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Suggestions / Re: Fleet control system suggestions and feedback.
« on: February 22, 2012, 12:02:03 AM »
Yes, I've read that post, and while I understand the reasoning, that does not mean I agree with it.
While the limitation is not infuriatingly egregious, it is still off-putting, and the logic behind it relies on the assumption that every player who will touch this game is of the archetypal min-maxer variety, which is blatantly invalid.
This restriction of the player based on the assumption he is going to throw out hundreds of commands to maximize combat efficiency is far too presumptuous for my taste; and I feel is insulting to the player, whether he may want to give intricate and detailed commands vulnerable to collapsing like a house of cards, or a few broad strokes and rely on the excellent AI as intended.
While the limitation is not infuriatingly egregious, it is still off-putting, and the logic behind it relies on the assumption that every player who will touch this game is of the archetypal min-maxer variety, which is blatantly invalid.
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You can do well just giving a few general orders, but knowing that optimal play requires more micro than enjoyable is hardly ideal.
This restriction of the player based on the assumption he is going to throw out hundreds of commands to maximize combat efficiency is far too presumptuous for my taste; and I feel is insulting to the player, whether he may want to give intricate and detailed commands vulnerable to collapsing like a house of cards, or a few broad strokes and rely on the excellent AI as intended.