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Messages - Cyber Von Cyberus

Pages: 1 ... 12 13 [14]
196
Alright thanks everyone, that was exactly what I was looking for.

197
General Discussion / How does the difficulty and enemy fleet size scale ?
« on: October 20, 2019, 05:23:28 PM »
 Greetings, so I was wondering how the size and power of the different enemy fleets scale in this game, is it based on the player's fleet size ? The player's income ? The number of cycles that passed since the start of the game ? Or something else ?

198
General Discussion / Re: What is the Order tab in the command section ?
« on: October 07, 2019, 03:58:10 PM »
Ah thanks, curiosity was killing me.

199
General Discussion / What is the Order tab in the command section ?
« on: October 07, 2019, 03:46:58 PM »
So in the command section (where you can manage your colonies, see details about your income and choose your colony's fleet doctrine) there is a greyed-out tab called 'Orders (2)' and I can't access it. I thought at first that it might be special orders from factions you're commissioned with, however even after getting a commission from Tri-Tach I still can't access it. I'm really curious, what is that tab used for ?

200
General Discussion / Re: Hyperspace Storms: Unfun or Necessary?
« on: October 05, 2019, 11:00:47 AM »
 I personally think that Hyperspace needs some more content to it right now, There isn't any real threat in it at the moment aside from crossing the path of a pirate armada on the way to raid a system early game or approaching pather infested systems, the most interesting thing that could happen in hyperspace is a bounty hunter being sent after you for failing a bar assignment.
 As of now it's mostly a way to travel between systems and storms are only slowing down that process, if there were more threats or interesting loot (a random kite or dram with barely anything in it in the middle of a huge storm doesn't count)  lurking in hyperspace then I think it could become very interesting and the storms could spice it up, right now all they do is slow down your travel time.

201
Discussions / Re: What music do you listen to while playing Starsector ?
« on: October 04, 2019, 08:35:54 PM »
I really love this music you linked, Synthwave goes really well with any futuristic themed game/movie. Also yeah, I just noticed the game had a little bit of combat music although it's so quiet I can barely hear it. I'll try out that mod you linked and see how much I personally like it.

202
Discussions / What music do you listen to while playing Starsector ?
« on: October 02, 2019, 01:04:11 PM »
Greetings everyone, so starsector has no combat music and that can sometimes get a bit boring. So I would like to see what kind of music people listen to while playing. Personally I like the music from Total Annihiliation as they fit large battles quite well. What about you ?


203
Modding / Re: How to increase level cap ?
« on: October 01, 2019, 11:33:05 AM »
Ah thank you very much, this is exactly what I was looking for.

204
Modding / Re: How to increase level cap ?
« on: October 01, 2019, 08:53:48 AM »
Thank you very much Sir/Madame/Evil AI overlord.

205
Modding / How to increase level cap ?
« on: October 01, 2019, 08:35:29 AM »
Greetings, so I wish to increase the level cap to go beyond 50 (or to simply unlock all skills ). Is there a mod which does that ? And if not, what files should I modify in order to have the desired effect ?

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