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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - kokuto

Pages: [1] 2 3
1
Modding / Re: [0.96a] Sunrider 0.4.2c update: Vanguard Cannon's true power
« on: February 15, 2024, 05:22:21 AM »
Hopefully this one gets updated eventually too

2
Modding / Re: [0.96][WIP] United Aurora Federation 0.74a1
« on: February 15, 2024, 05:20:45 AM »
Posting just to say I'm one of those waiting

3
Mods / Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« on: February 14, 2024, 08:22:05 PM »
Wonder if anyone will update this for the latest version

4
What a hilarious mod, didn't even know it existed.

5
Mods / Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« on: May 17, 2023, 04:50:03 AM »
Is this functional on 0.96 just by updating the version number?

6
Has been working fine for me on 0.96 with a modinfo edit

No weird crashes at all? Hmm, I should perhaps try running it too.

7
Mods / Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« on: May 14, 2023, 04:11:39 AM »
Mod loads without issue when raising the version to .96.

However magictrailplugin delivers a crash on the combat layer.

Was it possible to fix manually?

8
Mods / Re: [0.95.1a] Planet Search
« on: May 13, 2023, 09:58:30 PM »
Will this be updated for 0.96?

9
Does this mod kinda function on 0.96 or does it also experience crashes?

10
Mods / Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.8a
« on: May 13, 2023, 03:34:58 AM »
Unfortunately 0.96 update is required since it appears several parts of the mod cause CTD. Including the feature to change officer portraits for one.

11
Noticed something wrong in my game,  Watchdogs seem to be missing their left arms.   Trying to fix it myself because I'm impatient, anyone else have the same bug?

Something KIND OF similar happened to me in mission mode in the refit screen, tried to change a watchdog's left arm's weapon and the option to change the weapon dissappeared, could be connected to that

Happened to me in new campaign too. Was wondering why the watchdog looked weird. Bought one. Then realized it lacked one arm and couldn't change anything to get its arm back.

12
Modding / Re: [0.96a] Sunrider 0.4 update: Son of Iniquity
« on: May 10, 2023, 07:58:56 AM »
Will there eventually be the introduction of the Ryuvia - 001 Maray for the ship lineup of this mod?

13
Mods / Re: [0.96a] Unofficial New Game Plus 2.2.0 (2023/5/7)
« on: May 10, 2023, 04:54:07 AM »
49764 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin]
49764 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\UnofficialNewGamePlus]
49903 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: data/scripts/ungprules/tags/UNGP_PlayerFleetTag
java.lang.NoClassDefFoundError: data/scripts/ungprules/tags/UNGP_PlayerFleetTag
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(ClassLoader.java:756)
   at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
   at java.net.URLClassLoader.defineClass(URLClassLoader.java:468)
   at java.net.URLClassLoader.access$100(URLClassLoader.java:74)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:369)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:363)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(URLClassLoader.java:362)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:418)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:405)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:351)
   at ungp.scripts.campaign.specialist.rules.UNGP_RuleInfoLoader.loadAllRuleInformati on(UNGP_RuleInfoLoader.java:144)
   at ungp.scripts.campaign.specialist.rules.UNGP_RulesManager.initOrReloadRules(UNGP_RulesManager.java:70)
   at ungp.scripts.UNGP_modPlugin.onApplicationLoad(UNGP_modPlugin.java:33)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.ClassNotFoundException: data.scripts.ungprules.tags.UNGP_PlayerFleetTag
   at java.net.URLClassLoader.findClass(URLClassLoader.java:382)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:418)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:351)
   ... 21 more

------------

This mod never gave me any crash to desktop errors before in the past for all the time I've used it. This occurred on game startup after the loading bar has finished. Can anyone spot what is the cause for the error?

14
Modding / Re: [0.95.1a] Traversers' Design Bureau
« on: May 10, 2023, 02:21:12 AM »
Will this get a 0.96 update soon?

15
Modding / Re: [0.95a] hololive portrait pack
« on: May 10, 2023, 02:10:27 AM »
Any potential updates?

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