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General Discussion / Re: Why cant I colonise this planet?
« on: February 04, 2024, 04:39:02 AM »
Can we have a sector map view of the system? It's likely the system is inside abyssal hyperspace.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Considering it took me 2 years and a half to find out thatAbyssal Deadspace content:SpoilerDunno how I feel about the game overtly telling you how to interact with the Abyssal Light - I think that of all places to "hide" game mechanics, this one would be best? I think the signal officer telling you that interacting with Abyssal Light is considered a bad luck should be enough of a hint[close]
Hmm, noted.SpoilerI do think it works ok since it's yellow small-text and not something in-character, but I also see what you're saying.[close]
I have a Nova build with 4 Dragonfire racks to pin point delete any capital ship on the battle field (except Paragon), using my ship itself as a shield to block off point defense for the torpedoes. Nothing can escape, unless it either kill Nova or is simply tanky as a Paragon.
Cruisers are much more resilient to them, whether they can shoot them down or not, it really needs to be timed right to work well (or, again, Pegasus spamming like 12 of them with FMR, which at that point, it *better* have an impact).
It is of course harder to stop than other torpedoes, that's kind of the point. But in my experience, they've been fun both to use and fun to fight against.
I mean, I understand your point in a vacuum! A weapon with no counterplay that just erases ships is probably not great, though there can be some mitigating factors. But it's... not actually like that, outside of the extreme?
Wasn't the tip already present during stage 2(or 3) of Academy missions? Where you were asked to hack [HEGCOM-REDACATED] and #$%D^F&G* mentioned introducing false signals?See, I thought the dynamic was that Sabot's were more versatile (versions in all slots as opposed to being large only), and could deal much more kinetic damage in bursts. Whereas Squalls do long range shield pressure, something missile focused ships and carriers seem to struggle with otherwise.
That still makes sense! Just, there are other aspects, too; ammo is an absolutely huge consideration for missiles.