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Starsector 0.95.1a is out! (12/10/21); Blog post: The Pilgrim's Path (07/19/22)

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Messages - kokuto

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Modding / Re: [0.9.1a] Hatsune Miku On The Side Of A Pandemonium
« on: May 09, 2022, 08:56:01 PM »
Might this get a version update to 0.95?

Modding / Re: [0.95.1a] The Sunrider
« on: March 15, 2022, 10:33:13 PM »
Are there any specific faction markets where the NPC will spawn at?

Mods / Re: [0.95.1a] Musashi Manufactorum Ship and Weapon Packs 1.2.6a
« on: March 07, 2022, 04:26:49 AM »
Very nice mod. More enjoyable than it first appears.

May I ask if you might create a rendition of Space Battleship Yamato? As true to the vessel as possible?

As well as include the Alpha Core version of the Bishamonten that's alluded to in the text?

I hope there will be an update for the latest version in time.

Mods / Re: [0.95.1a] Console Commands v2021.12.25
« on: March 05, 2022, 11:07:00 PM »
For some reason when I try the AddOfficer command, it gives a java.lang.NullPointerException

Ah yes, a true space battleship yamato style mod

Mods / Re: [0.95a] Volkov Industrial Conglomerate 1.3.3
« on: December 19, 2021, 10:21:17 AM »
Will there be a compatibility patch for the latest version?

Mods / Re: [0.9.1a] Volkov Industrial Conglomerate 1.2.0
« on: April 24, 2021, 08:44:52 AM »
Looking forward to when this is available again

Modding / Re: [0.9.1a] Missing ships mod
« on: March 31, 2021, 10:53:13 AM »
Not unless its updated

The CTD caused by auto-assignment of weapon groups is still present.

288150 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
   at com.fs.starfarer.coreui.refit.wgd2.ooOO.updateCheckboxes(Unknown Source)
   at com.fs.starfarer.coreui.refit.wgd2.WeaponGroupDialogV2.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.k.buttonPressed(Unknown Source)
   at Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$ Source)
   at Source)

It was tested by using ships with a high number of weapon slots such as the DA Pandemonium and Legio Infernalis Dun Scaith. There is some sort of upper number limit that seems to cause it.

Would like a 0.95 version of the mod when possible

Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.17
« on: December 02, 2020, 06:58:09 PM »
There is a debuff on two planets in the Lethia system pertaining to Kassadari navy that depreciates accessibility.

Is it possible to make it such that if you conquer Kassadar and take over the entire system, that this debuff goes away for the colonies?

Mods / Re: [0.9a] Foundation Of Borken v0.2.4-RC3 (2019-1-19)
« on: August 16, 2020, 12:39:25 AM »
Hello I have a question for the mod maker.

If I have removed the PCR system from a planet with intent to move it to another planet.

Why is it that the storage from Borken / the PCR system is still accessible on the planet itself? The tab is still visible and accessible.

Is there a way to remove it?

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