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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Messages - EpicLancer

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1
Mods / Re: [0.95a] Blue (0.7.2) Mod
« on: April 16, 2021, 01:15:51 PM »
started a new game with anthracite and clicked auto assign weapons then it crashed. yesterday i started a game and auto'd the weapons without issue. before starting the run i added more hullmods, then updated legecy of arkgneisis and ss armaa.


2
Mods / Re: [0.95a] Console Commands v2021.04.10
« on: April 11, 2021, 05:12:18 AM »
during one of my runs i used a command ive never seen before that gave me over 2 mill sensor strength but i dont remember what it was and cant find it. was it removed?

3
Mods / Re: [0.95a] Legacy of Arkgneisis 1.9.1 [4/5/21]
« on: April 05, 2021, 11:44:59 PM »
http://puu.sh/HvMkx.png this went as well as expected. put the internal drydock on a non LoA ship and it crashed the game trying to spawn a ship. honestly dont see how that could have gone any differently XD

now everyone knows dont do it :P

4
Mods / Re: [0.95a] Better Colonies 1.6
« on: March 27, 2021, 03:44:18 AM »
:( sorry, im dumb. the issue was caused by link confusion. i followed the link in the change log to 9.1 so i had the wrong version of the game

5
Mods / Re: [0.95a] Console Commands v2021.03.26
« on: March 27, 2021, 03:43:32 AM »
:( sorry, im dumb. the issue was caused by link confusion. i followed the link in the change log to 9.1 so i had the wrong version of the game

6
Mods / Re: [0.9.1a] Transfer All Items v1.1 (2020/01/10)
« on: August 25, 2020, 01:47:42 PM »
i tried using the command to dump items into space and it crashed.


7
Mods / Re: [0.9.1a] prv Starworks v18.1 (2020-08-19)
« on: August 23, 2020, 11:33:19 AM »
im not sure what exactly broke but something did. just installed it and was starting a new game. tried reinstalling but still crashed. had it set to random gen, both factions off, rust belt off, prv off, and still crashes.


8
Mods / Re: [0.9.1a] Galaxy Tigers faction (v1.2.1) : I hope ye like drones
« on: February 08, 2020, 07:59:16 PM »
i have a question. is the hullmod first gen galaxy tigers something youre suppose to be able to find and learn? it seems like it should be specific to ships from that mod.

because found it and started using it in my last run.

9
i believe its the light blaster and it doesnt have an image to go with it. found it before getting the current version but didnt try using it. was able to make it without issue.

its happened in a few other mods where one item would bug out and just force max production for that month.

XD havent had that issue in other mods so far so i didnt even consider it.

10
to start things off, we have this nifty little error that pops up once i run the game. game loads fine without fds on. did i somehow not get all the files i needed while downloading?



and to end it two questions.
1: are we suppose to be able to find the bp for the laser weapon the fighters use?
2: did this update fix an issue (or was a it a known issue) where one of the fds ships would glitch out in the production screen thus being unable to be made. cant remember which one but it was either the Penitence or the Prudence.

11
ty ^,^ the "murder wedges" have been a lot of fun so far

12
im having an issue with the mod. when i turn it on i get a pop up telling me prism freeport wasnt able to load properly. i tested it to see if scy nation was conflicting with it but still had an error with scy off. the error causes a crash regardless of setting it to random gen sector or not.

not really sure what to look for in the log file but maybe this image of the pop up will help.

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