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Messages - BigBeans

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211
Mods / Re: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet
« on: July 21, 2020, 06:44:03 PM »
I noticed today that the right front gun on the Cebherd renders below the Medium missile mount, which looks weird as it seems like the gun turret should be above the missiles?

212
These might be the nicest ships you've done so far, which is a big compliment considering the high quality of your other mods! Really nice!  :)

213
Mods / Re: [0.9.1a] Pirate Collection
« on: July 10, 2020, 04:09:41 PM »
Your wip ships look interesting. Is that a modular Atlas MKIII I saw in the graphics folder?

214
Condors and Ventures and other cheap craft would be much more useful if better military grade ships weren't so easy to acquire. Like if Drovers and proper military ships either cost alot more or required commissions too get there would be more reason too use converted civilian craft like them past the early-mid game.

Condor is good at staying in the backline and slinging support missiles like Pilums or Salamanders. However I personally think it should cost less DP and be slightly faster in combat.

Venture can be turned into a literal missile spewing brick. But the lack of modular fighter bay, only three proper weapon mounts and poor burn speed means it loses a spot in my fleet quite quickly. Maybe a Venture (A) with a modular bay+small mounts for PD would be an improvement? Or a Pirate Venture with a Converted Hangar?

Vigilance is meh, it needs more flux to properly use it's medium energy in anything other than a support role. Decent support frigate for larger ships but never seems to be able to handle frigate attacks. Suffers from the same issue all frigates have where they just become not worth a fleet slot in the end game.

Shrike seems bad because it has a bad ship system. It's actually decently armed and shielded. The problem is that it has a suicide drive which the AI can't handle and gets itself into trouble.
If it didn't have the plasma burn I bet it would play alot better in AI hands.

I'm not fussed about the Shrike (P) being slightly better. God knows the pirates could use one or two half-decent ships in vanilla. Most of the Shrikes killing power comes from it's missiles and Blaster anyways.

215
I love the continual increase in quality of this mod.  :D

216
Mods / Re: [0.9.1a] Coherent Watermelon's Ship Pack (CWSP) - 1.0
« on: July 03, 2020, 03:17:27 PM »
The big high tech cruiser reminds me so much of a Covenant cruiser.

217
Mods / Re: [0.9.1a] Roider Union 0.8.1
« on: July 02, 2020, 06:27:55 AM »
Looking forward too it!

218
General Discussion / Re: 10th Starsector AI Fleet Building Tournament
« on: June 29, 2020, 04:17:13 AM »
Is the next round tonight?

219
Mods / Re: [0.9.1a] ArmaA Robotics
« on: June 25, 2020, 06:02:07 AM »
I like this.

220
Slightly minor request but would it be possible to get the Pirate Onslaught in a rare BP? For folk like me who want to see the sector burn by giving it to the pirates?

221
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.10.5
« on: June 14, 2020, 03:58:48 PM »
I removed it so it stopped spawning. I assume it's a mistake.

222
Mods / Re: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet
« on: June 11, 2020, 07:48:02 AM »
Just a suggestion but I feel like the Tareb (Smallslaught) sprite could do with being upsized a little? When it's fully equipped with weapons you can barely see the sprite underneath. Just a suggestion though.

223
Mods / Re: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet
« on: June 05, 2020, 06:22:16 AM »
New version crashes on new game start.

EDIT: Ignore this it was me running out of memory for mods.

224
Modding / Re: [0.9.1a] HHE Fighter Expansion - v1.0.1
« on: June 03, 2020, 06:02:33 PM »
Yes, +1 for hoping it isn't abandoned as I quite enjoy it!

225
Also, I get that the planes added in are sort of joke additions but is there a way too disable them? Kinda broke the feel of my game when one of my ships got straffed by a WW2 fighter plane haha.

I don't really want to give the option of disabling them as it would remove 2 fighters that the GT can use. I can eventually come up with a small skin pack changing how the Bristol H5S5 and the Buster B10 look.

EDIT :
I came up with some modifications. I'm quite satisfied with the Bristol H5S5 sprite changes. For the Buster B10 I couldn't come up with something satisfying, but I still made something for it and I hope this will be convenient for you ^^
You can get the alternative skin pack here and you'll then have to extract the zip into the Galaxy Tigers folder and this should do it!

Thank you very much  :)

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