496
Suggestions / Re: Poll added. We need some repairing modules for armor and hull.
« on: September 30, 2019, 10:24:45 AM »Quote
I imagine players will stall combat to repair ships for free with any repair system.Players will always exploit free healing unless there is no difference between mid-combat repair and post-combat repair. For example one talent provides up to 50% healing of armor damage taken during combat. That kind of talent might work as a mid-combat repair.
Let's take a ship which has 1000 armor, and suffers 500 armor damage during battle. The talent allows them to restore 250 armor, half of the suffered damage. The amount of healing is already decided. The ship can either recover it over time during battle, or heal the remainder as a lump sum after battle.
There are still ways to game the system. You might suffer 500 armor damage, then sit back and recover 200 out of 250 total from your armor talent. Now you have 700 armor and take another 200 damage. You fall back down to 500 armor, with the previous 50 healing in reserve, and gain another 100 healing from the damage. The ship lost 700 armor total, and can heal back up to 650 after battle, for a total loss of 350 armor. Actually... that math checks out okay, no big exploits there.
The big combat bonus for that example, is that the second wave of damage was against 700 armor, instead of the much softer 500 armor. It's not a trivial gain in survivability and will dramatically change balance. Maybe someone else can work the armor formula from there.