. A snippet of the info on the main post

Quote
However, "Archean Order" is a TOTAL CONVERSION and will NOT work with the majority of other mods due to its comprehensive editing of core files.

39
Mods / Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« on: November 03, 2019, 09:12:37 AM »
Mods description is not translated yet btw

[attachment deleted by admin]

40
Mods / Re: [0.9.1a] ED Shipyard 1.7.0 (updated 12/10/2019)
« on: October 16, 2019, 01:12:59 AM »
Ah no wonder, been driving me nuts lol, thanks
I am changing it to less draconian, instead of flat out removing the LPCs i will instead give a chance your fighters malfunction based on how out of the requirements they are, so you will be able to equip 10 OP drones, if you don't mind their engines failing now and then, and you will be able to use crewed fighters if you are ok with their guns and shields exploding half of the time :)
with this in mind, maybe a reverse?
perhaps a new mod that reduce the fighter bay slot by X amount to make the fighter bay accommodate normal LPC

41
Mods / Re: [0.9.1a] ED Shipyard 1.7.0 (updated 12/10/2019)
« on: October 15, 2019, 06:33:47 PM »
Ah no wonder, been driving me nuts lol, thanks

42
Hey, I think I might be *** but where exactly do I download this at? I don't see a download link.

You'll need to be logged in to see the attachment download link

43
Mods / Re: [0.9.1a] ED Shipyard 1.7.0 (updated 12/10/2019)
« on: October 15, 2019, 12:20:02 AM »
I cant seem to insert any fighter wing into the Groendael fighter slot, is it a bug or just me?

using the 1.7.0 ED Shipyard version btw

Pages: 1 2 [3]