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Starsector 0.98a is out! (03/27/25)

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Messages - landryraccoon

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46
Suggestions / Re: Shields....
« on: October 31, 2021, 04:29:39 PM »
Sounds like that would be a massive nerf to shields.

Phase ships would be strictly better than shields if you couldn't fire weapons with shields up.

If you need a lore reason, shields take energy to power so they can be one way. Only passive defenses, like armor, are forced to function both ways.

For example, powered magnetic fields are one way. They apply force in one direction but not the other. No laws of physics are violated by having a one-way forcefield.

47
Carriers in general are weaker in 0.95 and the current meta is that phase fleets wreck everything.

My opinion is that fighters don't need nerfs; in general carriers probably could stand to be a little stronger.

48
Suggestions / Coronal Hypershunt should gate unique construction
« on: May 30, 2021, 04:09:08 PM »
Right now, coronal hypershunt can't have any meaningful impact on gameplay. The only thing it does is to allow an extra industry after the point in the game where money no longer matters to the player.

IMHO it would be a really compelling endgame reward if some sort of construction was gated by having a coronal hypershunt. For example, if destroying a certain endgame boss caused blueprints to drop, but those blueprints could only be built at heavy industry on a colony with an active coronal hypershunt, or something similar.

Or, to really tease it, have the blueprints drop randomly throughout the game with a big warning that they require a colony with an active hypershunt to be built.

That would make building the hypershunt actually a meaningful reward the player would want, rather than just an endgame roleplaying exercise.

49
Suggestions / Request: Make it easier to move things into and out of storage
« on: September 26, 2019, 09:03:35 AM »
In 0.9.x, you have to click and drag each item from storage to your ship's inventory or visa versa. If you're moving a lot of items, such as loot after a big fight, it feels like an annoying click fest.

It would feel much easier and smoother if just double clicking or right clicking on an item in storage moved it into your inventory or visa versa. I hope Star Sector isn't trying to be an inventory tetris game. It's a great game overall, but this particular point feels rough. My click finger is already quite exercised enough from combat IMO.

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